Abrahamic: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 "Destroyer" Black Mythic 4{b}{b}{b}{b} Planeswalker – ??? 0
2 ??? Black Uncommon 1{b} Creature – ??? 2 2 Lifelink
??? can't block. Prevent all damage ??? would do to creatures blocking it.
0
3 Fireheart Knight Red Uncommon 1{r} Creature – Knight 0 2 Haste

When Fireheart Knight enters the battlefield, you may discard a card. If you do, Fireheart Knight gains +1/+0.

When Fireheart Knight dies, you may search your library for a card named Fireheart Knight and put it into your hand.
0
4 Shadhavar Green Uncommon 4{3}{g} Creature – Unicorn 4 2 Trample
All creatures able to block Shadhavar do so.
0
5 "Gabriel" Multicolour Mythic 6{4}{g}{w} Legendary Creature – Arch Angel 4 4 Holy Legion – {2}{g/w} (You may exile another Angel card in your hand and pay Gabriel's Holy Legion cost to cast him instead his casting cost.)
Flying, Protection from creatures
When Gabriel enters the battlefield, two other target creatures you control gain +X/+0 where X is one of the target creature's power and +0/+Y where Y is the other target creature's toughness.
0
6 ??? of Blossoming Sands Multicolour Rare 2{g}{w} Legendary Creature – ??? 2 1 Creature spells you cast cost {g}{w} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a creature spell with mana cost {2}{g}{w}, it costs 2 to cast.) 0
7 Forgotten Feathers Multicolour Rare 3{g}{g}{w} Enchantment Each creature card in your hand gains Convoke. 0
8 Instinctual Cherub Multicolour Rare 4{2}{g}{w} Creature – Angel Beast 2 4 Flash, Flying, Vigilance

When Instinctual Cherub enters the battlefield: up to two target creatures gain Indestructible or Hexproof until end of turn.

Instinctual Cherub can block an additional three creatures.
0
9 Dark Thaumaturge Multicolour Rare 4{2}{w}{b} Creature – Cleric 1 1 When Dark Thaumaturge enters the battlefield, put a 4/3 black and white Fallen Angel creature token with flying onto the battlefield. You lose 3 life and each opponent gains 3 life. 0
10 ??? of Swiftwater Cliffs Multicolour Rare 2{u}{r} Legendary Creature – Human 1 2 Haste, Prowess
You may choose to draw an additional card during your draw step; if you do, discard a card OR you may choose to discard a card during your draw step, if you do draw an additional card.
0
11 Ember Mirror Multicolour Uncommon 3{1}{u}{r} Instant Counter target spell. If Ember Mirror was cast on your turn, you may discard a card: add {r} to your mana pool. 0
12 Hero of the Blue Flame Multicolour Rare 3{1}{u}{r} Creature – Human Mage Soldier 2 3 Prowess
Whenever one of your creatures would gain +1/+1 from Prowess, you can have Hero of the Blue Flame gain +1/+1 until end of turn instead. Whenever one of your creatures would gain +1/+1 from Prowess, you can have Hero of the Blue Flame gain unblockable until end of turn instead.
0
13 The First Fallen Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Nephilim Angel 2 5 When this card enters the battlefield, you may choose up to two target permanents your opponents control. Gain control of those permanents until your opponents next end step. Untap those permanents. They gain haste.

Sacrifice The First Fallen: Search your library for any number of non-legendary Angel cards. Put those cards onto the battlefield. They are treated as Black and Red in addition to their other colors.
0
14 Fallen Angel token Hybrid whiteblack Token 0 Token Creature – Fallen Angel 4 3 Flying 0
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Introduction