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Skeleton

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Jump Scare White Common 1{w} Instant Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. 0
2 Pacifism White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
0
3 Princess Lulilalu White Common 2{1}{w} Enchantment Creature – NPC Noble 1 1 When this creature enters, draw a card. 0
4 Silence White Rare 1{w} instant Your opponents can't cast spells this turn. 0
5 Jax, Cynical Bully Black Rare 3{2}{b} Legendary Enchantment Creature – Program Rabbit 3 2 Menace
Sacrifice an enchantment: Target opponent loses 2 life and you gain 2 life.
Whenever a Room you control is put into a graveyard from the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
1 1780939523 about 4 hours ago by Ganito
6 Combat Truck Red Common 4{3}{r} Artifact – Vehicle 6 3 Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever this Vehicle deals combat damage to a player, create a Food token. (It's an artifact with " {2} ,{t} , Sacrifice this token: You gain 3 life.")
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
0
7 Dashing Bandits Red Common 5 {4}{r}
‑‑‑‑
{2}{r}
Enchantment Creature – NPC Crocodile
‑‑‑‑
Instant
4 5 Reach
‑‑‑‑
Destroy target artifact.
0
8 Zooble, Opting Out Green Rare 3{2}{g} Legendary Enchantment Creature – Program Shapeshifter 2 3 Changeling (This card is every creature type.)
Sacrifice an Room: Zooble phases out. (Treat this permanent as though it doesn't exist until your next untap step.)

Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card and you gain 2 life. This ability triggers only once each turn.
1 1780937162 about 5 hours ago by Ganito
9 Pomni, Trapped Jester Multicolour Rare 2{u}{r} Legendary Enchantment Creature – Program Human 0 3 Pomni, Trapped Jester gets +1/+0 for each color among enchantments you control.
{2}{w}{u}{b}{r}{g}: Enchantment creatures you control get +X/+X until end of turn, where X is the number of enchantment creatures you control.
0
10 Caine and Bubble Multicolour Rare 4{w}{u}{b}{r} Legendary Enchantment Creature – Program God 5 5 Flash, haste, hexproof

As long as you control fewer than five unlocked Rooms with different names, Caine and Bubble isn't a creature.
Rooms you cast and their doors cost {1} less to unlock.
Whenever you unlock a door of a Room you control, choose one:
- Create a 1/1 colorless NPC artifact creature token.
- Target opponent loses 2 life and you gain 2 life.
- Draw a card.
0
11 Endless Hallways // The Exit Door Split Common 3 {2}{u} // {3}{b} Enchantment – Room // Enchantment – Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At beginning o your upkeep, you may look at the top three cards of your library. Put one of them back on top and the rest into your graveyard. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Exit Door enters the battlefield or you unlock this Room, exile target creature. Its controller loses 3 life.
0
12 Gloink Cave // The Toy Chest Split Uncommon 3 {2}{r} // {3}{w} Enchantment – Room // Enchantment – Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a player casts a spell, that player creates a 1/1 colorless Gloink artifact creature token. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When the Toy Chest enters the battlefield or you unlock this Room, exile target nonland permanent an opponent controls until this Room leaves the battlefield.
0
13 Royal Banquet // The Dark Cellar Split Uncommon 3 {2}{r} // {4}{b} Enchantment – Room // Enchantment – Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creatures you control get +1/+0 and have haste. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Dark Cellar enters the battlefield or you unlock this Room, return target creature card from your graveyard to the battlefield. It becomes a black Horror in addition to its other types.
0
14 The Digital Hub // The World Stream Split Common 1 {1} // {2} Enchantment Land – Room // Enchantment Land – Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
{1}: Add one mana of any color. Activate only once each turn. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, add one mana of any color.
0
15 Knife Artifact Common 2{2} Artifact {2}, Sacrifice Knife: Knife deals 2 damage to any target.

A deck can have any number of cards named Knife.
0
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Skeleton