Evolution: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Cockatrice
Flying
When Sneaky Cockatrice enters the battlefield or is turned face up, draw two cards.
Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
 
 R 
Creature – Human Wizard
When Pawn Master enters the battlefield or is turned face up, gain control of target creature as long as Pawn Master remains on the battlefield.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/3
 U 
Artifact – Equipment
Equip 2
Equipped creature gets +2/+2.
Lurk 4 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
 U 
Creature – Human Knight
First Strike
WW: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
2/2
 U 
Enchantment
Whenever a card an opponent controls is turned face up, counter all triggered abilities by that card.
 C 
Sorcery
Put a 1/1 white Soldier creature token onto the battlefield.
At the beginning of your upkeep, if an opponent controls more creatures than you, you may return Troop Refraction from your graveyard to your hand.
{1}{u}
 
 C 
Instant
Target creature loses all abilities and becomes a 0/1 blue Ooze until end of turn.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Oozify’s effect lasts indefinitely.
 C 
Creature – Goblin Scout
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Goblin Rascal enters the battlefield with a curve counter on it and it may also attack creatures. (You can choose to attack a creature defending player controls. If it isn't blocked, it deals combat damage to the defending creature, that creature doesn't deal damage back to it.)
2/1
 C 
Creature – Human Knight
Vigilance
T: Target creature gets +1/+1 until end of turn.
2/5
 C 
Instant
Untap target mountain you control, it becomes a 4/1 red Elemental creature until end of turn. It’s still a land.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) It gains haste until end of turn.
 C 
Creature – Elf Druid
T: Turn target nontoken creature you control face down. It becomes a land card with “T: Add 1 to your mana pool.”
Lurk 1G (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1/1
 C 
Creature – Leech
Intimidate
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Fetid Leech enters the battlefield, target player loses 1 life and you gain 1 life.
1/1
 C 
Sorcery
Target player discards two cards and you gain 3 life.
{1}{g}{g}
 
 C 
Sorcery
Untap all lands you control.
Endless Forest
 
 C 
Land
Endless Forest enters the battlefield tapped.
T: Add G to your mana pool.
 
 B 
Basic Land – Forest

Sneaky Cockatrice (common, foil)
Pawn Master (rare)
Hidden Sabre (uncommon)
Pearl Sojourner (uncommon)
Simple Logic (uncommon)
Troop Refraction (common)
Oozify (common)
Goblin Rascal (common)
Flagbearer Knight (common)
Hostile Terrain (common)
Elvish Communer (common)
Fetid Leech (common)
Devour Thoughts (common)
Seed // Endless Forest (common)
Forest (basic)