Dagoron: Card List

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# Name Colour Rarity Cost Type P T Card text
1 Flank Captain White Common 1{w} Creature – Human Warrior 1 1 T: Target attacking creature you control gets first strike until end of turn. Activate this ability only before blockers are declared.
2 Islador Rhino White Common 2{1}{w} Creature – Rhino 2 2
3 Riath Samurai White Common 3{2}{w} Creature – Human Warrior 1 4 Riath Samurai can block an additional creature.
4 Wall of Kastor White Common 1{w} Creature – Wall 0 3 If Wall of Kastor blocks a creature with trample, Wall of Kastor gets +0+6 until end of turn.
5 Azure Drake Blue Common 4{3}{u} 2 4 Flying
6 Blink Insurance Blue Common 1{u} Enchantment – Aura Enchant permanent you control
Arcana
0: Return enchanted permanent to its owner's hand.
7 Cancel Blue Common 3{1}{u}{u} Instant Counter target spell.
8 Consolidate Blue Uncommon 1{u} Sorcery Return target instant or sorcery card from your graveyard to your hand.
9 Decoy Captain Blue Common 4{2}{u}{u} Creature – Human Warrior 2 2 When Decoy Captain enters the battlefield, return target creature you don't control to its owner's hand.
10 Dire Shark Blue Common 5{4}{u} Creature – Shark 5 3 Islandwalk

Dire Shark can't attack unless defending player controls an island.

Dire Shark has hexproof as long as defending player controls no islands.
11 Discrete Sabotage Blue Common 1{u} Enchantment – Aura Enchant creature
Arcana
Whenever enchanted creature deals combat damage to a player, that player puts the top 2 cards of his or her library into his or her graveyard.
12 Divination Blue Common 3{2}{u} Sorcery Draw 2 cards.
13 Frost Breath Blue Common 3{2}{u} Instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
14 Havoc Kraken Blue Rare 6{4}{u}{u} Creature – Kraken 5 5 Hexproof
Havoc Kraken is unblockable.
15 Hydrosurge Blue Common 1{u} Instant Target creature gets -5/-0 until end of turn.
16 Illusionary Strike Blue Uncommon 3{2}{u} Enchantment – Aura Arcana
Whenever enchanted creature attacks, tap target creature an opponent controls.
17 Jace's Ingenuity Blue Uncommon 5{3}{u}{u} Instant Draw 3 cards.
18 Librarian Apprentice Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 T: Draw a card, then discard a card.
19 Magic Shield Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Arcana
Enchanted creature gets +2/+2.
20 Mana Leak Blue Common 2{1}{u} Counter target spell unless its controller pays 3.
21 Merfolk Spearman Blue Common 1{u} Creature – Merfolk 1 1 Merfolk Spearman has first strike when attacking.
22 Mind Control Blue Uncommon 5{3}{u}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
23 Negate Blue Common 2{1}{u} Instant Counter target non-creature spell.
24 Paralyzing Grasp Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
25 Persistent Spell Blue Rare 1{u} Enchantment Enchantments you control have Arcana. This can't cause a permanent to have two instances of Arcana.
26 Prismatic Wall Blue Uncommon 3{1}{u}{u} Creature – Wall 0 5 Flying
27 Pursuit of Flight Blue Common 1{u} Enchantment – Aura Enchant creature
Arcana
Enchanted creature has flying.
28 Scroll Thief Blue Common 3{2}{u} Creature – Merfolk Rogue Whenever Scroll Thief deals combat damage to a player, draw a card.
29 Strategize Blue Common 1{u} Instant Draw a card, then scry 1.
30 Turtle Frontliner Blue Common 2{1}{u} Creature – Turtle 0 5 Defender
31 Unbind Blue Common 1{u} Instant Return target creature and each aura enchanting that creature to their owners' hands.
32 Water Terari Blue Uncommon 5{3}{u}{u} 3 3 Hexproof
33 Wind Drake Blue Common 3{2}{u} Creature – Drake 2 2 Flying
34 Wind Terari Blue Uncommon 5{3}{u}{u} Creature – Human Elemental 5 5 Flash
35 Beholder Disintegrator Black Uncommon 5{3}{b}{b} Creature – Horror 3 3 B, discard a card, sacrifice a creature: Destroy target creature.
36 Blackbog Gloom Black Common 4{3}{b} Creature – Spirit 4 2 Necromancy
37 Bog Madness Black Common 2{1}{b} Enchantment Enchant creature
Enchanted creature gets -2/-2.
38 Child of Night Black Common 2{1}{b} Creature – Vampire 2 1 Lifelink
39 Desecrate Black Uncommon 4{b}{b}{b}{b} Sorcery Each opponent loses 5 life and you gain 5 life.
40 Disentomb Black Common 1{b} Sorcery Return target creature card from your graveyard to your hand.
41 Dread Rider Black Common 4{2}{b}{b} Creature – Human Warrior 2 2 Necromancy
First Strike
Trample
42 Final Scream Black Common 3{2}{b} Sorcery Destroy target creature.
Necromancy.
