Extraplanar Imports: Card List

Extraplanar Imports: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Show frames: W U B R G M H A

Show rarities: N C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Big Game Hunter White Uncommon 5{3}{w}{w} Creature – Dwarf Warrior 4 2 Battlecry — When Big Game Hunter enters the battlefield, if you cast it from your hand, destroy target creature with power 7 or greater. 2 1532094501 on 20 Jul 2018 by dude1818
2 Enraged General White Uncommon 8{5}{w}{w}{w} Creature – Human Soldier 6 6 Affinity for creatures (This spell costs {1} less to cast for each creatures you control.) 0
3 Enter the Coliseum White Rare 6{4}{w}{w} Sorcery Each player chooses their creature with the highest power or tied with the highest power, then sacrifices the rest. 0
4 Hobgoblin White Rare 3{2}{w} Creature – Goblin Artificer 2 3 Whenever a creature with 1 attack enters the battlefield under your control, put 2 +1/+1 counters on it. 0
5 Immortality White Rare 2{w}{w} Instant The next time you would lose the game this turn, your life total becomes 10 instead. 0
6 Rose Lion White Uncommon 2{1}{w} Creature – Plant 0 1 At the beginning of your upkeep, if Rose Lion hasn't attacked or blocked this game, put a +1/+1 counter on it. 2 1522991954 on 6 Apr 2018 by Tahazzar
7 Shattered Sun Cleric White Common 3{2}{w} Creature – Human Cleric 3 2 When Shattered Sun Cleric enters the battlefield, put a +1/+1 counter on another target creature you control. 0
8 Tenko White Uncommon 5{3}{w}{w} Creature 4 5 Whenever Tenko or another creature you control attacks, you gain 1 life. 0
9 Kidnapper Blue Rare 6{5}{u} Creature – Zombie Rogue 5 3 Combo – When Kidnapper enters the battlefield, if you cast it from your hand and if it isn't the first spell you've cast this turn, you may return target creature to its owner's hand. 0
10 Acidmaw Black Mythic 7{6}{b} Legendary Creature – Wurm 4 2 Whenever a creature is dealt damage, destroy it. 1 1470525738 on 6 Aug 2016 by Adak
11 Ancient Harbinger Black Rare 6{4}{b}{b} Creature – Elf Cleric 4 6 At the beginning of your upkeep, you may search your library for a creature with a converted mana cost of 10, reveal it, and put it into your hand. If you do, shuffle your library afterward. 0
12 Anub'arak Black Mythic 9{7}{b}{b} Legendary Creature – Insect Warrior 8 4 When Anub'arak would die, instead return it to its owner's hand and create a 4/4 black insect creature token. 0
13 Blood Knight Black Rare 3{1}{b}{b} Creature – Elf Knight 3 3 When Blood Knight enters the battlefield, remove all Divinity counters from all creatures, then put 3 +1/+1 counters on Blood Knight for each Divinity counter removed this way. 0
14 Demon Eater Black Common 2{1}{b} Creature – Imp? 1 2 Fanfare — When Demon Eater enters the battlefield, sacrifice another creature. If you do, draw two cards. 0
15 Doom! Black Rare 10{7}{b}{b}{b} Sorcery Destroy all creatures. For each creature destroyed this way, draw a card. 0
16 Dreadsteed Black Rare 4{3}{b} Creature – Demon Horse 1 1 When Dreadsteed dies, return it to the battlefield at the beginning of your next upkeep. 2 1522871902 on 4 Apr 2018 by Tahazzar
17 Flame Imp Black Uncommon 1{b} Creature – Imp 3 2 Battlecry — When Flame Imp enters the battlefield, if you cast it from your hand, it deals 3 damage to you. 1 1523034807 on 6 Apr 2018 by Tahazzar
18 Hungry Crab Black Rare 1{b} Creature – Crab 1 2 When Hungry Crab enters the battlefield, you may destroy target Merfolk. If you do, put 2 +1/+1 counters on Hungry Crab. 0
19 Mal'Ganis Black Mythic 9{6}{b}{b}{b} Legendary Creature – Demon 9 7 Each other creature you control that's a demon, imp, or devil gets +2/+2.
Prevent all damage that would be dealt to you.
0
20 Anomalus Red Mythic 8{6}{r}{r} Legendary Creature – Elemental 8 6 When Anomalus dies, it deals 8 damage to all creatures. 0
21 Dragon Sculpture Red Uncommon 4{3}{r} Enchantment At the beginning of your end step, if an opponent controls more permanents than you and Dragon Sculpture is an enchantment, it becomes a 5/5 Dragon creature with flying. 1 1523033677 on 6 Apr 2018 by Tahazzar
22 Duskbreaker Red Rare 4{3}{r} Creature – Dragon Cleric 3 3 Battlecry – When Duskbreaker enters the battlefield, if you cast it from your hand, reveal a Dragon card from your hand. If you do, Duskbreaker deals 3 damage to all other creatures. 1 1592160323 on 14 Jun 2020 by Froggychum
23 Sandstorm Elemental Red Common 2{1}{r} Creature – Elemental 2 2 Battlecry – When Sandstorm Elemental enters the battlefield, if you cast it from your hand, it deals 1 damage to all creatures you don't control.
Overload 1 (Choose a land you control. It does not untap during your next untap step)
6 1593046372 on 25 Jun 2020 by Froggychum
24 Scallywag Red None 2{r}{r} Creature – Orc Pirate 2 1 When Scallywag dies, create a 1/1 red Pirate creature token. It fights target creature you don't control. 2 1592095675 on 14 Jun 2020 by dude1818
25 Squall Lancer Red Uncommon 5{4}{r} Creature – Vampire Knight 4 5 When Squall Lancer enter the battlefield's, if you have ten or less life, it deals 2 damage to target creature you don't control. 0
26 Twilight Flamecaller Red Common 3{1}{r}{r} Creature – Human Wizard 2 2 When Twilight Flamecaller enters the battlefield, it deals 1 damage to each creature you don't control. 0
27 Blood of the Ancient One Green Rare 9{7}{g}{g} Creature – Ooze 9 9 At the beginning of your end step, if you control another creature named Blood of the Ancient One, you may sacrifice it. If you do, sacrifice Blood of the Ancient One and create a 30/30 Green Legendary Ooze creature token named "The Ancient One." 0
28 Force of Nature Green Rare 5{2}{g}{g}{g} Sorcery Create three 2/2 green treefolk creature tokens. 0
29 Witchwood Apple Green Common 2{1}{g} Enchantment Witchwood Apple enters the battlefield with three seed counters on it.
{2}, remove a seed counter from Witchwood Apple: Create a 2/2 green Treefolk creature token.
2 1592160134 on 14 Jun 2020 by Froggychum
30 Gauntleted Healer Multicolour Common 3{1}{w}{u} Creature – Human Cleric Artificer 2 3 Whenever you cast an instant or sorcery spell, gain 1 life. 0
31 Cabal Shadow Priest Multicolour Rare 6{4}{u}{b} Creature – Human Cleric 4 5 When Cabal Shadow Priest enters the battlefield, if you cast it from your hand, gain control of target creature with power 2 or less. 0
32 Captain's Parrot Multicolour Rare 2{u}{b} Creature – Bird 1 1 Flying
When Captain's Parrot enters the battlefield, you may search your library for a pirate, reveal it, and add it to your hand. Shuffle your library afterward.
0
33 Patient Assassin Multicolour Rare 2{b}{u} Creature – Kithkin Rogue 1 1 Deathtouch, Hexproof 0
34 Shadow Reaper Multicolour Rare 2{u}{b} Creature – Spirit 1 1 When Shadow Reaper enters the battlefield, it gains Hexproof until the start of your next upkeep.

