Dagoron: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spirit Beast
Trample
Alchemy
6/5
 
{u}{g}
 
 R 
 
{g}{u}
 
 U 
 
{g}{r}
 
 U 
 
 U 
Artifact
T: Target land becomes a 4/4 green treant creature until end of turn. It is still a land.
 C 
Creature – Elf Shaman
Alchemy
Whenever Essence Investigator attacks, add 1 to your mana pool.
2/2
 C 
Creature – Elf Shaman
Alchemy
T: Add 1 to your mana pool.
1/1
 C 
Creature – Turtle
Defender
0/5
 C 
Creature – Shade
B: Mansion Shade gets +1/+1 until end of turn. Activate this ability only before blockers have been declared.
1/1
{1}{u}
 
 C 
Instant
Counter target non-creature spell.
 C 
 
Flying
2/4
 C 
Instant
Target creature gets -3/-1 until end of turn.
 C 
 
Target creature gets +3/+3 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Necromancy
Enchanted creature gets +2/+2 and has deathtouch.
 C 
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Deepwood Spirit Beast (common, foil)
RZ07 (rare)
UZ04 (uncommon)
UZ02 (uncommon)
Treant Grove (uncommon)
Essence Investigator (common)
Sindor Shaman (common)
Turtle Frontliner (common)
Mansion Shade (common)
Negate (common)
Azure Drake (common)
Wring Flesh (common)
Giant Growth (common)
Flamboyant Mitosis (common)
Frost Breath (common)