Darkness Falls: Recent Activity
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Mechanics | The World of Heret | Skeleton |
Recent updates to Darkness Falls: (Generated at 2025-05-01 15:44:12)
Page 1 - Older activity
Page 1 - Older activity
Well, hello, there Inscryption! Haven't seen that one yet.
I like the ideas put forward here. I'd really not give the Trader any more ability to make Pelts for thematic reasons - maybe just transform them back into Trapper if you run out of Pelts?
Ah thank you. I thought you meant per color.
Oh yeah, it came up again elsewhere I should be more careful in pointing out that all my comments come from the point of view of what Wizards would print in a Standard-legal set. When first populating a set, I put in one vanilla in each color as an approximation, but then you would want to tweak that based on how it plays and where the complexity is.
That... seems high. A typical large set is 250-ish cards and has 5 vanillas total, about 1 in each colour.
Thank you for clarifying. I'll probably have 3 vanillas in each color. I need:
1 white
1 blue
1 black
1 red
1 green
2 multicolored
For what it's worth, dude's advice is spot on for real Wizards sets, which is what many of us on here try to emulate; but if you've deliberately decided your set is aimed at a rather different audience than typical Wizards sets, you can diverge from those guidelines.
In recent sets, the numbers seem to be about 1 per 50 cards in the set or 1 per 20 commons in the set (5% of commons): 5 in a large set or 3 in a small set. Kaladesh had 6, Aether Revolt had 3; Shadows over Innistrad had 7, Eldritch Moon had 2; Battle for Zendikar and Oath of the Gatewatch each only had 2; Khans of Tarkir had 4, Fate Reforged had 3, Dragons of Tarkir had 5.
Note that the vanilla creatures can still play into the themes of your set, such as artifacts in Kaladesh, wolves in Innistrad, power-4-or-greater in Khans, etc; and show your theme in other ways, such as the two Tarkir timelines' Summit Prowlers.
Bear in mind the related numbers of "virtual vanilla" creatures (those with ETB triggers, alternate costs, etc, but that can be treated as vanilla once they're on the battlefield) and "french vanilla" creatures (those with only common creature keywords). Those go together with your vanilla count to have a big effect on the overall complexity of battlefields using your set.
Good point... never mind. How many vanillas would I make for each color?
If you're trying to make a real set, removing vanillas is a fatal mistake. Without vanilla and virtual vanilla creatures, there becomes too many things going on in Limited for the average player to follow, and that's a bad design.
Just so the reader knows, I have decided to have no vanilla creatures, as they make draft, and card creation, slightly boring.
Yes. I wanted both sides to gain an interesting kill card at rare.
Sort of drain life as the justification for being a
life-gain enchantment?
Ahh ok.
It would make it stronger out of set; but if you don't have (m)any imps i set; it won't harm limited while potentially making it more viable outside of it.
But if I add imps, wouldn't that make it stronger? I don't see people splashing it in, due to the stratification between w/g and b/r. I'll wait for the play test though. It is no longer both a swamp and a mountain though, so that's good.
Yeah; unfortunately that might be a justification for why it is too good :)
But playtesting will prove that one way or another. If you find people are splashing demons in decks that don't otherwise use them; to power this up; you've got a problem.
Also low-cost demons are usually imps? Might be worth making this "Demon or imp", give it a bit more out-of-set viability. I don't think I've seen imp-tribal. but I'm sure someone wants it.
I've planned to have the demons be aggro mainly, so a dual land that can tap when it enters would be immensely useful to them.
I appreciate this is just a tweak of Auntie's Hovel to refer to a different creature type. But I do remember that Auntie's Hovel predated the Return to Ravnica block with its common dual lands Rakdos Guildgate, which were swiftly followed by the even better Bloodfell Caves cycle in Khans of Tarkir. I have a feeling a new Auntie's Hovel cycle might not be rare.
On the other hand... I guess dual lands that can make mana on the turn they're played usually are rare. So it's hard to say. I suppose it depends how tournament-viable the Demons in the set are.