Whenever a creature you control dies, put a +1/+1 counter on Shadow Reaper.
4 1522918716 on 5 Apr 2018 by Tahazzar
35 Demonheart Multicolour Rare 5{3}{r}{b} Sorcery Demonheart deals 5 damage to target creature. If that creature was a demon, devil, or imp you control, put 5 +1/+1 counters on it instead. 0
36 Doomguard Multicolour Rare 5{3}{b}{r} Creature – Demon 5 7 Flying, haste
Battlecry — When Doomguard enters the battlefield, if you cast it from your hand, discard two cards at random.
1 1523034782 on 6 Apr 2018 by Tahazzar
37 Nacht Multicolour Mythic 5{2}{r}{r}{b} Legendary Creature – Vampire Shaman 4 4 If Nacht would die, you may exile it instead. If you do, each player gets an emblem with "At the beginning of your end step, this emblem deals 1 damage to you." 0
38 Pit Lord Multicolour Rare 4{2}{r}{b} Creature – Demon Warrior 5 6 When Pit Lord enters the battlefield, if you cast it from your hand, it deals 5 damage to you. 0
39 Astral Communion Multicolour Rare 4{2}{g}{r} Sorcery Search your library for X basic lands, where X is 10 minus the number of lands you currently control. Put those lands onto the battlefield tapped, discard your hand, then untap all lands you control. Shuffle your library afterward. 0
40 Doomsayer Multicolour Rare 2{w}{b} Creature – Elf Cleric 0 7 At the beginning of your upkeep, destroy all creatures. 0
41 Brawl Multicolour Rare 5{3}{w}{r} Sorcery Choose a creature at random. Destroy all other creatures. 0
42 Djinni of Zephyrs Hybrid Rare 5{2}{r/u}{r/u}{r/u} Creature – Genie 4 6 Whenever you cast an instant or sorcery spell that targets another creature you control, copy it targeting Djinni of Zephyrs. 0
43 Anima Golem Artifact Rare 6{6} Artifact Creature – Golem 9 9 At the beginning of each end step, if you control no other creatures, sacrifice Anima Golem. 0
44 Clockwork Giant Artifact Rare 12{12} Artifact Creature – Giant Construct 8 8 Clockwork Giant costs {x} less to cast, where X is the greatest number of cards in an opponent's hand. 0
45 Fel Reaver Artifact Rare 5{5} Artifact Creature – Construct 8 8 Whenever an opponent casts a spell, exile the top 3 cards of your library. 0
46 Junkbot Artifact Rare 5{5} Artifact Creature – Construct 1 5 Whenever an artifact creature you control dies, put 2 +1/+1 counters on Junkbot. 0
Extraplanar Imports: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity