Abrahamic

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Introduction

Showing all 14 cards

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 M 
Planeswalker – ???
???
{b}
 
 U 
Creature – ???
Lifelink
??? can't block. Prevent all damage ??? would do to creatures blocking it.
2/2
 U 
Creature – Knight
Haste

When Fireheart Knight enters the battlefield, you may discard a card. If you do, Fireheart Knight gains +1/+0.

When Fireheart Knight dies, you may search your library for a card named Fireheart Knight and put it into your hand.
0/2
 U 
Creature – Unicorn
Trample
All creatures able to block Shadhavar do so.
4/2
 M 
Legendary Creature – Arch Angel
Holy Legion – {2}{g/w} (You may exile another Angel card in your hand and pay Gabriel's Holy Legion cost to cast him instead his casting cost.)
Flying, Protection from creatures
When Gabriel enters the battlefield, two other target creatures you control gain +X/+0 where X is one of the target creature's power and +0/+Y where Y is the other target creature's toughness.
4/4
 R 
Legendary Creature – ???
Creature spells you cast cost {g}{w} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a creature spell with mana cost {2}{g}{w}, it costs 2 to cast.)
2/1
 R 
Enchantment
Each creature card in your hand gains Convoke.
 R 
Creature – Angel Beast
Flash, Flying, Vigilance

When Instinctual Cherub enters the battlefield: up to two target creatures gain Indestructible or Hexproof until end of turn.

Instinctual Cherub can block an additional three creatures.
2/4
 R 
Creature – Cleric
When Dark Thaumaturge enters the battlefield, put a 4/3 black and white Fallen Angel creature token with flying onto the battlefield. You lose 3 life and each opponent gains 3 life.
1/1
 R 
Legendary Creature – Human
Haste, Prowess
You may choose to draw an additional card during your draw step; if you do, discard a card OR you may choose to discard a card during your draw step, if you do draw an additional card.
1/2
 U 
Instant
Counter target spell. If Ember Mirror was cast on your turn, you may discard a card: add {r} to your mana pool.
 R 
Creature – Human Mage Soldier
Prowess
Whenever one of your creatures would gain +1/+1 from Prowess, you can have Hero of the Blue Flame gain +1/+1 until end of turn instead. Whenever one of your creatures would gain +1/+1 from Prowess, you can have Hero of the Blue Flame gain unblockable until end of turn instead.
2/3
 M 
Legendary Creature – Nephilim Angel
When this card enters the battlefield, you may choose up to two target permanents your opponents control. Gain control of those permanents until your opponents next end step. Untap those permanents. They gain haste.

Sacrifice The First Fallen: Search your library for any number of non-legendary Angel cards. Put those cards onto the battlefield. They are treated as Black and Red in addition to their other colors.
2/5
 T 
Token Creature – Fallen Angel
Flying
4/3

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Abrahamic: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Introduction