Extraplanar Imports
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Affinity for creatures (This spell costs
less to cast for each creatures you control.)

"Hear me well, evil creatures . . . My soldiers have suffered at your hands, and so I must take your lives in return! Your heads shall adorn the graves of the fallen!"
6/6
Each player chooses their creature with the highest power or tied with the highest power, then sacrifices the rest.
Whenever a creature with 1 attack enters the battlefield under your control, put 2 +1/+1 counters on it.
2/3
The next time you would lose the game this turn, your life total becomes 10 instead.
The mountain known as Exalt was sundered long before the emergence of mortal life.
At the beginning of your upkeep, if Rose Lion hasn't attacked or blocked this game, put a +1/+1 counter on it.
"Did that topiar lion just move."
"Of course not, topaiaries don't move."
"Of course not, topaiaries don't move."
0/1
When Shattered Sun Cleric enters the battlefield, put a +1/+1 counter on another target creature you control.
3/2
Whenever Tenko or another creature you control attacks, you gain 1 life.
"We supernatural critters don't spare any effort to save our friends. We'll work our tails off!"
4/5
Combo – When Kidnapper enters the battlefield, if you cast it from your hand and if it isn't the first spell you've cast this turn, you may return target creature to its owner's hand.
5/3
Whenever a creature is dealt damage, destroy it.
4/2
At the beginning of your upkeep, you may search your library for a creature with a converted mana cost of 10, reveal it, and put it into your hand. If you do, shuffle your library afterward.
4/6
When Anub'arak would die, instead return it to its owner's hand and create a 4/4 black insect creature token.
8/4
When Blood Knight enters the battlefield, remove all Divinity counters from all creatures, then put 3 +1/+1 counters on Blood Knight for each Divinity counter removed this way.
3/3
Fanfare — When Demon Eater enters the battlefield, sacrifice another creature. If you do, draw two cards.
"Looks like quite the feast today! I'll be having a main dish of vengeance, hors d'oeuvres of hatred, and death pangs for dessert!"
1/2
Destroy all creatures. For each creature destroyed this way, draw a card.
When Dreadsteed dies, return it to the battlefield at the beginning of your next upkeep.
1/1
Battlecry — When Flame Imp enters the battlefield, if you cast it from your hand, it deals 3 damage to you.
Imps like being on fire. They just do.
Illus. Alex Horley Orlandelli
3/2
When Hungry Crab enters the battlefield, you may destroy target Merfolk. If you do, put 2 +1/+1 counters on Hungry Crab.
1/2
Each other creature you control that's a demon, imp, or devil gets +2/+2.
Prevent all damage that would be dealt to you.
Prevent all damage that would be dealt to you.
9/7
When Anomalus dies, it deals 8 damage to all creatures.
8/6
At the beginning of your end step, if an opponent controls more permanents than you and Dragon Sculpture is an enchantment, it becomes a 5/5 Dragon creature with flying.
Battlecry – When Duskbreaker enters the battlefield, if you cast it from your hand, reveal a Dragon card from your hand. If you do, Duskbreaker deals 3 damage to all other creatures.
3/3
Battlecry – When Sandstorm Elemental enters the battlefield, if you cast it from your hand, it deals 1 damage to all creatures you don't control.
Overload 1 (Choose a land you control. It does not untap during your next untap step)
Overload 1 (Choose a land you control. It does not untap during your next untap step)
2/2
When Scallywag dies, create a 1/1 red Pirate creature token. It fights target creature you don't control.
2/1
When Squall Lancer enter the battlefield's, if you have ten or less life, it deals 2 damage to target creature you don't control.
4/5
When Twilight Flamecaller enters the battlefield, it deals 1 damage to each creature you don't control.
2/2
At the beginning of your end step, if you control another creature named Blood of the Ancient One, you may sacrifice it. If you do, sacrifice Blood of the Ancient One and create a 30/30 Green Legendary Ooze creature token named "The Ancient One."
9/9
Create three 2/2 green treefolk creature tokens.
Witchwood Apple enters the battlefield with three seed counters on it.
, remove a seed counter from Witchwood Apple: Create a 2/2 green Treefolk creature token.

Whenever you cast an instant or sorcery spell, gain 1 life.
2/3
When Cabal Shadow Priest enters the battlefield, if you cast it from your hand, gain control of target creature with power 2 or less.
4/5
Flying
When Captain's Parrot enters the battlefield, you may search your library for a pirate, reveal it, and add it to your hand. Shuffle your library afterward.
When Captain's Parrot enters the battlefield, you may search your library for a pirate, reveal it, and add it to your hand. Shuffle your library afterward.
1/1
Deathtouch, Hexproof
1/1
When Shadow Reaper enters the battlefield, it gains Hexproof until the start of your next upkeep.
Whenever a creature you control dies, put a +1/+1 counter on Shadow Reaper.
Whenever a creature you control dies, put a +1/+1 counter on Shadow Reaper.
1/1
Demonheart deals 5 damage to target creature. If that creature was a demon, devil, or imp you control, put 5 +1/+1 counters on it instead.
Flying, haste
Battlecry — When Doomguard enters the battlefield, if you cast it from your hand, discard two cards at random.
Battlecry — When Doomguard enters the battlefield, if you cast it from your hand, discard two cards at random.
Summoning a doomguard is risky. Someone is going to die.
Illus. Lucas Graciano
5/7
If Nacht would die, you may exile it instead. If you do, each player gets an emblem with "At the beginning of your end step, this emblem deals 1 damage to you."
4/4
When Pit Lord enters the battlefield, if you cast it from your hand, it deals 5 damage to you.
5/6
Search your library for X basic lands, where X is 10 minus the number of lands you currently control. Put those lands onto the battlefield tapped, discard your hand, then untap all lands you control. Shuffle your library afterward.
At the beginning of your upkeep, destroy all creatures.
He's almost been right so many times. He was sure it was coming during the Cataclysm.
Illus. Alex Horley Orlandelli
0/7
Choose a creature at random. Destroy all other creatures.
Do you know the first rule of Brawl Club?
Illus. Wayne Reynolds
Whenever you cast an instant or sorcery spell that targets another creature you control, copy it targeting Djinni of Zephyrs.
4/6
At the beginning of each end step, if you control no other creatures, sacrifice Anima Golem.
9/9
Clockwork Giant costs
less to cast, where X is the greatest number of cards in an opponent's hand.

8/8
Whenever an opponent casts a spell, exile the top 3 cards of your library.
8/8
Whenever an artifact creature you control dies, put 2 +1/+1 counters on Junkbot.
1/5
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last 2018-07-21 03:16:31 by jmgariepy