Dagoron
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Mechanics | Skeleton |
Showing all 123 cards
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T: Target attacking creature you control gets first strike until end of turn. Activate this ability only before blockers are declared.
1/1
0 comments
2/2
Riath Samurai can block an additional creature.
1/4
If Wall of Kastor blocks a creature with trample, Wall of Kastor gets +0+6 until end of turn.
0/3
Flying
2/4
Enchant permanent you control
Arcana
0: Return enchanted permanent to its owner's hand.
Arcana
0: Return enchanted permanent to its owner's hand.
Counter target spell.
Return target instant or sorcery card from your graveyard to your hand.
When Decoy Captain enters the battlefield, return target creature you don't control to its owner's hand.
2/2
Islandwalk
Dire Shark can't attack unless defending player controls an island.
Dire Shark has hexproof as long as defending player controls no islands.
Dire Shark can't attack unless defending player controls an island.
Dire Shark has hexproof as long as defending player controls no islands.
5/3
Enchant creature
Arcana
Whenever enchanted creature deals combat damage to a player, that player puts the top 2 cards of his or her library into his or her graveyard.
Arcana
Whenever enchanted creature deals combat damage to a player, that player puts the top 2 cards of his or her library into his or her graveyard.
Draw 2 cards.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Hexproof
Havoc Kraken is unblockable.
Havoc Kraken is unblockable.
We've lost control of it. We can only hope that it will never come to our island.
5/5
Target creature gets -5/-0 until end of turn.
Arcana
Whenever enchanted creature attacks, tap target creature an opponent controls.
Whenever enchanted creature attacks, tap target creature an opponent controls.
Draw 3 cards.
T: Draw a card, then discard a card.
2/2
Enchant creature
Arcana
Enchanted creature gets +2/+2.
Arcana
Enchanted creature gets +2/+2.
Counter target spell unless its controller pays 3.
Merfolk Spearman has first strike when attacking.
1/1
Enchant creature
You control enchanted creature.
You control enchanted creature.
Counter target non-creature spell.
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature doesn't untap during its controller's untap step.
Enchantments you control have Arcana. This can't cause a permanent to have two instances of Arcana.
Flying
0/5
Enchant creature
Arcana
Enchanted creature has flying.
Arcana
Enchanted creature has flying.
Whenever Scroll Thief deals combat damage to a player, draw a card.
Draw a card, then scry 1.
Defender
0/5
Return target creature and each aura enchanting that creature to their owners' hands.
Hexproof
3/3
Flying
2/2
Flash
5/5
B, discard a card, sacrifice a creature: Destroy target creature.
3/3
Necromancy
4/2
Enchant creature
Enchanted creature gets -2/-2.
Enchanted creature gets -2/-2.
Lifelink
2/1
Each opponent loses 5 life and you gain 5 life.
Return target creature card from your graveyard to your hand.
Necromancy
First Strike
Trample
First Strike
Trample
2/2
Destroy target creature.
Necromancy.
Necromancy.
Enchant creature
Necromancy
Enchanted creature gets +2/+2 and has deathtouch.
Necromancy
Enchanted creature gets +2/+2 and has deathtouch.
Search your library for a nonland card with converted mana cost 2 or less, reveal that card, put it into your hand, then shuffle your library.
Target player reveals all cards in his or her hand except one. You may choose one of the revealed cards or the hidden card. That player discards the chosen card.
Swampwalk, protection from white
2/2
Jewelry Collector gets +1/+1 as long as it's tapped.
3/4
B: Lord of the Vault gains your choice of daethtouch, trample or first strike until end of turn. Activate this ability only as a sorcery.
6/6
Necromancy
Sacrifice a permanent: You gain 2 life.
Sacrifice a permanent: You gain 2 life.
Exile a creature card from your graveyard: Put a 1/1 black skeleton creature token onto the battlefield.
B: Mansion Shade gets +1/+1 until end of turn. Activate this ability only before blockers have been declared.
1/1
Destroy target land. You gain 4 life.
Target opponent discards 2 cards.
