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Mechanics | Skeleton

Showing all 123 cards

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Show rarities: C U R

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 C 
Creature – Human Warrior
T: Target attacking creature you control gets first strike until end of turn. Activate this ability only before blockers are declared.
1/1
 C 
Creature – Rhino
2/2
 C 
Creature – Human Warrior
Riath Samurai can block an additional creature.
1/4
 C 
Creature – Wall
If Wall of Kastor blocks a creature with trample, Wall of Kastor gets +0+6 until end of turn.
0/3
 C 
 
Flying
2/4
 C 
Enchantment – Aura
Enchant permanent you control
Arcana
0: Return enchanted permanent to its owner's hand.
{1}{u}{u}
 
 C 
Instant
Counter target spell.
 U 
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
 C 
Creature – Human Warrior
When Decoy Captain enters the battlefield, return target creature you don't control to its owner's hand.
2/2
 C 
Creature – Shark
Islandwalk

Dire Shark can't attack unless defending player controls an island.

Dire Shark has hexproof as long as defending player controls no islands.
5/3
 C 
Enchantment – Aura
Enchant creature
Arcana
Whenever enchanted creature deals combat damage to a player, that player puts the top 2 cards of his or her library into his or her graveyard.
 C 
Sorcery
Draw 2 cards.
 C 
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
 R 
Creature – Kraken
Hexproof
Havoc Kraken is unblockable.
We've lost control of it. We can only hope that it will never come to our island.
5/5
 C 
Instant
Target creature gets -5/-0 until end of turn.
 U 
Enchantment – Aura
Arcana
Whenever enchanted creature attacks, tap target creature an opponent controls.
 U 
Instant
Draw 3 cards.
 U 
Creature – Human Wizard
T: Draw a card, then discard a card.
2/2
 C 
Enchantment – Aura
Enchant creature
Arcana
Enchanted creature gets +2/+2.
 C 
 
Counter target spell unless its controller pays 3.
 C 
Creature – Merfolk
Merfolk Spearman has first strike when attacking.
1/1
 U 
Enchantment – Aura
Enchant creature
You control enchanted creature.
{1}{u}
 
 C 
Instant
Counter target non-creature spell.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
 R 
Enchantment
Enchantments you control have Arcana. This can't cause a permanent to have two instances of Arcana.
 U 
Creature – Wall
Flying
0/5
 C 
Enchantment – Aura
Enchant creature
Arcana
Enchanted creature has flying.
 C 
Creature – Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
 C 
Instant
Draw a card, then scry 1.
 C 
Creature – Turtle
Defender
0/5
{u}
 
 C 
Instant
Return target creature and each aura enchanting that creature to their owners' hands.
 U 
 
Hexproof
3/3
 C 
Creature – Drake
Flying
2/2
 U 
Creature – Human Elemental
Flash
5/5
 U 
Creature – Horror
B, discard a card, sacrifice a creature: Destroy target creature.
3/3
 C 
Creature – Spirit
Necromancy
4/2
 C 
Enchantment
Enchant creature
Enchanted creature gets -2/-2.
 C 
Creature – Vampire
Lifelink
2/1
 U 
Sorcery
Each opponent loses 5 life and you gain 5 life.
 C 
Sorcery
Return target creature card from your graveyard to your hand.
 C 
Creature – Human Warrior
Necromancy
First Strike
Trample
2/2
 C 
Sorcery
Destroy target creature.
Necromancy.
 C 
Enchantment – Aura
Enchant creature
Necromancy
Enchanted creature gets +2/+2 and has deathtouch.
 U 
Sorcery
Search your library for a nonland card with converted mana cost 2 or less, reveal that card, put it into your hand, then shuffle your library.
 C 
Sorcery
Target player reveals all cards in his or her hand except one. You may choose one of the revealed cards or the hidden card. That player discards the chosen card.
 C 
Creature – Horror
Swampwalk, protection from white
2/2
 C 
Creature – Zombie
Jewelry Collector gets +1/+1 as long as it's tapped.
3/4
 R 
Creature – Demon
B: Lord of the Vault gains your choice of daethtouch, trample or first strike until end of turn. Activate this ability only as a sorcery.
6/6
 R 
Legendary Artifact
Necromancy
Sacrifice a permanent: You gain 2 life.
 U 
Legendary Artifact
Exile a creature card from your graveyard: Put a 1/1 black skeleton creature token onto the battlefield.
 C 
Creature – Shade
B: Mansion Shade gets +1/+1 until end of turn. Activate this ability only before blockers have been declared.
1/1
 C 
Sorcery
Destroy target land. You gain 4 life.
 C 
Sorcery
Target opponent discards 2 cards.
{b}
 
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature has fear.
B: Regenerate enchanted creature.
 R 
Creature – Zombie
Black creatures you control have fear.
2/2
 U 
Creature – Vampire
Vigilance
2/2
 C 
Creature – Vampire Bird
Flying
Necromancy
 U 
Sorcery
Necromancy
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
 C 
Creature – Skeleton Horror
If you sacrifice Tendoka Horror, exile it and draw a card.
1/1
 U 
Creature – Drake
Sacrifice a creature: Tribute Drake gets +2/+2 until end of turn.
3/3
 C 
Instant
You draw 2 cards and you lose 2 life.
 C 
Creature – Spectre
Flying
First Strike
3/1
 C 
Creature – Vampire
Sacrifice a creature: Regenerate Vampire Marquis.

Sacrifice a creature: Target opponent loses 1 life.
2/2
 U 
Creature – Spectre
Flying
Necromancy
4/4
 C 
Instant
Target creature gets -3/-1 until end of turn.
 C 
Creature – Zombie
Deathtouch, Fear
2/1
 R 
Legendary Enchantment
3, T: One player at random reveals the top card of his or her library. You may cast that card without paying its mana cost.
 R 
Enchantment
No more than one creature can attack during your turn.
No more than one creature can block during your turn.
You decide which creatures attack or block during your turn.
 U 
Creature – Human Elemental
4/7
 U 
Creature – Human Elemental
Protection from red
4/4
 C 
Creature – Behemoth
5/4
 R 
Artifact
If you control a white permanent, creatures you control have vigilance.
If you control a blue permanent, creatures you control have flying.
If you control a black permanent, creatures you control have BB: Regenerate.
If you control a red permanent, creatures you control get +1/+1.
 C 
Creature – Snake
2/2
 U 
Creature – Snake
If you control a white permanent, Blackpool Cobra gets +1/+1. The same is true for blue, black and red.
2/2
 C 
Sorcery
You gain X life.
For each life you gained this way, add W, U, B or R to your mana pool.
 C 
Creature – Human Druid
Reach
2/3
 C 
Creature – Elephant
Trample
3/3
 U 
Artifact
Alchemy
T: Add G to your mana pool.
 C 
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
 C 
Creature – Spirit Beast
Trample
Alchemy
6/5
 C 
Instant
Destroy target artifact or enchantment. Add 1W, 1U, 1B or 1R to your mana pool.
 C 
Creature – Elf Shaman
Alchemy
Whenever Essence Investigator attacks, add 1 to your mana pool.
2/2
Fog
{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
 U 
Creature – Elephant
Trample
4/4
 U 
Instant
Destroy up to two target artifacts or enchantments
 C 
 
Target creature gets +3/+3 until end of turn.
 C 
Sorcery
Reveal the top 5 cards of your library. Put all basic land cards from among them into your hand and the rest on the bottom of your library in any order.
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
 U 
Creature – Unicorn
All creatures able to block Prized Unicorn do so.
2/2
 C 
Creature – Ape
Hexproof
4/3
 U 
Sorcery
Return target permanent card from your graveyard to your hand.
 C 
Sorcery
Put a +1/+1 counter on each of up to X target creatures.
 C 
Sorcery
Target creature you control fights target creature you don't control.
Those creatures can't attack or block this turn.
 C 
Creature – Elf Shaman
Alchemy
T: Add 1 to your mana pool.
1/1
 C 
Creature – Elf
When Sindor Totemist enters the battlefield, you may search your library for a non-forest land card, reveal it, put it into your hand, then shuffle your library.
1/1
 U 
Artifact
T: Target land becomes a 4/4 green treant creature until end of turn. It is still a land.
 U 
Creature – Troll Shaman
G: You gain 2 life. Activate this ability only if Troll Shaman dealt damage to a player this turn and only once each turn.
6/6
 U 
Creature – Troll
G: Regenerate Troll Witch.
Alchemy
4/4
 C 
Enchantment
Enchant creature
Enchanted creature gets +3/+3 and trample.
 C 
 
0/3
{w}{u}
 
 R 
 
{w}{u}
 
 U 
 
{u}{b}
 
 R 
 
{u}{b}
 
 U 
 
{b}{r}
 
 R 
 
{r}{g}
 
 R 
 
{g}{r}
 
 U 
 
{w}{g}
 
 R 
 
{g}{w}
 
 U 
 
{w}{b}
 
 R 
 
{w}{b}
 
 U 
 
{b}{g}
 
 R 
 
{g}{b}
 
 U 
 
{u}{g}
 
 R 
 
{g}{u}
 
 U 
 
{u}{g}
 
 U 
 
 U 
Enchantment – Aura
Enchant creature
Arcana
Whenever enchanted creature deals damage to a blocking creature, enchanted creature deals the same amount of damage to each other blocking creature.
{u}{r}
 
 R 
 
{w}{r}
 
 R 
 
{w}{r}
 
 U 
 
 C 
Artifact – Equipment
Equip 3
Equipped creature gets +2/+0 and has first strike.
 C 
Artifact Creature – Golem
3/2
 C 
Artifact
T: Add one mana of any color to your mana pool.

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Show rarities: C U R

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Dagoron: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton