Asa & Carmen: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender (This creature can’t attack.)
2: CW02 can attack as though it didn’t have defender and gains vigilance until end of turn. 2/3
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Secure (Whenever this creature deals combat damage to a player, untap it.)
2/2
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Sacrifice a creature: Target creature gets -X/-X until end of turn, where X is the sacrificed creature’s power. Activate this ability only once each turn.
1/3
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as CU03 is paired with another creature. both creatures have hexproof
1/2
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Enchant creature When enchanted creature dies, create three 1/1 black Mutant creature tokens.
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Scry 2, then reveal the top card of your library. If it’s a land card, draw two cards. Otherwise, draw a card.
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Create two 1/1 black Mutant creature tokens. Scry 1 (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
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First strike Secure (Whenever this creature deals combat damage to a player, untap it.)
2/1
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When CW01 Doomed Traveler* create a 1/1 white Spirit creature token.
1/1
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CR07 Shock* deals 2 damage to target creature or player.
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Destroy target tapped creature.
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CW02
(common, foil)
CG01
(common)
CB03
(common)
CU03
(common)
CG13
(common)
CU13
(common)
CG10
(common)
CR01
(common)
CW01 Doomed Traveler*
(common)
CR07 Shock*
(common)
CW12
(common)



