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Mechanics | Skeleton

Showing 30 of 30 Green cards

Go to section: White (4) Blue (30) Black (32) Red (4) Green (30) Multicolour (20) Artifact (3)

Show rarities: C U R

 C 
Creature – Behemoth
5/4
 R 
Artifact
If you control a white permanent, creatures you control have vigilance.
If you control a blue permanent, creatures you control have flying.
If you control a black permanent, creatures you control have BB: Regenerate.
If you control a red permanent, creatures you control get +1/+1.
 C 
Creature – Snake
2/2
 U 
Creature – Snake
If you control a white permanent, Blackpool Cobra gets +1/+1. The same is true for blue, black and red.
2/2
 C 
Sorcery
You gain X life.
For each life you gained this way, add W, U, B or R to your mana pool.
 C 
Creature – Human Druid
Reach
2/3
 C 
Creature – Elephant
Trample
3/3
 U 
Artifact
Alchemy
T: Add G to your mana pool.
 C 
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
 C 
Creature – Spirit Beast
Trample
Alchemy
6/5
 C 
Instant
Destroy target artifact or enchantment. Add 1W, 1U, 1B or 1R to your mana pool.
 C 
Creature – Elf Shaman
Alchemy
Whenever Essence Investigator attacks, add 1 to your mana pool.
2/2
Fog
{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
 U 
Creature – Elephant
Trample
4/4
 U 
Instant
Destroy up to two target artifacts or enchantments
 C 
 
Target creature gets +3/+3 until end of turn.
 C 
Sorcery
Reveal the top 5 cards of your library. Put all basic land cards from among them into your hand and the rest on the bottom of your library in any order.
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
 U 
Creature – Unicorn
All creatures able to block Prized Unicorn do so.
2/2
 C 
Creature – Ape
Hexproof
4/3
 U 
Sorcery
Return target permanent card from your graveyard to your hand.
 C 
Sorcery
Put a +1/+1 counter on each of up to X target creatures.
 C 
Sorcery
Target creature you control fights target creature you don't control.
Those creatures can't attack or block this turn.
 C 
Creature – Elf Shaman
Alchemy
T: Add 1 to your mana pool.
1/1
 C 
Creature – Elf
When Sindor Totemist enters the battlefield, you may search your library for a non-forest land card, reveal it, put it into your hand, then shuffle your library.
1/1
 U 
Artifact
T: Target land becomes a 4/4 green treant creature until end of turn. It is still a land.
 U 
Creature – Troll Shaman
G: You gain 2 life. Activate this ability only if Troll Shaman dealt damage to a player this turn and only once each turn.
6/6
 U 
Creature – Troll
G: Regenerate Troll Witch.
Alchemy
4/4
 C 
Enchantment
Enchant creature
Enchanted creature gets +3/+3 and trample.
 C 
 
0/3

Go to section: White (4) Blue (30) Black (32) Red (4) Green (30) Multicolour (20) Artifact (3)

Show rarities: C U R


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Mechanics | Skeleton