Digital Circus: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Your opponents can't cast spells this turn.
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When Therapy Session enters the battlefield, create a 1/1 green Insect creature token with flying.
Whenever enchantment is put into a graveyard from the battlefield, return target card with lesser mana value from your graveyard to your hand. |
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creatures you control get +1/+0 and have haste. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Dark Cellar enters the battlefield or you unlock this Room, return target creature card from your graveyard to the battlefield. It becomes a black Horror in addition to its other types. |
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Door of Choice enters the battlefield or you unlock this Room, choose one — • Exile the top two cards of your library. You may play them until the end of your next turn. • Target creature gets +2/+0 and can't be blocked this turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When Caine's Office enters the battlefield or you unlock this Room, return target enchantment or Room card from your graveyard to your hand. Enchantment permanents you control have ward . |
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature you control gains hexproof and indestructible until end of turn. If this spell was bargained, that creature phases out instead, and you draw a card. (Treat it and anything attached to it as though they don't exist until your next untap step. This represents Caine teleporting away). |
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Reach
Illus. Ganito
4/5
Destroy target artifact.
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
: Add one mana of any color. Activate only once each turn.(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, add one mana of any color. |
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At beginning o your upkeep, you may look at the top three cards of your library. Put one of them back on top and the rest into your graveyard. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Exit Door enters the battlefield or you unlock this Room, exile target creature. Its controller loses 3 life. |
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever this Vehicle deals combat damage to a player, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Illus. Ganito
6/3
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs less to cast if it was bargained.
Destroy target creature. |
, Sacrifice Knife: Knife deals 2 damage to any target.
A deck can have any number of cards named Knife.
Illus. Ganito
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When this creature enters, draw a card.
Illus. Ganito
1/1
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Enchant creature
Enchanted creature can't attack or block. |
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Silence
(rare)
Therapy Session
(uncommon)
Royal Banquet // The Dark Cellar
(uncommon)
The Door of Choice // Caine's Office
(uncommon)
Holy shit
(common)
Dashing Bandits
(common)
The Digital Hub // The World Stream
(common)
Jump Scare
(common)
Endless Hallways // The Exit Door
(common)
Combat Truck
(common)
Horrific Realization
(common)
Knife
(common)
Princess Lulilalu
(common)
Pacifism
(common)
Swamp
(basic)
instant

Enchantment
Enchantment – Room

Enchantment – Room


Enchantment – Room
Enchantment – Room

, Sacrifice this token: You gain 3 life.")