Enchant Creature
Enchanted creature has fear.
B: Regenerate enchanted creature.
Enchanted creature has fear.
B: Regenerate enchanted creature.
Black creatures you control have fear.
2/2
Vigilance
2/2
Flying
Necromancy
Necromancy
Necromancy
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
If you sacrifice Tendoka Horror, exile it and draw a card.
1/1
Sacrifice a creature: Tribute Drake gets +2/+2 until end of turn.
3/3
You draw 2 cards and you lose 2 life.
Flying
First Strike
First Strike
3/1
Sacrifice a creature: Regenerate Vampire Marquis.
Sacrifice a creature: Target opponent loses 1 life.
Sacrifice a creature: Target opponent loses 1 life.
2/2
Flying
Necromancy
Necromancy
4/4
Target creature gets -3/-1 until end of turn.
Deathtouch, Fear
2/1
3, T: One player at random reveals the top card of his or her library. You may cast that card without paying its mana cost.
No more than one creature can attack during your turn.
No more than one creature can block during your turn.
You decide which creatures attack or block during your turn.
No more than one creature can block during your turn.
You decide which creatures attack or block during your turn.
4/7
Protection from red
4/4
5/4
If you control a white permanent, creatures you control have vigilance.
If you control a blue permanent, creatures you control have flying.
If you control a black permanent, creatures you control have BB: Regenerate.
If you control a red permanent, creatures you control get +1/+1.
If you control a blue permanent, creatures you control have flying.
If you control a black permanent, creatures you control have BB: Regenerate.
If you control a red permanent, creatures you control get +1/+1.
2/2
If you control a white permanent, Blackpool Cobra gets +1/+1. The same is true for blue, black and red.
2/2
You gain X life.
For each life you gained this way, add W, U, B or R to your mana pool.
For each life you gained this way, add W, U, B or R to your mana pool.
Reach
2/3
Trample
3/3
Alchemy
T: Add G to your mana pool.
T: Add G to your mana pool.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Trample
Alchemy
Alchemy
6/5
Destroy target artifact or enchantment. Add 1W, 1U, 1B or 1R to your mana pool.
Alchemy
Whenever Essence Investigator attacks, add 1 to your mana pool.
Whenever Essence Investigator attacks, add 1 to your mana pool.
2/2
Prevent all combat damage that would be dealt this turn.
Trample
4/4
Destroy up to two target artifacts or enchantments
Target creature gets +3/+3 until end of turn.
Reveal the top 5 cards of your library. Put all basic land cards from among them into your hand and the rest on the bottom of your library in any order.
Destroy target creature with flying.
All creatures able to block Prized Unicorn do so.
2/2
Hexproof
4/3
Return target permanent card from your graveyard to your hand.
Put a +1/+1 counter on each of up to X target creatures.
Target creature you control fights target creature you don't control.
Those creatures can't attack or block this turn.
Those creatures can't attack or block this turn.
Alchemy
T: Add 1 to your mana pool.
T: Add 1 to your mana pool.
1/1
When Sindor Totemist enters the battlefield, you may search your library for a non-forest land card, reveal it, put it into your hand, then shuffle your library.
1/1
T: Target land becomes a 4/4 green treant creature until end of turn. It is still a land.
G: You gain 2 life. Activate this ability only if Troll Shaman dealt damage to a player this turn and only once each turn.
6/6
G: Regenerate Troll Witch.
Alchemy
Alchemy
4/4
Enchant creature
Enchanted creature gets +3/+3 and trample.
Enchanted creature gets +3/+3 and trample.
0/3
Enchant creature
Arcana
Whenever enchanted creature deals damage to a blocking creature, enchanted creature deals the same amount of damage to each other blocking creature.
Arcana
Whenever enchanted creature deals damage to a blocking creature, enchanted creature deals the same amount of damage to each other blocking creature.
Equip 3
Equipped creature gets +2/+0 and has first strike.
Equipped creature gets +2/+0 and has first strike.
3/2
T: Add one mana of any color to your mana pool.
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Dagoron: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |