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Showing all 83 cards
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Gain 2 life. Draw a card.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Flash
When College Jailer enters the battlefield, target creature cannot attack this turn.
When College Jailer enters the battlefield, target creature cannot attack this turn.
1/2
Enchant Creature
When Custodial Guard enters the battlefield, put two 1/1 white Human Soldier tokens on the battlefield.
As long as you control a creature, enchanted creature cannot attack or block.
When Custodial Guard enters the battlefield, put two 1/1 white Human Soldier tokens on the battlefield.
As long as you control a creature, enchanted creature cannot attack or block.
Crusade
(When this creature attacks, you may pay
any number of times. It gets +1/+1 until end of turn for each time you paid it.)


1/1
Target creature gains Lifelink and Flying until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gains indestructible until end of turn.

Target creature gains indestructible until end of turn.
First Strike, Crusade
(When this creature attacks, you may pay
any number of times. It gets +1/+1 until end of turn for each time you paid it.)


1/1
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When Glistening General enters the battlefield, creatures you control get +1/+1 and Vigilance until end of turn.

When Glistening General enters the battlefield, creatures you control get +1/+1 and Vigilance until end of turn.
2/2
Defender, Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)

0/5
When Intricate Loreweaver enters the battlefield, put a 1/1 white Fox Shaman token into play.
1/1
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flying

Flying
3/3
Remove target attacking creature from combat. Tap that creature. It doesn't untap during its controllers next untap step.
Flying
Crusade
(When this creature attacks, you may pay
any number of times. It gets +1/+1 until end of turn for each time you paid it.)
Crusade


2/2
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Token creatures you control get +1/+1 until end of turn.

Token creatures you control get +1/+1 until end of turn.
Target creature gains "Crusade
(When this creature attacks, you may pay
any number of times. It gets +1/+1 until end of turn for each time you paid it.)" until end of turn.


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Vigilance

Vigilance
1/2
Tap two untapped creatures you control: Tap target creature.
0/2
As long as Wandering Apostate is attacking, it gets +0/+2
3/1
Research – If this creature would deal combat damage to a player, you may instead prevent it and put a +1/+1 counter on target creature.
2/3
Counter target instant or sorcery spell. Players cannot play spells with that name this turn.
Bloated Smog cannot attack unless the number of cards in your hand is equal to or greater than Bloated Smog's power.
4/4
Put the top three cards of target player's library in his or her graveyard. Draw a card.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Research – If this creature would deal combat damage to a player, you may instead prevent it and Scry 1.
1/1
Flying
: Target creature can't be blocked this turn.

1/4

2/1
Until end of turn, creatures you control have "Research – If this creature would deal damage to a player, instead you may prevent that damage and draw a card."
Target creature gains flying until end of turn.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Hexproof, Prowess
2/2
Thimble Thief can't be blocked.
1/1
Return target creature to its owner's hand.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Draw two cards. The next spell you play this turn costs
less.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)

Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Flying
Research – If this creature would deal combat damage to a player, you may instead prevent it and you may tap or untap target non-land permanent.
Research – If this creature would deal combat damage to a player, you may instead prevent it and you may tap or untap target non-land permanent.
1/2
Research – If this creature would deal combat damage to a player, you may instead prevent it and draw a card. If you do, discard a card.
1/2
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature can't be blocked this turn.

Target creature can't be blocked this turn.
Research – If this creature would deal combat damage to a player, you may instead prevent it, draw a card and lose two life.
1/1
When Bile Binder dies, target player discards a card.
2/1
Target creature you control gains Menace until end of turn. Draw a card.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Flying
Research – If this creature would deal combat damage to a player, you may instead prevent it and exile up to three cards from that player's graveyard from the game.
Research – If this creature would deal combat damage to a player, you may instead prevent it and exile up to three cards from that player's graveyard from the game.
1/1
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Deathtouch

Deathtouch
1/1
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)

Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
3/3
Each opponent's maximum hand size is reduced by one.
When Life-Wisened Mentor enters the battlefield, target creature gains Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.) until end of turn.
2/2
When Manic Swarmkeeper enters the battlefield, put two 1/1 black Insect tokens into play with Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
2/1
Menace
Research – If this creature would deal combat damage to a player, you may instead prevent it and have that player discard a card.
Research – If this creature would deal combat damage to a player, you may instead prevent it and have that player discard a card.
1/3
Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
3/2
Target creature can't block this turn. Draw a card.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Flaming Fractal deals 1 damage to target creature or player.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Haste, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
2/3
Research – If this creature would deal combat damage to a player, you may instead prevent it and exile the top card of your library. You may play that card this turn.
1/1
When Hidden Bladekeeper enters the battlefield, the next Equipment spell or Equip cost you play this turn costs
less.

