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CardName: Shadow Reaper Cost: ub Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: When Shadow Reaper enters the battlefield, it gains Hexproof until the start of your next upkeep. Whenever a creature you control dies, put a +1/+1 counter on Shadow Reaper. Flavour Text: Set/Rarity: Extraplanar Imports Rare

Shadow Reaper
{u}{b}
 
 R 
Creature – Spirit
When Shadow Reaper enters the battlefield, it gains Hexproof until the start of your next upkeep.

Whenever a creature you control dies, put a +1/+1 counter on Shadow Reaper.
1/1
Updated on 06 Apr 2018 by Adak

History: [-]

2018-04-05 00:06:03: Adak created the card Shadow Reaper

Doesn't translate that well over from Shadowverse.

Beside, it's weird that you can respond to that ETB trigger with removal. Personally I would use lurk here

> Lurk (As long as this creature is untapped, your opponents can't target it.)

Then I would drop the CMC of this to 2 (prenerf Shadow Reaper from Shadowverse).

Also, Wraith might not be the appropriate type to use here since Wraiths are associated with Swampwalk - though we won't probably seeing that anymore, but I don't think this would be their new identity either.

Lurk seems like an acceptable keyword for a Wraith. Though evasion abilities are obviously an option as well.

2018-04-06 04:03:06: Adak edited Shadow Reaper

I did consider having a special keyword for stealth/ambush that functioned like the game (Enters with a special counter that's removed when it blocks or attacks, and has hexproof while the counter's there), but I couldn't come up with any reminder text that wasn't obnoxiously wordy.

I feel like Lurk would make it a rather different card from what it's supposed to be -- an Algae Gharial that can only safely build up for one turn. But being vulnerable to instants doesn't sit right with me either.

I... completely forgot that Wraiths were a purely swampwalk tribe. I think I misremembered some mono-black spirits as being wraiths instead. Spirit would probably be more appropriate. As for the cost, it does seem like two mana in two colors is fine, especially if it's only your creatures.

For the other changes, I'll think on it and get back to you tomorrow. It's pretty late where I am right now.

Lurk is something I've been all over though it's likely inspired by mechanics such as the one in Shadowverse.

How faithful are these cards supposed to their original versions? Shadowverse doesn't have instants so that's kind of acceptable in my mind.

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