Dagoron
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Mechanics | Skeleton |
Showing 30 of 30 Green cards
Go to section: White (4) Blue (30) Black (32) Red (4) Green (30) Multicolour (20) Artifact (3)
Show rarities: C U R
5/4
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If you control a white permanent, creatures you control have vigilance.
If you control a blue permanent, creatures you control have flying.
If you control a black permanent, creatures you control have BB: Regenerate.
If you control a red permanent, creatures you control get +1/+1.
If you control a blue permanent, creatures you control have flying.
If you control a black permanent, creatures you control have BB: Regenerate.
If you control a red permanent, creatures you control get +1/+1.
2/2
If you control a white permanent, Blackpool Cobra gets +1/+1. The same is true for blue, black and red.
2/2
You gain X life.
For each life you gained this way, add W, U, B or R to your mana pool.
For each life you gained this way, add W, U, B or R to your mana pool.
Reach
2/3
Trample
3/3
Alchemy
T: Add G to your mana pool.
T: Add G to your mana pool.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Trample
Alchemy
Alchemy
6/5
Destroy target artifact or enchantment. Add 1W, 1U, 1B or 1R to your mana pool.
Alchemy
Whenever Essence Investigator attacks, add 1 to your mana pool.
Whenever Essence Investigator attacks, add 1 to your mana pool.
2/2
Prevent all combat damage that would be dealt this turn.
Trample
4/4
Destroy up to two target artifacts or enchantments
Target creature gets +3/+3 until end of turn.
Reveal the top 5 cards of your library. Put all basic land cards from among them into your hand and the rest on the bottom of your library in any order.
Destroy target creature with flying.
All creatures able to block Prized Unicorn do so.
2/2
Hexproof
4/3
Return target permanent card from your graveyard to your hand.
Put a +1/+1 counter on each of up to X target creatures.
Target creature you control fights target creature you don't control.
Those creatures can't attack or block this turn.
Those creatures can't attack or block this turn.
Alchemy
T: Add 1 to your mana pool.
T: Add 1 to your mana pool.
1/1
When Sindor Totemist enters the battlefield, you may search your library for a non-forest land card, reveal it, put it into your hand, then shuffle your library.
1/1
T: Target land becomes a 4/4 green treant creature until end of turn. It is still a land.
G: You gain 2 life. Activate this ability only if Troll Shaman dealt damage to a player this turn and only once each turn.
6/6
G: Regenerate Troll Witch.
Alchemy
Alchemy
4/4
Enchant creature
Enchanted creature gets +3/+3 and trample.
Enchanted creature gets +3/+3 and trample.
0/3
Go to section: White (4) Blue (30) Black (32) Red (4) Green (30) Multicolour (20) Artifact (3)
Show rarities: C U R
Dagoron: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |