M-Core: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Put a 4/4 white Angel creature token with flying onto the battlefield.
Sometimes help comes even when you weren't looking for it.
|
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and as soon as it comes under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.) |
: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
"We wield death and darkness, powers that make lesser mages tremble in fear."
—Onyx creed 2/1
|
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls. Built with neither a way to steer nor a way to stop, the juggernauts were simply aimed at an enemy's best defences and told to charge.
5/3
|
3/2
|
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block. 2/2
|
Flying, Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
1/2
|
Destroy target artifact or enchantment.
"Stone and thought fade into ruin. Only the wind in the leaves will endure."
—Tomb inscription |
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/1
|
Vigilance
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) 2/3
|
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. No spot in nature is truly barren.
|
When Elspeth's Squire enters the battlefield, you may search your library for a card named Elspeth's Squire, reveal it, put it into your hand, then shuffle your library.
Elspeth has no shortage of volunteers to be her squire.
1/1
|
Shock deals 2 damage to target creature or player.
|
When Tide Shaman enters the battlefield, target land becomes an Island until end of turn.
: Target land becomes an Island until end of turn. 1/1
|
|
1/1
|
Angelic Intervention
(rare)
Swiftfoot Boots
(uncommon)
Onyx Mage
(uncommon)
Juggernaut
(uncommon)
Firegut Ogre
(common)
Fallen Askari
(common)
Aven Swiftwing
(common)
Naturalise
(common)
Vampire Nightstalker
(common)
Righteous Crusader
(common)
Harrow
(common)
Elspeth's Squire
(common)
Shock
(common)
Tide Shaman
(common)
Forest
(basic)
SOLDIER
(token)