43 Flamboyant Mitosis Black Common 2{1}{b} Enchantment – Aura Enchant creature
Necromancy
Enchanted creature gets +2/+2 and has deathtouch.
44 Forbidden Study Black Uncommon 2{b}{b} Sorcery Search your library for a nonland card with converted mana cost 2 or less, reveal that card, put it into your hand, then shuffle your library.
45 Gaze of Tolem Black Common 1{b} Sorcery Target player reveals all cards in his or her hand except one. You may choose one of the revealed cards or the hidden card. That player discards the chosen card.
46 Indra Horror Black Common 3{2}{b} Creature – Horror 2 2 Swampwalk, protection from white
47 Jewelry Collector Black Common 5{4}{b} Creature – Zombie 3 4 Jewelry Collector gets +1/+1 as long as it's tapped.
48 Lord of the Vault Black Rare 7{5}{b}{b} Creature – Demon 6 6 B: Lord of the Vault gains your choice of daethtouch, trample or first strike until end of turn. Activate this ability only as a sorcery.
49 Maketano's Altar Black Rare 5{4}{b} Legendary Artifact Necromancy
Sacrifice a permanent: You gain 2 life.
50 Maketano's Staff Black Uncommon 4{3}{b} Legendary Artifact Exile a creature card from your graveyard: Put a 1/1 black skeleton creature token onto the battlefield.
51 Mansion Shade Black Common 2{1}{b} Creature – Shade 1 1 B: Mansion Shade gets +1/+1 until end of turn. Activate this ability only before blockers have been declared.
52 Maw of the Mire Black Common 5{4}{b} Sorcery Destroy target land. You gain 4 life.
53 Mind Rot Black Common 3{2}{b} Sorcery Target opponent discards 2 cards.
54 Mummify Black Uncommon 1{b} Enchantment – Aura Enchant Creature
Enchanted creature has fear.
B: Regenerate enchanted creature.
55 Mummy Lord Black Rare 3{b}{b}{b} Creature – Zombie 2 2 Black creatures you control have fear.
56 Necroplis Watchman Black Uncommon 2{b}{b} Creature – Vampire 2 2 Vigilance
57 Raven Impostor Black Common 3{2}{b} Creature – Vampire Bird Flying
Necromancy
58 Stitch Together Black Uncommon 6{5}{b} Sorcery Necromancy
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
59 Tendoka Horror Black Common 1{b} Creature – Skeleton Horror 1 1 If you sacrifice Tendoka Horror, exile it and draw a card.
60 Tribute Drake Black Uncommon 4{3}{b} Creature – Drake 3 3 Sacrifice a creature: Tribute Drake gets +2/+2 until end of turn.
61 Unethical Study Black Common 3{1}{b}{b} Instant You draw 2 cards and you lose 2 life.
62 Unthinkable Spectre Black Common 4{2}{b}{b} Creature – Spectre 3 1 Flying
First Strike
63 Vampire Marquis Black Common 2{b}{b} Creature – Vampire 2 2 Sacrifice a creature: Regenerate Vampire Marquis.

Sacrifice a creature: Target opponent loses 1 life.
64 Wretched Spectre Black Uncommon 6{5}{b} Creature – Spectre 4 4 Flying
Necromancy
65 Wring Flesh Black Common 1{b} Instant Target creature gets -3/-1 until end of turn.
66 Zigurrat Mummy Black Common 2{b}{b} Creature – Zombie 2 1 Deathtouch, Fear
67 Casino of Kastor Red Rare 3{1}{r}{r} Legendary Enchantment 3, T: One player at random reveals the top card of his or her library. You may cast that card without paying its mana cost.
68 Champion Arena Red Rare 4{2}{r}{r} Enchantment No more than one creature can attack during your turn.
No more than one creature can block during your turn.
You decide which creatures attack or block during your turn.
69 Earth Terari Red Uncommon 5{3}{r}{r} Creature – Human Elemental 4 7
70 Fire Terari Red Uncommon 5{3}{r}{r} Creature – Human Elemental 4 4 Protection from red
71 Behemoth Dominator Green Common 5{4}{g} Creature – Behemoth 5 4
72 Blackpool Green Rare 6{4}{g}{g} Artifact If you control a white permanent, creatures you control have vigilance.
If you control a blue permanent, creatures you control have flying.
If you control a black permanent, creatures you control have BB: Regenerate.
If you control a red permanent, creatures you control get +1/+1.
73 Blackpool Cobra Green Common 2{1}{g} Creature – Snake 2 2
74 Blackpool Cobra Green Uncommon 3{2}{g} Creature – Snake 2 2 If you control a white permanent, Blackpool Cobra gets +1/+1. The same is true for blue, black and red.
75 Blackpool Ritual Green Common 1{x}{g} Sorcery You gain X life.
For each life you gained this way, add W, U, B or R to your mana pool.
76 Butterfly Collector Green Common 3{2}{g} Creature – Human Druid 2 3 Reach
77 Charging Mammoth Green Common 3{1}{g}{g} Creature – Elephant 3 3 Trample
78 Cinder Staff Green Uncommon 3{2}{g} Artifact Alchemy
T: Add G to your mana pool.
79 Cultivate Green Common 3{2}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
80 Deepwood Spirit Beast Green Common 6{4}{g}{g} Creature – Spirit Beast 6 5 Trample
Alchemy
81 Essence Extraction Green Common 2{1}{g} Instant Destroy target artifact or enchantment. Add 1W, 1U, 1B or 1R to your mana pool.
82 Essence Investigator Green Common 3{2}{g} Creature – Elf Shaman 2 2 Alchemy
Whenever Essence Investigator attacks, add 1 to your mana pool.
83 Fog Green Common 1{g} Instant Prevent all combat damage that would be dealt this turn.
84 Forest Mammoth Green Uncommon 3{g}{g}{g} Creature – Elephant 4 4 Trample
85 Forgotten Relics Green Uncommon 5{3}{g}{g} Instant Destroy up to two target artifacts or enchantments
86 Giant Growth Green Common 1{g} Target creature gets +3/+3 until end of turn.
87 Mapmaking Green Common 1{g} Sorcery Reveal the top 5 cards of your library. Put all basic land cards from among them into your hand and the rest on the bottom of your library in any order.
88 Plummet Green Common 2{1}{g} Instant Destroy target creature with flying.
89 Prized Unicorn Green Uncommon 4{3}{g} Creature – Unicorn 2 2 All creatures able to block Prized Unicorn do so.
90 Rabid Gorilla Green Common 4{3}{g} Creature – Ape 4 3 Hexproof
91 Reprocess Green Uncommon 2{1}{g} Sorcery Return target permanent card from your graveyard to your hand.
92 Season Shift Green Common 1{x}{g} Sorcery Put a +1/+1 counter on each of up to X target creatures.
93 Sindor Arena Green Common 1{g} Sorcery Target creature you control fights target creature you don't control.
Those creatures can't attack or block this turn.
94 Sindor Shaman Green Common 1{g} Creature – Elf Shaman 1 1 Alchemy
T: Add 1 to your mana pool.
95 Sindor Totemist Green Common 2{1}{g} Creature – Elf 1 1 When Sindor Totemist enters the battlefield, you may search your library for a non-forest land card, reveal it, put it into your hand, then shuffle your library.
96 Treant Grove Green Uncommon 5{4}{g} Artifact T: Target land becomes a 4/4 green treant creature until end of turn. It is still a land.
97 Troll Shaman Green Uncommon 6{4}{g}{g} Creature – Troll Shaman 6 6 G: You gain 2 life. Activate this ability only if Troll Shaman dealt damage to a player this turn and only once each turn.
98 Troll Witch Green Uncommon 5{3}{g}{g} Creature – Troll 4 4 G: Regenerate Troll Witch.
Alchemy
99 Unbound Growth Green Common 3{2}{g} Enchantment Enchant creature
Enchanted creature gets +3/+3 and trample.
100 Wall of Hickory Green Common 1{g} 0 3
101 RZ01 Multicolour Rare 2{w}{u}
102 UZ08 Multicolour Uncommon 2{w}{u}
103 RZ05 Multicolour Rare 2{u}{b}
104 UZ09 Multicolour Uncommon 2{u}{b}
105 RZ08 Multicolour Rare 2{b}{r}
106 RZ10 Multicolour Rare 2{r}{g}
107 UZ02 Multicolour Uncommon 2{g}{r}
108 RZ04 Multicolour Rare 2{w}{g}
109 UZ05 Multicolour Uncommon 2{g}{w}
110 RZ02 Multicolour Rare 2{w}{b}
111 UZ06 Multicolour Uncommon 2{w}{b}
112 RZ09 Multicolour Rare 2{b}{g}
113 UZ03 Multicolour Uncommon 2{g}{b}
114 RZ07 Multicolour Rare 2{u}{g}
115 UZ04 Multicolour Uncommon 2{g}{u}
116 UZ10 Multicolour Uncommon 2{u}{g}
117 Halberd Hands Multicolour Uncommon 4{2}{u}{r} Enchantment – Aura Enchant creature
Arcana
Whenever enchanted creature deals damage to a blocking creature, enchanted creature deals the same amount of damage to each other blocking creature.
118 RZ06 Multicolour Rare 2{u}{r}
119 RZ03 Multicolour Rare 2{w}{r}
120 UZ07 Multicolour Uncommon 2{w}{r}
121 Cutthroat Rapier Artifact Common 3{3} Artifact – Equipment Equip 3
Equipped creature gets +2/+0 and has first strike.
122 Iron Golem Artifact Common 4{4} Artifact Creature – Golem 3 2
123 Manalith Artifact Common 3{3} Artifact T: Add one mana of any color to your mana pool.
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Mechanics | Skeleton