Darkness Falls: Card List

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Mechanics | The World of Heret | Skeleton

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Lightbringer White Common 1{w} Creature – Human {w}, {t}: Gain 3 life.
0
2 Lightbringer White Common 1{w} Creature – Human 1 1 {w}, {t}: Gain 3 life. 0
3 Tome Trawl Blue Uncommon 2{1}{u} Instant Look at the top 4 cards of your library. Put one in your hand, one in your graveyard, and the rest on top of your library in any order. 0
4 The Darkness Black Mythic 6{3}{b}{b}{b} Legendary Creature – Spirit 3 3 Raze X, where X is equal to the number of creatures you control with raze.
At the beginning of your end step, if The Darkness is in your graveyard, return it to the battlefield tapped.
If the Darkness would be put into your graveyard from anywhere except the battlefield, shuffle it into your library instead.
0
5 Lightning Demon Red Uncommon 3{pr}{pr}{pr} Creature – Demon 1 1 Haste. When Lightning Demon enters the battlefield, draw 3 cards, then discard 3 cards. 1 1484704610 on 18 Jan 2017 by Machiavelli
6 Dareva, Stealthy Ranger Green Rare 2{1}{g} Legendary Creature – Human 1 1 Hexproof.
Other creatures you control have hexproof as long as they are tapped.
0
7 Bargain with Darkness Multicolour Rare 3{1}{b}{r} Enchantment At the beginning of your upkeep, gain 1 life.
Sacrifice, pay X life: Destroy target creaure with power X or less.
2 1485219846 on 24 Jan 2017 by Vitenka
8 Geldebren, Lost Village Multicolour Mythic 5{3}{b}{r} Legendary Artifact – Village 5 5 Haste.
Raze
When Geldebren, Lost Village, deals combat damage to a player, that player discards a card.
Whenever a player discards a card, Geldebren, Lost Village deals 2 damage to that player.
0
9 Rampaging Demon Multicolour Uncommon 2{b}{r} Creature – Demon 1 2 Haste.
Raze (When this creature enters the battlefield, any player may pay 3 life or discard a card. If no player does, this creature enters the battlefield with an additional +1/+1 counter. ).
0
10 The Trapper (The Trader) Multicolour Mythic 4 {2}{r}{g} Legendary Creature – Human Survivor
‑‑‑‑
Legendary Creature – Human Merchant
3
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*
4
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5
Whenever a creature dies, create a Pelt artifact token.
Sacrifice a Pelt: Gain 3 life.
At the beginning of your end step, if you control 5 or more Pelts, transform The Trapper.
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The Trader's power is equal to the number of Pelts you control.
Whenever a creature dies, create a Pelt artifact token.
Sacrifice a Pelt: Exile the top card of your library, you may play that card this turn.
Sacrifice two Pelts: Create a 4/4 green Beast creature token with trample.
1 1635194975 on 25 Oct 2021 by SecretInfiltrator
11 Surround the Foe Multicolour Rare 3{1}{w}{g} Instant Destroy target creature unless it's controller pays X life, where X is equal to the power of that creature. If opponent does, instead create X 1/1 Human creature tokens. 0
12 Trent, Last Hope Multicolour Mythic 3{1}{w}{g} Legendary Creature – Human 1 4 When Trent, Last Hope, enters the battlefield, create two 1/1 white human soldier tokens.
Human tokens you control get +1/+1 and First Strike.
0
13 Barracks Hybrid Common 1{w/g} Enchantment Assemble (Whenever you cast a spell, you may pay {w/g}. If you do, create a 1/1 human token). 0
14 Dark Village Land Rare 0 Land When Dark Village enters the battlefield, you may reveal a Demon or Imp card from your hand. If you do not, Dark Village enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
6 1484825032 on 19 Jan 2017 by Alex
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Mechanics | The World of Heret | Skeleton