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Skeleton

Showing all 15 cards

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 C 
Colour indicator W Instant
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
 C 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Colour indicator W Enchantment Creature – NPC Noble
When this creature enters, draw a card.
Illus. Ganito
1/1
{w}
 
 R 
Colour indicator W instant
Your opponents can't cast spells this turn.
 R 
Colour indicator B Legendary Enchantment Creature – Program Rabbit
Menace
Sacrifice an enchantment: Target opponent loses 2 life and you gain 2 life.
Whenever a Room you control is put into a graveyard from the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
Illus. Ganito
3/2
 C 
Colour indicator R Artifact – Vehicle
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever this Vehicle deals combat damage to a player, create a Food token. (It's an artifact with " {2} ,{t} , Sacrifice this token: You gain 3 life.")
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Illus. Ganito
6/3
 C 
Colour indicator R Enchantment Creature – NPC Crocodile
Reach
Illus. Ganito
4/5
Maple syrup
{2}{r}
 
 C 
Instant
Destroy target artifact.
 R 
Colour indicator G Legendary Enchantment Creature – Program Shapeshifter
Changeling (This card is every creature type.)
Sacrifice an Room: Zooble phases out. (Treat this permanent as though it doesn't exist until your next untap step.)

Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card and you gain 2 life. This ability triggers only once each turn.
Illus. Ganito
2/3
 R 
Colour indicator UR Legendary Enchantment Creature – Program Human
Pomni, Trapped Jester gets +1/+0 for each color among enchantments you control.
{2}{w}{u}{b}{r}{g}: Enchantment creatures you control get +X/+X until end of turn, where X is the number of enchantment creatures you control.
Illus. Ganito
0/3
 R 
Colour indicator MULTI Legendary Enchantment Creature – Program God
Flash, haste, hexproof

As long as you control fewer than five unlocked Rooms with different names, Caine and Bubble isn't a creature.
Rooms you cast and their doors cost {1} less to unlock.
Whenever you unlock a door of a Room you control, choose one:
- Create a 1/1 colorless NPC artifact creature token.
- Target opponent loses 2 life and you gain 2 life.
- Draw a card.
Illus. Ganito
5/5
 C 
Colour indicator U Enchantment – Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At beginning o your upkeep, you may look at the top three cards of your library. Put one of them back on top and the rest into your graveyard.
The Exit Door
{3}{b}
 
 C 
Colour indicator B Enchantment – Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Exit Door enters the battlefield or you unlock this Room, exile target creature. Its controller loses 3 life.
 U 
Colour indicator R Enchantment – Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a player casts a spell, that player creates a 1/1 colorless Gloink artifact creature token.
The Toy Chest
{3}{w}
 
 U 
Colour indicator W Enchantment – Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When the Toy Chest enters the battlefield or you unlock this Room, exile target nonland permanent an opponent controls until this Room leaves the battlefield.
 U 
Colour indicator R Enchantment – Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creatures you control get +1/+0 and have haste.
The Dark Cellar
{4}{b}
 
 U 
Colour indicator B Enchantment – Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When The Dark Cellar enters the battlefield or you unlock this Room, return target creature card from your graveyard to the battlefield. It becomes a black Horror in addition to its other types.
 C 
Enchantment Land – Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
{1}: Add one mana of any color. Activate only once each turn.
The World Stream
{2}
 
 C 
Enchantment Land – Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, add one mana of any color.
{2}
 
 C 
Artifact
{2}, Sacrifice Knife: Knife deals 2 damage to any target.

A deck can have any number of cards named Knife.
Illus. Ganito

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Skeleton