Asa & Carmen: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Target creature gets -X/-X until end of turn, where X is the highest power among creatures you control.
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Enchant creature Enchanted creature gets +2/+2 and gains B: Target creature can’t block this turn.
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Target creature attacks this turn if able. At the beginning of the next end step, if target creature is tapped, gain control of it until the end of your next turn.
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Whenever CB02 or another Mutant dies, target opponent loses 1 life and you gain 1 life.
3/3
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Target creature gets +2/+2 until the beginning of your next turn. If it’s untapped, draw a card. If it’s tapped, untap it.
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Celestial — Reveal a blue creature card from your sideboard. Create a token that’s a copy of that card except it’s an Illusion in addition to its other types and has When this creature becomes the target of a spell or ability, sacrifice it.
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Deathtouch Whenever CG03 or another Mutant dies, put a +1/+1 counter on target creature you control.
1/1
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Tap or untap target creature. If you tapped that creature, draw a card.
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Enchant permanent Whenever enchanted permanent becomes tapped, you gain 1 life.
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Defender (This creature can’t attack.)
2: CW02 can attack as though it didn’t have defender and gains vigilance until end of turn. 2/3
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When CA05 enters the battlefield, create a 1/1 white Human Soldier creature token. T, Sacrifice CA05: Create a 1/1 white Human Soldier creature token.
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CB10
(common)
CB14
(common)
CR10
(common)
CB02
(common)
CG11
(common)
CU11
(common)
CG03
(common)
CU06
(common)
CW14
(common)
CW02
(common)
CA05
(common)


