Abrahamic
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Introduction |
Showing 9 of 9 Multicolour cards
Go to section: Black (2) Red (1) Green (1) Multicolour (9)
Show rarities: U R M
Creature spells you cast cost 
less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a creature spell with mana cost 

, it costs 2 to cast.)





2/1
Each creature card in your hand gains Convoke.
Flash, Flying, Vigilance
When Instinctual Cherub enters the battlefield: up to two target creatures gain Indestructible or Hexproof until end of turn.
Instinctual Cherub can block an additional three creatures.
When Instinctual Cherub enters the battlefield: up to two target creatures gain Indestructible or Hexproof until end of turn.
Instinctual Cherub can block an additional three creatures.
2/4
When Dark Thaumaturge enters the battlefield, put a 4/3 black and white Fallen Angel creature token with flying onto the battlefield. You lose 3 life and each opponent gains 3 life.
1/1
Haste, Prowess
You may choose to draw an additional card during your draw step; if you do, discard a card OR you may choose to discard a card during your draw step, if you do draw an additional card.
You may choose to draw an additional card during your draw step; if you do, discard a card OR you may choose to discard a card during your draw step, if you do draw an additional card.
1/2
Counter target spell. If Ember Mirror was cast on your turn, you may discard a card: add
to your mana pool.

Prowess
Whenever one of your creatures would gain +1/+1 from Prowess, you can have Hero of the Blue Flame gain +1/+1 until end of turn instead. Whenever one of your creatures would gain +1/+1 from Prowess, you can have Hero of the Blue Flame gain unblockable until end of turn instead.
Whenever one of your creatures would gain +1/+1 from Prowess, you can have Hero of the Blue Flame gain +1/+1 until end of turn instead. Whenever one of your creatures would gain +1/+1 from Prowess, you can have Hero of the Blue Flame gain unblockable until end of turn instead.
2/3
When this card enters the battlefield, you may choose up to two target permanents your opponents control. Gain control of those permanents until your opponents next end step. Untap those permanents. They gain haste.
Sacrifice The First Fallen: Search your library for any number of non-legendary Angel cards. Put those cards onto the battlefield. They are treated as Black and Red in addition to their other colors.
Sacrifice The First Fallen: Search your library for any number of non-legendary Angel cards. Put those cards onto the battlefield. They are treated as Black and Red in addition to their other colors.
2/5
Go to section: Black (2) Red (1) Green (1) Multicolour (9)
Show rarities: U R M
Abrahamic: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Introduction |
Flying, Protection from creatures
When Gabriel enters the battlefield, two other target creatures you control gain +X/+0 where X is one of the target creature's power and +0/+Y where Y is the other target creature's toughness.