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+2: You get an emblem with ": Counter target spell that shares a name with a card exiled by Kitrin Boyle."
-3: Each player exiles their hand and draws cards equal to the number of cards they exiled.
-8: Exile the top 15 cards of each player's library.
-3: Each player exiles their hand and draws cards equal to the number of cards they exiled.
-8: Exile the top 15 cards of each player's library.
4
+1: Search your library for a basic land and put it on the battlefield tapped. Then shuffle your library.
0: Add to your mana pool.
-5: You get an emblem with "Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced."
0: Add to your mana pool.
-5: You get an emblem with "Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced."
3
0: Double the number of loyalty counters on Marra Nyar.
-X: Put X 1/1 green Saproling creature tokens onto the battlefield.
-X: Distribute X +1/+1 counters among any number of target creatures.
-X: Put X 1/1 green Saproling creature tokens onto the battlefield.
-X: Distribute X +1/+1 counters among any number of target creatures.
3
+1: Until the end of your next turn, the next spell you cast can be cast as though it had flash.
+1: You may cast target instant or sorcery card from a graveyard this turn. If you do, exile it after it has resolved.
-7: You may choose an instant or sorcery you own from outside the game and cast it without paying its mana cost.
+1: You may cast target instant or sorcery card from a graveyard this turn. If you do, exile it after it has resolved.
-7: You may choose an instant or sorcery you own from outside the game and cast it without paying its mana cost.
2
Union (When this card enters the battlefield, you may choose a creature. That creature has Union.)
You control all creatures with union.
You control all creatures with union.
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Mechanics |
+2: Put a 2/2 white Knight creature token onto the battlefield.
-1: Return target creature from your graveyard to your hand.
-2: Exile target nonland permanent. It returns to the battlefield at the end of turn.