Akhra: Virtual Booster

Akhra: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{g}
 
 U 
Creature
When ~ enters the battlefield, choose one —
• Return target land card from your graveyard to your hand.
• Return target land you own to your hand.
2/1
 R 
Creature – Zombie Warrior
Menace

When Deathless Tyrant enters the battlefield, you may search your library for a card and put that card into your graveyard. If you do, shuffle your library.

During each of your turns, you may cast one creature card from your graveyard.
3/3
{1}{u}{b}
 
Instant
Return target permanent to its owners hand, that player reveals his or her hand and discards a card with the same converted mana cost as that card.
{2}{u}
 
 C 
Sorcery
Draw 2 cards.

Bloom – Scry 2, then draw 2 cards instead if a player has played a land this turn.
{1}{g}
 
 U 
Sorcery
You may play an additional land this turn.

Search your library for up to one basic land card, reveal that card and put it into your hand. Then shuffle your library.
 U 
Creature – Shaman
When (Green Seeker) enters the battlefield, you may search your library for a creature card with the same name as target nontoken creature you control, reveal it, put it into your hand, then shuffle your library.
2/3
 M 
Sorcery
Exile all creatures. Then, exile all creatures from all graveyards.

Starting with you and moving to the left, each player may choose to put one creature exiled this way onto the battlefield under their control. Stop when a player refuses to choose a creature or there are no more creatures to choose from.
{1}{u}
 
 C 
 
Decay

{t}: Scry 1, draw a card, then discard a card.
0/4
 M 
Legendary Creature – Human Insect
Swarm, Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)

Insect creatures you control gain +2/+2, Trample, and Flying
4/4
Enchantment
During your combat phase, creatures you control may attack creatures your opponents control as if they were a player. (Your opponents may assign blockers for the attacked creatures. Creatures attacked may block for themselves.)
 M 
Legendary Creature – Human Insect Warrior
Haste, Trample, Double strike, Anihilator 2

Whenever a creature enters the battlefield, gain +1/+0 until end of turn.

Swarm
9/0
 R 
Creature – Illusion
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

When Foreshadowing Mirage enters or leaves the battlefield, exile the bottom 3 cards of your library. Then, you may play any cards exiled by Foreshadowing Mirage until the beginning of your next turn.
4/4
 R 
Creature – Illusion
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)

When Flickerstorm enters or leaves the battlefield, creatures you control gain +1/+1 until end of turn.
4/4
 R 
Sorcery
Search your library for a card with the same name as target card in your graveyard and put that card into your hand. Then shuffle your library.
{5}{r}
 
 C 
Creature – Zombie Wizard
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

When ~ enters the battlefield or leaves the battlefield, it deals 2 damage to target player or creature.
5/4

UG03 (uncommon)
Deathless Tyrant (rare)
UZ02 (none)
CU03 (common)
UG02 (uncommon)
(Green Seeker) (uncommon)
Reality's Reckoning (mythic)
CU02 (common)
Coleopteran Matriarch (mythic)
Guerilla Warfare (none)
Thunderfoot Overlord (mythic)
Foreshadowing Mirage (rare)
Flickerstorm Mirage (rare)
(Dank Archaeology) (rare)
CR08 (common)