3/1
Prowess
Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
1/1
Flash
When Mythblade Weaver enters the battlefield, target creature gets +1/+0 until end of turn.
When Mythblade Weaver enters the battlefield, target creature gets +1/+0 until end of turn.
1/1
Double Strike, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
1/2
Trample
Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
4/2
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When Walking Arson enters the battlefield, it deals 1 damage to each creature.

When Walking Arson enters the battlefield, it deals 1 damage to each creature.
3/2
Whenever you cast an instant or sorcery spell, Wordwielder gets +1/+0 until end of turn.
0/3
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Reach

Reach
2/4
Target creature gets +2/+2 until end of turn. Draw a card.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Vigilance, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
2/2
+1 The next spell you play this turn has Convoke
-4 Each player draws or discards cards until the number of cards in his or her hand is equal to the number of creatures he or she controls
-4 You gain an emblem with "Spells you play have Convoke"
-4 Each player draws or discards cards until the number of cards in his or her hand is equal to the number of creatures he or she controls
-4 You gain an emblem with "Spells you play have Convoke"
5
Flash
: Add
to your mana pool.


1/1
Research – If this creature would deal combat damage to a player, you may instead prevent it and put a basic land card from your hand into play.
1/1
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When Humble Pastor enters the battlefield, you may search your library for a basic land card and put it into your hand. If you do, shuffle your library.

When Humble Pastor enters the battlefield, you may search your library for a basic land card and put it into your hand. If you do, shuffle your library.
1/2
Trample
Research – If this creature would deal combat damage to a player, you may instead prevent it and untap all lands you control.
Research – If this creature would deal combat damage to a player, you may instead prevent it and untap all lands you control.
3/2
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Trample

Trample
5/5
Haste, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)


, Exile Skittering Swarm: Put three 1/1 red and green Insect tokens with Haste and Instinct into play. Exile them at end of turn. If at least one token was exiled this way, return Skittering Swarm to play.



3/3
Defender
When Squallid Mulch enters the battlefield, you may untap upto one Forest you control.
When Squallid Mulch enters the battlefield, you may untap upto one Forest you control.
0/2
Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
4/4
Crusade
(When this creature attacks, you may pay
any number of times. It gets +1/+1 until end of turn for each time you paid it.)


2/2
When Weaver of Garlands enters the battlefield, all creatures able to block target creature this turn must do so if able.
2/1
Enchant Creature
Enchanted creature has Crusade
(When this creature attacks, you may pay
any number of times. It gets +1/+1 until end of turn for each time you paid it.).
Whenever enchanted creature becomes the target of a spell or ability, you may return Ephereal Mount to its owner's hand.
Enchanted creature has Crusade


Whenever enchanted creature becomes the target of a spell or ability, you may return Ephereal Mount to its owner's hand.
+1 Gain one life for each card in your hand.
-1 You gain an emblem with "You have no maximum hand size"
-3 Draw two cards
-9 Draw seven cards
-1 You gain an emblem with "You have no maximum hand size"
-3 Draw two cards
-9 Draw seven cards
5
Flying
Whenever this creature deals combat damage to a player, that player exiles a card from his or her hand at random. You may play that card, spending mana of any colour to pay its mana cost.
Whenever this creature deals combat damage to a player, that player exiles a card from his or her hand at random. You may play that card, spending mana of any colour to pay its mana cost.
2/4
Menace
Whenever Sideshank Robber deals combat damage to a player, that player chooses one – Discard two cards, or discard a card at random.
Whenever Sideshank Robber deals combat damage to a player, that player chooses one – Discard two cards, or discard a card at random.
2/2
+1 Target creature you control gains Menace until end of turn.
-2 Put two 1/1 red and black Imp tokens into play with "Whenever this creature dies, you lose 1 life."
-X Each player loses X life
-2 Put two 1/1 red and black Imp tokens into play with "Whenever this creature dies, you lose 1 life."
-X Each player loses X life
3
Creatures you control have Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.).
: Choose one – Target creature you control gets +1/+0 or -1/-0 until end of turn.

Untap all creatures you control. Put a +1/+1 on each creature you control.
Flying, Lifelink, Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)

4/4
Vigilance
Research – If this creature would deal combat damage to a player, you may instead prevent it and put three +1/+1 counters on Grostesque Egoist.
Research – If this creature would deal combat damage to a player, you may instead prevent it and put three +1/+1 counters on Grostesque Egoist.
2/4
Flying
Research – If this creature would deal combat damage to a player, you may instead prevent it and search your library for a basic land card. If you do, put it into play and shuffle your library.
Research – If this creature would deal combat damage to a player, you may instead prevent it and search your library for a basic land card. If you do, put it into play and shuffle your library.
2/2
Whenever you cast a spell with Inspire, draw a card.
Equipment cards have Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.).
When paying Equip costs, you may tap an untapped creature you control to reduce that cost by

When paying Equip costs, you may tap an untapped creature you control to reduce that cost by

1/3
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Aprennes: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)