Asa & Carmen: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Sorcery
As an additional cost to cast CB11 Bone Splinters*, sacrifice a creature. Destroy target creature.
{3}{g}{g}
 
 C 
Creature — Beast
Trample
4/4
{3}{w}
 
 C 
Creature — Human Advisor
First strike When CW07 enters the battlefield, tap target creature an opponent controls.
3/3
 C 
Instant
Counter target spell unless its controller pays 1 for each card in your hand.
{1}{r}
 
 C 
Sorcery
Create two 2/2 Wall creature tokens with defender.
{1}{w}
 
 C 
Instant
Tap target creature. You gain 4 life. Starcrossed W (You may cast this spell for its starcrossed cost. If you do, an opponent may copy it, choosing new targets for the copy.)
 C 
Creature — Elemental
Defender 1R, T: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
2/4
{3}{b}{b}
 
 C 
Creature — Mutant
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Creatures paired with CB06 get +2/+0.
4/5
{2}{g}
 
 C 
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has trample.
{2}{g}
 
 C 
Creature — Mutant
Whenever CG05 or another Mutant dies, target creature gains hexproof until end of turn.
1/2
{1}{u}
 
 C 
Creature — Human Wizard
When CU01 enters the battlefield, tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
2/1

CB11 Bone Splinters* (common)
CG06 (common)
CW07 (common)
CU08 Oppressive Will* (common)
CR13 (common)
CW10 (common)
CR02 Vent Sentinel* (common)
CB06 (common)
CG14 (common)
CG05 (common)
CU01 (common)