Asa & Carmen: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
{4}
 
 C 
Artifact Creature — Golem
3/3
 C 
Sorcery
As an additional cost to cast CB11 Bone Splinters*, sacrifice a creature. Destroy target creature.
{1}{u}
 
 C 
Creature — Human Wizard
When CU01 enters the battlefield, tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
2/1
{2}{g}
 
 C 
Creature — Mutant
Whenever CG05 or another Mutant dies, target creature gains hexproof until end of turn.
1/2
{2}{r}
 
 C 
Creature — Elemental
Haste, prowess
2/2
{2}{w}
 
 C 
Sorcery
Celestial — Reveal a creature card from your sideboard. Creatures you control that share a creature type with the revealed card get +2/+2 until end of turn.
{2}{r}
 
 C 
Sorcery
CR11 deals damage to target player equal to the power of target untapped creature you control.
{2}{b}
 
 C 
Creature — Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as CB04 is paired with another creature, both creatures have menace.
2/3
{1}{w}
 
 C 
Creature — Human Soldier
4W: Other creatures you control get +1/+1 until end of turn.
2/2
{1}{g}
 
 C 
Sorcery
Target creature gets +2/+2 until the beginning of your next turn. If it’s untapped, draw a card. If it’s tapped, untap it.
 C 
Instant
Counter target creature spell. Draw a card.

CA01 (common)
CB11 Bone Splinters* (common)
CU01 (common)
CG05 (common)
CR03 (common)
CW11 (common)
CR11 (common)
CB04 (common)
CW05 (common)
CG11 (common)
CU10 Exclude* (common)