Asa & Carmen: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
First strike Secure (Whenever this creature deals combat damage to a player, untap it.)
2/1
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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As an additional cost to cast CB11 Bone Splinters*, sacrifice a creature. Destroy target creature.
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Reach Secure (Whenever this creature deals combat damage to a player, untap it.)
3/3
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Flying When CW08 enters the battlefield, you may destroy target enchantment.
Out! No familiars in the shop! — Alonso Esposito
2/2
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Flying When CA02 dies, you may draw a card. If you do, discard a card.
2/2
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Defender When CW04 enters the battlefield, put a +1/+1 counter on target creature.
0/4
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Flying When CB07 enters the battlefield, choose one: • Put a +1/+1 counter on CB07. • Create a 1/1 black Mutant creature token.
1/2
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Unravel target creature. Draw a card, then discard a card.
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CR07 Shock* deals 2 damage to target creature or player.
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Create two 1/1 black Mutant creature tokens. Scry 1 (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as CU03 is paired with another creature. both creatures have hexproof
1/2
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CR01
(common, foil)
CB11 Bone Splinters*
(common)
CG04
(common)
CW08
(common)
CA02
(common)
CW04
(common)
CB07
(common)
CU09
(common)
CR07 Shock*
(common)
CG10
(common)
CU03
(common)