Asa & Carmen: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Secure (Whenever this creature deals combat damage to a player, untap it.) W, T: You gain 3 life.
1/1
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Counter target creature spell. Draw a card.
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Enchant permanent Whenever enchanted permanent becomes tapped, you gain 1 life.
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Flying 2U, T: Draw a card. Activate this ability only if you cast a noncreature spell this turn.
1/1
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Destroy target artifact or enchantment.
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Whenever CG02 enters the battlefield, if you control two or more creatures, draw a card.
1/1
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Defender 1R, T: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
2/4
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CR11 deals damage to target player equal to the power of target untapped creature you control.
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Equipped creature gets +1/+0. When equipped creature dies, unravel target creature. (Turn it face down. It’s a 2/2 with 1: Return this creature to its owner’s hand.) Equip 2
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Flying When CB07 enters the battlefield, choose one: • Put a +1/+1 counter on CB07. • Create a 1/1 black Mutant creature token.
1/2
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Secure (Whenever this creature deals combat damage to a player, untap it.) W, T: You gain 3 life.
1/1
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CW03
(common, foil)
CU10 Exclude*
(common)
CW14
(common)
CU02
(common)
CG09
(common)
CG02
(common)
CR02 Vent Sentinel*
(common)
CR11
(common)
CA04
(common)
CB07
(common)
CW03
(common)


