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Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
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Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't attack or block.
When this creature enters, draw a card.
Illus. Ganito
1/1
Whenever you cast an Adventure spell, copy that spell. You may choose new targets for the copy.
Look at the top six cards of your library. You may reveal a card
with an Adventure from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
with an Adventure from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Your opponents can't cast spells this turn.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs
less to cast if it was bargained.
Destroy target creature.
This spell costs
less to cast if it was bargained.
Destroy target creature.
Menace
Sacrifice an enchantment: Target opponent loses 2 life and you gain 2 life.
Whenever a Room you control is put into a graveyard from the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
Sacrifice an enchantment: Target opponent loses 2 life and you gain 2 life.
Whenever a Room you control is put into a graveyard from the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
Illus. Ganito
3/2
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever this Vehicle deals combat damage to a player, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle deals combat damage to a player, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Illus. Ganito
6/3
Reach
Illus. Ganito
4/5
Destroy target artifact.
Trample
When Gangle, Fragile Performer enters the battlefield, create a
colorless Equipment artifact token named Comedy Mask with "Equipped
creature gets +0/+3" and "Equip Golem
."
Gangle can't attack unless you control four or more artifacts.
When Gangle, Fragile Performer enters the battlefield, create a
colorless Equipment artifact token named Comedy Mask with "Equipped
creature gets +0/+3" and "Equip Golem
."
Gangle can't attack unless you control four or more artifacts.
4/1
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature you control gains hexproof and indestructible until end of turn.
If this spell was bargained, that creature phases out instead, and you draw a card.
(Treat it and anything attached to it as though they don't exist until your next untap step. This represents Caine teleporting away).
Target creature you control gains hexproof and indestructible until end of turn.
If this spell was bargained, that creature phases out instead, and you draw a card.
(Treat it and anything attached to it as though they don't exist until your next untap step. This represents Caine teleporting away).
When Therapy Session enters the battlefield, create a 1/1 green Insect creature token with flying.
Whenever enchantment is put into a graveyard from the battlefield,
return target card with lesser mana value from your graveyard to your hand.
Whenever enchantment is put into a graveyard from the battlefield,
return target card with lesser mana value from your graveyard to your hand.
Changeling (This card is every creature type.)
Sacrifice an Room: Zooble phases out. (Treat this permanent as though it doesn't exist until your next untap step.)
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card and you gain 2 life. This ability triggers only once each turn.
Sacrifice an Room: Zooble phases out. (Treat this permanent as though it doesn't exist until your next untap step.)
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card and you gain 2 life. This ability triggers only once each turn.
Illus. Ganito
2/3
Pomni, Trapped Jester gets +1/+0 for each color among enchantments you control.





: Enchantment creatures you control get +X/+X until end of turn, where X is the number of enchantment creatures you control.





: Enchantment creatures you control get +X/+X until end of turn, where X is the number of enchantment creatures you control.
Illus. Ganito
0/3
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When Caine's Crew enters the battlefield or you unlock this Room, you may search your library and/or graveyard for an enchantment
creature card, reveal it, and put it into your hand. If you searched your library, shuffle.
When Caine's Crew enters the battlefield or you unlock this Room, you may search your library and/or graveyard for an enchantment
creature card, reveal it, and put it into your hand. If you searched your library, shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When Caine's Psychosis enters the battlefield or you unlock this Room, destroy all creatures. They can't be regenerated.
When Caine's Psychosis enters the battlefield or you unlock this Room, destroy all creatures. They can't be regenerated.
Flash, haste, hexproof
As long as you control fewer than five unlocked Rooms with different names, Caine and Bubble isn't a creature.
Rooms you cast and their doors cost
less to unlock.
Whenever you unlock a door of a Room you control, choose one:
- Create a 1/1 colorless NPC artifact creature token.
- Target opponent loses 2 life and you gain 2 life.
- Draw a card.
As long as you control fewer than five unlocked Rooms with different names, Caine and Bubble isn't a creature.
Rooms you cast and their doors cost
less to unlock.
Whenever you unlock a door of a Room you control, choose one:
- Create a 1/1 colorless NPC artifact creature token.
- Target opponent loses 2 life and you gain 2 life.
- Draw a card.
Illus. Ganito
4/4
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At beginning o your upkeep, you may look at the top three cards of your library. Put one of them back on top and the rest into your graveyard.
At beginning o your upkeep, you may look at the top three cards of your library. Put one of them back on top and the rest into your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Exit Door enters the battlefield or you unlock this Room, exile target creature. Its controller loses 3 life.
When The Exit Door enters the battlefield or you unlock this Room, exile target creature. Its controller loses 3 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a player casts a spell, that player creates a 1/1 colorless Gloink artifact creature token.
Whenever a player casts a spell, that player creates a 1/1 colorless Gloink artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When the Toy Chest enters the battlefield or you unlock this Room, exile target nonland permanent an opponent controls until this Room leaves the battlefield.
When the Toy Chest enters the battlefield or you unlock this Room, exile target nonland permanent an opponent controls until this Room leaves the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creatures you control get +1/+0 and have haste.
Creatures you control get +1/+0 and have haste.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Dark Cellar enters the battlefield or you unlock this Room, return target creature card from your graveyard to the battlefield. It becomes a black Horror in addition to its other types.
When The Dark Cellar enters the battlefield or you unlock this Room, return target creature card from your graveyard to the battlefield. It becomes a black Horror in addition to its other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
: Add one mana of any color. Activate only once each turn.
: Add one mana of any color. Activate only once each turn.(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, add one mana of any color.
At the beginning of your upkeep, add one mana of any color.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Door of Choice enters the battlefield or you unlock this Room,
choose one —
• Exile the top two cards of your library. You may play them until the end of your next turn.
• Target creature gets +2/+0 and can't be blocked this turn.
When The Door of Choice enters the battlefield or you unlock this Room,
choose one —
• Exile the top two cards of your library. You may play them until the end of your next turn.
• Target creature gets +2/+0 and can't be blocked this turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When Caine's Office enters the battlefield or you unlock this Room, return target enchantment or Room card from your graveyard to your hand.
Enchantment permanents you control have ward
.
When Caine's Office enters the battlefield or you unlock this Room, return target enchantment or Room card from your graveyard to your hand.
Enchantment permanents you control have ward
.(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Pillow Fort enters the battlefield or you unlock this Room, create a 0/4 colorless Pillow Wall artifact creature token with defender.
When The Pillow Fort enters the battlefield or you unlock this Room, create a 0/4 colorless Pillow Wall artifact creature token with defender.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Insect Collection enters the battlefield or you unlock this Room, create X 1/1 white Insect creature tokens and draw X cards.
When The Insect Collection enters the battlefield or you unlock this Room, create X 1/1 white Insect creature tokens and draw X cards.
, Sacrifice Knife: Knife deals 2 damage to any target.
A deck can have any number of cards named Knife.
Illus. Ganito
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| Skeleton |
Instant

Instant
Artifact – Vehicle

Instant
Legendary Enchantment Creature – Program Human
Legendary Enchantment – Room
Legendary Enchantment – Room
Enchantment – Room

Enchantment – Room