Dagoron: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Enchantments you control have Arcana. This can't cause a permanent to have two instances of Arcana.
{b}
 
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature has fear.
B: Regenerate enchanted creature.
{g}{r}
 
 U 
 
 U 
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
 C 
Creature – Spirit Beast
Trample
Alchemy
6/5
 C 
Creature – Wall
If Wall of Kastor blocks a creature with trample, Wall of Kastor gets +0+6 until end of turn.
0/3
 C 
Creature – Merfolk
Merfolk Spearman has first strike when attacking.
1/1
 C 
Creature – Elf
When Sindor Totemist enters the battlefield, you may search your library for a non-forest land card, reveal it, put it into your hand, then shuffle your library.
1/1
 C 
Creature – Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
 C 
Enchantment – Aura
Enchant creature
Necromancy
Enchanted creature gets +2/+2 and has deathtouch.
 C 
Creature – Zombie
Deathtouch, Fear
2/1
 C 
Instant
You draw 2 cards and you lose 2 life.
{1}{u}{u}
 
 C 
Instant
Counter target spell.
 C 
Sorcery
Target player reveals all cards in his or her hand except one. You may choose one of the revealed cards or the hidden card. That player discards the chosen card.
 C 
Creature – Ape
Hexproof
4/3

Persistent Spell (rare)
Mummify (uncommon)
UZ02 (uncommon)
Consolidate (uncommon)
Deepwood Spirit Beast (common)
Wall of Kastor (common)
Merfolk Spearman (common)
Sindor Totemist (common)
Scroll Thief (common)
Flamboyant Mitosis (common)
Zigurrat Mummy (common)
Unethical Study (common)
Cancel (common)
Gaze of Tolem (common)
Rabid Gorilla (common)