Dagoron: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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T: Target land becomes a 4/4 green treant creature until end of turn. It is still a land.
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Arcana
Whenever enchanted creature attacks, tap target creature an opponent controls. |
G: Regenerate Troll Witch.
Alchemy 4/4
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Enchant creature
Arcana Enchanted creature has flying. |
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. |
Trample
3/3
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When Sindor Totemist enters the battlefield, you may search your library for a non-forest land card, reveal it, put it into your hand, then shuffle your library.
1/1
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Jewelry Collector gets +1/+1 as long as it's tapped.
3/4
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Islandwalk
Dire Shark can't attack unless defending player controls an island. Dire Shark has hexproof as long as defending player controls no islands. 5/3
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Necromancy
First Strike Trample 2/2
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If Wall of Kastor blocks a creature with trample, Wall of Kastor gets +0+6 until end of turn.
0/3
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If you sacrifice Tendoka Horror, exile it and draw a card.
1/1
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Hexproof
4/3
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Trample
Alchemy 6/5
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RZ03
(rare)
Treant Grove
(uncommon)
Illusionary Strike
(uncommon)
Troll Witch
(uncommon)
Pursuit of Flight
(common)
Paralyzing Grasp
(common)
Charging Mammoth
(common)
Sindor Totemist
(common)
Jewelry Collector
(common)
Dire Shark
(common)
Dread Rider
(common)
Wall of Kastor
(common)
Tendoka Horror
(common)
Rabid Gorilla
(common)
Deepwood Spirit Beast
(common)




