Extraplanar Imports: Recent Activity
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Recent updates to Extraplanar Imports: (Generated at 2025-05-02 05:42:41)
Extraplanar Imports: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Extraplanar Imports: (Generated at 2025-05-02 05:42:41)
This seems pretty crazy to me in MTG. I'm debating whether to make it cost
or even
.
Kinda like Avatar of Discord.
art and flavor text; battlecry as pseudo keyword; Archer -> Warrior
Sacrifice + token generation would be an option as well.
Knight -> Soldier
generating reminder for affinity + flavor text
I assume the solution of choice would be an ability word. But the design pretty much stands and falls with the execution of the mechanic, so that's where you should put some focus.
I don't know if it's even worth the bother to go over the cards from Hex. For example, a card called "Murder" in that game destroys a creature ("troop"), is an instant ("quick action"), and it pretty much costs
(mana cost, which is split into a "resource cost" and a "threshold", works slightly differently). Oh yeah, and the colors are pretty much the same as well. I'm not kidding. No wonder they got sued.
This card doesn't necessarily have memory issues if you place it on the "sidelines", upside-down, or whatever. Rules text should mayhaps put some emphasis on that with some new state / mechanic though.
Lurk is something I've been all over though it's likely inspired by mechanics such as the one in Shadowverse.
How faithful are these cards supposed to their original versions? Shadowverse doesn't have instants so that's kind of acceptable in my mind.
I did consider having a special keyword for stealth/ambush that functioned like the game (Enters with a special counter that's removed when it blocks or attacks, and has hexproof while the counter's there), but I couldn't come up with any reminder text that wasn't obnoxiously wordy.
I feel like Lurk would make it a rather different card from what it's supposed to be -- an Algae Gharial that can only safely build up for one turn. But being vulnerable to instants doesn't sit right with me either.
I... completely forgot that Wraiths were a purely swampwalk tribe. I think I misremembered some mono-black spirits as being wraiths instead. Spirit would probably be more appropriate. As for the cost, it does seem like two mana in two colors is fine, especially if it's only your creatures.
For the other changes, I'll think on it and get back to you tomorrow. It's pretty late where I am right now.
Lurk seems like an acceptable keyword for a Wraith. Though evasion abilities are obviously an option as well.
Doesn't translate that well over from Shadowverse.
Beside, it's weird that you can respond to that ETB trigger with removal. Personally I would use lurk here
> Lurk (As long as this creature is untapped, your opponents can't target it.)
Then I would drop the CMC of this to 2 (prenerf Shadow Reaper from Shadowverse).
Also, Wraith might not be the appropriate type to use here since Wraiths are associated with Swampwalk - though we won't probably seeing that anymore, but I don't think this would be their new identity either.
Yeah, in retrospect not sure how I missed that when I was going through these. The actual card in Hearthstone was nerfed to summon one at the beginning of the next turn instead of right away, so I've changed it to match.
Goes infinite with any sac outlet. If I recall correctly, usually the suggested fix for this kind of designs is a delayed trigger. Ie
> When ~ dies, return it to the battlefield under your control at the beginning of the next end step.