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Dagoron: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{w}{r}
 
 R 
 
 U 
Artifact
T: Target land becomes a 4/4 green treant creature until end of turn. It is still a land.
 U 
Enchantment – Aura
Arcana
Whenever enchanted creature attacks, tap target creature an opponent controls.
 U 
Creature – Troll
G: Regenerate Troll Witch.
Alchemy
4/4
 C 
Enchantment – Aura
Enchant creature
Arcana
Enchanted creature has flying.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
 C 
Creature – Elephant
Trample
3/3
 C 
Creature – Elf
When Sindor Totemist enters the battlefield, you may search your library for a non-forest land card, reveal it, put it into your hand, then shuffle your library.
1/1
 C 
Creature – Zombie
Jewelry Collector gets +1/+1 as long as it's tapped.
3/4
 C 
Creature – Shark
Islandwalk

Dire Shark can't attack unless defending player controls an island.

Dire Shark has hexproof as long as defending player controls no islands.
5/3
 C 
Creature – Human Warrior
Necromancy
First Strike
Trample
2/2
 C 
Creature – Wall
If Wall of Kastor blocks a creature with trample, Wall of Kastor gets +0+6 until end of turn.
0/3
 C 
Creature – Skeleton Horror
If you sacrifice Tendoka Horror, exile it and draw a card.
1/1
 C 
Creature – Ape
Hexproof
4/3
 C 
Creature – Spirit Beast
Trample
Alchemy
6/5

RZ03 (rare)
Treant Grove (uncommon)
Illusionary Strike (uncommon)
Troll Witch (uncommon)
Pursuit of Flight (common)
Paralyzing Grasp (common)
Charging Mammoth (common)
Sindor Totemist (common)
Jewelry Collector (common)
Dire Shark (common)
Dread Rider (common)
Wall of Kastor (common)
Tendoka Horror (common)
Rabid Gorilla (common)
Deepwood Spirit Beast (common)