Asa & Carmen

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Mechanics

Showing 14 of 14 Blue cards

Go to section: White (14) Blue (14) Black (14) Red (14) Green (14) Artifact (5)

Show rarities: C

{1}{u}
 
 C 
Creature — Human Wizard
When CU01 enters the battlefield, tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
2/1
{u}
 
 C 
Creature — Bird
Flying 2U, T: Draw a card. Activate this ability only if you cast a noncreature spell this turn.
1/1
{2}{u}
 
 C 
Creature — Human Assassin
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as CU03 is paired with another creature. both creatures have hexproof
1/2
{1}{u}
 
 C 
Creature — Human Soldier
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When CU04 dies, unravel target creature.
1/1
{4}{u}
 
 C 
Creature — Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as CU05 is paired with another creature, both creatures have prowess.
3/3
{1}{u}
 
 C 
Instant
Tap or untap target creature. If you tapped that creature, draw a card.
{u}
 
 C 
Instant
Return target tapped creature to its owner’s hand. Spells with the same name as that creature cost 1 more to cast until your next turn.
 C 
Instant
Counter target spell unless its controller pays 1 for each card in your hand.
{u}
 
 C 
Instant
Unravel target creature. Draw a card, then discard a card.
 C 
Instant
Counter target creature spell. Draw a card.
{3}{u}
 
 C 
Sorcery
Celestial — Reveal a blue creature card from your sideboard. Create a token that’s a copy of that card except it’s an Illusion in addition to its other types and has When this creature becomes the target of a spell or ability, sacrifice it.
{2}{u}
 
 C 
Sorcery
Up to two target creatures gain flying until end of turn. At the beginning of the next end step, return those creatures to their owner’s hand.
{2}{u}
 
 C 
Sorcery
Scry 2, then reveal the top card of your library. If it’s a land card, draw two cards. Otherwise, draw a card.
{3}{u}
 
 C 
Enchantment — Aura
Enchant creature Enchanted creature has prowess and flying. When enchanted creature dies, draw cards equal to its power.

Go to section: White (14) Blue (14) Black (14) Red (14) Green (14) Artifact (5)

Show rarities: C


Asa & Carmen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics