Dagoron: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text |
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1 | Flank Captain | White | Common | Creature – Human Warrior | 1 | 1 | T: Target attacking creature you control gets first strike until end of turn. Activate this ability only before blockers are declared. | |
2 | Islador Rhino | White | Common | Creature – Rhino | 2 | 2 | ||
3 | Riath Samurai | White | Common | Creature – Human Warrior | 1 | 4 | Riath Samurai can block an additional creature. | |
4 | Wall of Kastor | White | Common | Creature – Wall | 0 | 3 | If Wall of Kastor blocks a creature with trample, Wall of Kastor gets +0+6 until end of turn. | |
5 | Azure Drake | Blue | Common | 2 | 4 | Flying | ||
6 | Blink Insurance | Blue | Common | Enchantment – Aura |
Enchant permanent you control
Arcana 0: Return enchanted permanent to its owner's hand. |
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7 | Cancel | Blue | Common | Instant | Counter target spell. | |||
8 | Consolidate | Blue | Uncommon | Sorcery | Return target instant or sorcery card from your graveyard to your hand. | |||
9 | Decoy Captain | Blue | Common | Creature – Human Warrior | 2 | 2 | When Decoy Captain enters the battlefield, return target creature you don't control to its owner's hand. | |
10 | Dire Shark | Blue | Common | Creature – Shark | 5 | 3 |
Islandwalk
Dire Shark can't attack unless defending player controls an island. Dire Shark has hexproof as long as defending player controls no islands. |
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11 | Discrete Sabotage | Blue | Common | Enchantment – Aura |
Enchant creature
Arcana Whenever enchanted creature deals combat damage to a player, that player puts the top 2 cards of his or her library into his or her graveyard. |
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12 | Divination | Blue | Common | Sorcery | Draw 2 cards. | |||
13 | Frost Breath | Blue | Common | Instant | Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. | |||
14 | Havoc Kraken | Blue | Rare | Creature – Kraken | 5 | 5 |
Hexproof
Havoc Kraken is unblockable. |
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15 | Hydrosurge | Blue | Common | Instant | Target creature gets -5/-0 until end of turn. | |||
16 | Illusionary Strike | Blue | Uncommon | Enchantment – Aura |
Arcana
Whenever enchanted creature attacks, tap target creature an opponent controls. |
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17 | Jace's Ingenuity | Blue | Uncommon | Instant | Draw 3 cards. | |||
18 | Librarian Apprentice | Blue | Uncommon | Creature – Human Wizard | 2 | 2 | T: Draw a card, then discard a card. | |
19 | Magic Shield | Blue | Common | Enchantment – Aura |
Enchant creature
Arcana Enchanted creature gets +2/+2. |
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20 | Mana Leak | Blue | Common | Counter target spell unless its controller pays 3. | ||||
21 | Merfolk Spearman | Blue | Common | Creature – Merfolk | 1 | 1 | Merfolk Spearman has first strike when attacking. | |
22 | Mind Control | Blue | Uncommon | Enchantment – Aura |
Enchant creature
You control enchanted creature. |
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23 | Negate | Blue | Common | Instant | Counter target non-creature spell. | |||
24 | Paralyzing Grasp | Blue | Common | Enchantment – Aura |
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. |
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25 | Persistent Spell | Blue | Rare | Enchantment | Enchantments you control have Arcana. This can't cause a permanent to have two instances of Arcana. | |||
26 | Prismatic Wall | Blue | Uncommon | Creature – Wall | 0 | 5 | Flying | |
27 | Pursuit of Flight | Blue | Common | Enchantment – Aura |
Enchant creature
Arcana Enchanted creature has flying. |
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28 | Scroll Thief | Blue | Common | Creature – Merfolk Rogue | Whenever Scroll Thief deals combat damage to a player, draw a card. | |||
29 | Strategize | Blue | Common | Instant | Draw a card, then scry 1. | |||
30 | Turtle Frontliner | Blue | Common | Creature – Turtle | 0 | 5 | Defender | |
31 | Unbind | Blue | Common | Instant | Return target creature and each aura enchanting that creature to their owners' hands. | |||
32 | Water Terari | Blue | Uncommon | 3 | 3 | Hexproof | ||
33 | Wind Drake | Blue | Common | Creature – Drake | 2 | 2 | Flying | |
34 | Wind Terari | Blue | Uncommon | Creature – Human Elemental | 5 | 5 | Flash | |
35 | Beholder Disintegrator | Black | Uncommon | Creature – Horror | 3 | 3 | B, discard a card, sacrifice a creature: Destroy target creature. | |
36 | Blackbog Gloom | Black | Common | Creature – Spirit | 4 | 2 | Necromancy | |
37 | Bog Madness | Black | Common | Enchantment |
Enchant creature
Enchanted creature gets -2/-2. |
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38 | Child of Night | Black | Common | Creature – Vampire | 2 | 1 | Lifelink | |
39 | Desecrate | Black | Uncommon | Sorcery | Each opponent loses 5 life and you gain 5 life. | |||
40 | Disentomb | Black | Common | Sorcery | Return target creature card from your graveyard to your hand. | |||
41 | Dread Rider | Black | Common | Creature – Human Warrior | 2 | 2 |
Necromancy
First Strike Trample |
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42 | Final Scream | Black | Common | Sorcery |
Destroy target creature.
Necromancy. |
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43 | Flamboyant Mitosis | Black | Common | Enchantment – Aura |
Enchant creature
Necromancy Enchanted creature gets +2/+2 and has deathtouch. |
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44 | Forbidden Study | Black | Uncommon | Sorcery | Search your library for a nonland card with converted mana cost 2 or less, reveal that card, put it into your hand, then shuffle your library. | |||
45 | Gaze of Tolem | Black | Common | Sorcery | Target player reveals all cards in his or her hand except one. You may choose one of the revealed cards or the hidden card. That player discards the chosen card. | |||
46 | Indra Horror | Black | Common | Creature – Horror | 2 | 2 | Swampwalk, protection from white | |
47 | Jewelry Collector | Black | Common | Creature – Zombie | 3 | 4 | Jewelry Collector gets +1/+1 as long as it's tapped. | |
48 | Lord of the Vault | Black | Rare | Creature – Demon | 6 | 6 | B: Lord of the Vault gains your choice of daethtouch, trample or first strike until end of turn. Activate this ability only as a sorcery. | |
49 | Maketano's Altar | Black | Rare | Legendary Artifact |
Necromancy
Sacrifice a permanent: You gain 2 life. |
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50 | Maketano's Staff | Black | Uncommon | Legendary Artifact | Exile a creature card from your graveyard: Put a 1/1 black skeleton creature token onto the battlefield. | |||
51 | Mansion Shade | Black | Common | Creature – Shade | 1 | 1 | B: Mansion Shade gets +1/+1 until end of turn. Activate this ability only before blockers have been declared. | |
52 | Maw of the Mire | Black | Common | Sorcery | Destroy target land. You gain 4 life. | |||
53 | Mind Rot | Black | Common | Sorcery | Target opponent discards 2 cards. | |||
54 | Mummify | Black | Uncommon | Enchantment – Aura |
Enchant Creature
Enchanted creature has fear. B: Regenerate enchanted creature. |
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55 | Mummy Lord | Black | Rare | Creature – Zombie | 2 | 2 | Black creatures you control have fear. | |
56 | Necroplis Watchman | Black | Uncommon | Creature – Vampire | 2 | 2 | Vigilance | |
57 | Raven Impostor | Black | Common | Creature – Vampire Bird |
Flying
Necromancy |
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58 | Stitch Together | Black | Uncommon | Sorcery |
Necromancy
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. |
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59 | Tendoka Horror | Black | Common | Creature – Skeleton Horror | 1 | 1 | If you sacrifice Tendoka Horror, exile it and draw a card. | |
60 | Tribute Drake | Black | Uncommon | Creature – Drake | 3 | 3 | Sacrifice a creature: Tribute Drake gets +2/+2 until end of turn. | |
61 | Unethical Study | Black | Common | Instant | You draw 2 cards and you lose 2 life. | |||
62 | Unthinkable Spectre | Black | Common | Creature – Spectre | 3 | 1 |
Flying
First Strike |
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63 | Vampire Marquis | Black | Common | Creature – Vampire | 2 | 2 |
Sacrifice a creature: Regenerate Vampire Marquis.
Sacrifice a creature: Target opponent loses 1 life. |
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64 | Wretched Spectre | Black | Uncommon | Creature – Spectre | 4 | 4 |
Flying
Necromancy |
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65 | Wring Flesh | Black | Common | Instant | Target creature gets -3/-1 until end of turn. | |||
66 | Zigurrat Mummy | Black | Common | Creature – Zombie | 2 | 1 | Deathtouch, Fear | |
67 | Casino of Kastor | Red | Rare | Legendary Enchantment | 3, T: One player at random reveals the top card of his or her library. You may cast that card without paying its mana cost. | |||
68 | Champion Arena | Red | Rare | Enchantment |
No more than one creature can attack during your turn.
No more than one creature can block during your turn. You decide which creatures attack or block during your turn. |
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69 | Earth Terari | Red | Uncommon | Creature – Human Elemental | 4 | 7 | ||
70 | Fire Terari | Red | Uncommon | Creature – Human Elemental | 4 | 4 | Protection from red | |
71 | Behemoth Dominator | Green | Common | Creature – Behemoth | 5 | 4 | ||
72 | Blackpool | Green | Rare | Artifact |
If you control a white permanent, creatures you control have vigilance.
If you control a blue permanent, creatures you control have flying. If you control a black permanent, creatures you control have BB: Regenerate. If you control a red permanent, creatures you control get +1/+1. |
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73 | Blackpool Cobra | Green | Common | Creature – Snake | 2 | 2 | ||
74 | Blackpool Cobra | Green | Uncommon | Creature – Snake | 2 | 2 | If you control a white permanent, Blackpool Cobra gets +1/+1. The same is true for blue, black and red. | |
75 | Blackpool Ritual | Green | Common | Sorcery |
You gain X life.
For each life you gained this way, add W, U, B or R to your mana pool. |
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76 | Butterfly Collector | Green | Common | Creature – Human Druid | 2 | 3 | Reach | |
77 | Charging Mammoth | Green | Common | Creature – Elephant | 3 | 3 | Trample | |
78 | Cinder Staff | Green | Uncommon | Artifact |
Alchemy
T: Add G to your mana pool. |
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79 | Cultivate | Green | Common | Sorcery | Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. | |||
80 | Deepwood Spirit Beast | Green | Common | Creature – Spirit Beast | 6 | 5 |
Trample
Alchemy |
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81 | Essence Extraction | Green | Common | Instant | Destroy target artifact or enchantment. Add 1W, 1U, 1B or 1R to your mana pool. | |||
82 | Essence Investigator | Green | Common | Creature – Elf Shaman | 2 | 2 |
Alchemy
Whenever Essence Investigator attacks, add 1 to your mana pool. |
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83 | Fog | Green | Common | Instant | Prevent all combat damage that would be dealt this turn. | |||
84 | Forest Mammoth | Green | Uncommon | Creature – Elephant | 4 | 4 | Trample | |
85 | Forgotten Relics | Green | Uncommon | Instant | Destroy up to two target artifacts or enchantments | |||
86 | Giant Growth | Green | Common | Target creature gets +3/+3 until end of turn. | ||||
87 | Mapmaking | Green | Common | Sorcery | Reveal the top 5 cards of your library. Put all basic land cards from among them into your hand and the rest on the bottom of your library in any order. | |||
88 | Plummet | Green | Common | Instant | Destroy target creature with flying. | |||
89 | Prized Unicorn | Green | Uncommon | Creature – Unicorn | 2 | 2 | All creatures able to block Prized Unicorn do so. | |
90 | Rabid Gorilla | Green | Common | Creature – Ape | 4 | 3 | Hexproof | |
91 | Reprocess | Green | Uncommon | Sorcery | Return target permanent card from your graveyard to your hand. | |||
92 | Season Shift | Green | Common | Sorcery | Put a +1/+1 counter on each of up to X target creatures. | |||
93 | Sindor Arena | Green | Common | Sorcery |
Target creature you control fights target creature you don't control.
Those creatures can't attack or block this turn. |
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94 | Sindor Shaman | Green | Common | Creature – Elf Shaman | 1 | 1 |
Alchemy
T: Add 1 to your mana pool. |
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95 | Sindor Totemist | Green | Common | Creature – Elf | 1 | 1 | When Sindor Totemist enters the battlefield, you may search your library for a non-forest land card, reveal it, put it into your hand, then shuffle your library. | |
96 | Treant Grove | Green | Uncommon | Artifact | T: Target land becomes a 4/4 green treant creature until end of turn. It is still a land. | |||
97 | Troll Shaman | Green | Uncommon | Creature – Troll Shaman | 6 | 6 | G: You gain 2 life. Activate this ability only if Troll Shaman dealt damage to a player this turn and only once each turn. | |
98 | Troll Witch | Green | Uncommon | Creature – Troll | 4 | 4 |
G: Regenerate Troll Witch.
Alchemy |
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99 | Unbound Growth | Green | Common | Enchantment |
Enchant creature
Enchanted creature gets +3/+3 and trample. |
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100 | Wall of Hickory | Green | Common | 0 | 3 | |||
101 | RZ01 | Multicolour | Rare | |||||
102 | UZ08 | Multicolour | Uncommon | |||||
103 | RZ05 | Multicolour | Rare | |||||
104 | UZ09 | Multicolour | Uncommon | |||||
105 | RZ08 | Multicolour | Rare | |||||
106 | RZ10 | Multicolour | Rare | |||||
107 | UZ02 | Multicolour | Uncommon | |||||
108 | RZ04 | Multicolour | Rare | |||||
109 | UZ05 | Multicolour | Uncommon | |||||
110 | RZ02 | Multicolour | Rare | |||||
111 | UZ06 | Multicolour | Uncommon | |||||
112 | RZ09 | Multicolour | Rare | |||||
113 | UZ03 | Multicolour | Uncommon | |||||
114 | RZ07 | Multicolour | Rare | |||||
115 | UZ04 | Multicolour | Uncommon | |||||
116 | UZ10 | Multicolour | Uncommon | |||||
117 | Halberd Hands | Multicolour | Uncommon | Enchantment – Aura |
Enchant creature
Arcana Whenever enchanted creature deals damage to a blocking creature, enchanted creature deals the same amount of damage to each other blocking creature. |
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118 | RZ06 | Multicolour | Rare | |||||
119 | RZ03 | Multicolour | Rare | |||||
120 | UZ07 | Multicolour | Uncommon | |||||
121 | Cutthroat Rapier | Artifact | Common | Artifact – Equipment |
Equip 3
Equipped creature gets +2/+0 and has first strike. |
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122 | Iron Golem | Artifact | Common | Artifact Creature – Golem | 3 | 2 | ||
123 | Manalith | Artifact | Common | Artifact | T: Add one mana of any color to your mana pool. |
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Mechanics | Skeleton |