Asa & Carmen: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Haste, prowess
2/2
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Scry 2, then reveal the top card of your library. If it’s a land card, draw two cards. Otherwise, draw a card.
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Trample
4/4
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Enchant creature Enchanted creature gets +3/+3 and has trample.
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Target creature gets +2/+2 until the beginning of your next turn. If it’s untapped, draw a card. If it’s tapped, untap it.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.) Secure (Whenever this creature deals combat damage to a player, untap it.)
2/2
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as CU03 is paired with another creature. both creatures have hexproof
1/2
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Flying When CW08 enters the battlefield, you may destroy target enchantment.
Out! No familiars in the shop! — Alonso Esposito
2/2
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Target creature attacks this turn if able. At the beginning of the next end step, if target creature is tapped, gain control of it until the end of your next turn.
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Celestial — Reveal a black creature card from your sideboard. Target player loses life equal to that creature’s power and you gain that much life.
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Enchant creature Enchanted creature has prowess and flying. When enchanted creature dies, draw cards equal to its power.
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CR03
(common)
CU13
(common)
CG06
(common)
CG14
(common)
CG11
(common)
CW06
(common)
CU03
(common)
CW08
(common)
CR10
(common)
CB12
(common)
CU14
(common)



