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Skeleton

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Jump Scare White Common 1{w} Instant Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. 0
2 Pacifism White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
0
3 Princess Lulilalu White Common 2{1}{w} Enchantment Creature – NPC Noble 1 1 When this creature enters, draw a card. 0
4 Ragatha, Caring Doll White Rare 4 {3}{w}
‑‑‑‑
{1}{w}
Legendary Enchantment Creature – Program Doll
‑‑‑‑
Sorcery – Adventure
Whenever you cast an Adventure spell, copy that spell. You may choose new targets for the copy.
‑‑‑‑
Look at the top six cards of your library. You may reveal a card
with an Adventure from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
0
5 Silence White Rare 1{w} instant Your opponents can't cast spells this turn. 0
6 Horrific Realization Black Common 4{3}{b} Instant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs {2} less to cast if it was bargained.

Destroy target creature.
0
7 Jax, Cynical Bully Black Rare 3{2}{b} Legendary Enchantment Creature – Program Rabbit 3 2 Menace
Sacrifice an enchantment: Target opponent loses 2 life and you gain 2 life.
Whenever a Room you control is put into a graveyard from the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
1 1780939523 on 08 Jun 2026 by Ganito
8 Combat Truck Red Common 4{3}{r} Artifact – Vehicle 6 3 Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever this Vehicle deals combat damage to a player, create a Food token. (It's an artifact with " {2} ,{t} , Sacrifice this token: You gain 3 life.")
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
0
9 Dashing Bandits Red Common 5 {4}{r}
‑‑‑‑
{2}{r}
Enchantment Creature – NPC Crocodile
‑‑‑‑
Instant
4 5 Reach
‑‑‑‑
Destroy target artifact.
0
10 Gangle, Fragile Performer Red Uncommon 3{2}{r} Legendary Enchantment Creature – Program Golem 4 1 Trample

When Gangle, Fragile Performer enters the battlefield, create a
colorless Equipment artifact token named Comedy Mask with "Equipped
creature gets +0/+3" and "Equip Golem {1}."

Gangle can't attack unless you control four or more artifacts.
0
11 Holy shit Green Common 1{g} Instant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Target creature you control gains hexproof and indestructible until end of turn.

If this spell was bargained, that creature phases out instead, and you draw a card.
(Treat it and anything attached to it as though they don't exist until your next untap step. This represents Caine teleporting away).
0
12 Therapy Session Green Uncommon 3{2}{g} Enchantment When Therapy Session enters the battlefield, create a 1/1 green Insect creature token with flying.

Whenever enchantment is put into a graveyard from the battlefield,
return target card with lesser mana value from your graveyard to your hand.
0
13 Zooble, Opting Out Green Rare 3{2}{g} Legendary Enchantment Creature – Program Shapeshifter 2 3 Changeling (This card is every creature type.)
Sacrifice an Room: Zooble phases out. (Treat this permanent as though it doesn't exist until your next untap step.)

Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card and you gain 2 life. This ability triggers only once each turn.
1 1780937162 on 08 Jun 2026 by Ganito
14 Pomni, Trapped Jester Multicolour Rare 2{u}{r} Legendary Enchantment Creature – Program Human 0 3 Pomni, Trapped Jester gets +1/+0 for each color among enchantments you control.
{2}{w}{u}{b}{r}{g}: Enchantment creatures you control get +X/+X until end of turn, where X is the number of enchantment creatures you control.
0
15 Caine's Crew // Caine's Psychosis Multicolour Mythic 5 {2}{w}{u}{r} // {4}{b}{r} Legendary Enchantment – Room // Legendary Enchantment – Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When Caine's Crew enters the battlefield or you unlock this Room, you may search your library and/or graveyard for an enchantment
creature card, reveal it, and put it into your hand. If you searched your library, shuffle. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When Caine's Psychosis enters the battlefield or you unlock this Room, destroy all creatures. They can't be regenerated.
0
16 Caine and Bubble Multicolour Mythic 4{w}{u}{b}{r} Legendary Enchantment Creature – Program God 4 4 Flash, haste, hexproof

As long as you control fewer than five unlocked Rooms with different names, Caine and Bubble isn't a creature.
Rooms you cast and their doors cost {1} less to unlock.
Whenever you unlock a door of a Room you control, choose one:
- Create a 1/1 colorless NPC artifact creature token.
- Target opponent loses 2 life and you gain 2 life.
- Draw a card.
0
17 Endless Hallways // The Exit Door Split Common 3 {2}{u} // {3}{b} Enchantment – Room // Enchantment – Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At beginning o your upkeep, you may look at the top three cards of your library. Put one of them back on top and the rest into your graveyard. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Exit Door enters the battlefield or you unlock this Room, exile target creature. Its controller loses 3 life.
0
18 Gloink Cave // The Toy Chest Split Uncommon 3 {2}{r} // {3}{w} Enchantment – Room // Enchantment – Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a player casts a spell, that player creates a 1/1 colorless Gloink artifact creature token. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When the Toy Chest enters the battlefield or you unlock this Room, exile target nonland permanent an opponent controls until this Room leaves the battlefield.
0
19 Royal Banquet // The Dark Cellar Split Uncommon 3 {2}{r} // {4}{b} Enchantment – Room // Enchantment – Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creatures you control get +1/+0 and have haste. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Dark Cellar enters the battlefield or you unlock this Room, return target creature card from your graveyard to the battlefield. It becomes a black Horror in addition to its other types.
0
20 The Digital Hub // The World Stream Split Common 1 {1} // {2} Enchantment Land – Room // Enchantment Land – Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
{1}: Add one mana of any color. Activate only once each turn. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, add one mana of any color.
0
21 The Door of Choice // Caine's Office Split Uncommon 3 {1}{u}{r} // {2}{w} Enchantment – Room // Enchantment – Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Door of Choice enters the battlefield or you unlock this Room,
choose one —
• Exile the top two cards of your library. You may play them until the end of your next turn.
• Target creature gets +2/+0 and can't be blocked this turn. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When Caine's Office enters the battlefield or you unlock this Room, return target enchantment or Room card from your graveyard to your hand.

Enchantment permanents you control have ward {2}.
0
22 The Pillow Fort // The Insect Collection Split Rare 2 {1}{w} // {x}{w}{u} Enchantment – Room // Enchantment – Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Pillow Fort enters the battlefield or you unlock this Room, create a 0/4 colorless Pillow Wall artifact creature token with defender. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Insect Collection enters the battlefield or you unlock this Room, create X 1/1 white Insect creature tokens and draw X cards.
0
23 Knife Artifact Common 2{2} Artifact {2}, Sacrifice Knife: Knife deals 2 damage to any target.

A deck can have any number of cards named Knife.
0
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Skeleton