Phyrexia vs the Multiverse
Phyrexia vs the Multiverse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cockatrice Setup | Build a Deck | Basic Rules | 1: The Hole in the Sky | Interlude: The Gatewatch | 2: Heart Breaker | 3: Vault of Mirrors | Interlude: The Relic | 4: Gate to Phyrexia | 5: Ex Machina | Epilogue | FAQ |
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Creatures controlled by the player gain indestructible until end of turn.
Destroy target Minion creature.
The player gains 7 life.
Kill It With Fire deals 4 damage to Phyrexia or target creature Phyrexia controls.


The player draws two cards.

4/4
Vigilance
2/2
When Aortic Orb is put into a graveyard or into exile from anywhere, return it to the battlefield under Phyrexia's control.
At the beginning of Phyrexia’s upkeep, it draws a card.
At the beginning of Phyrexia’s upkeep, it draws a card.
At the beginning of combat this turn, The Flesh Singularity and Minions gain haste and attack this turn if able.
Haste, deathtouch
Biletail attacks each turn if able.
Biletail attacks each turn if able.
2/1
The player discards half the cards in his or her hand, rounded down. (If the player has five cards in hand, he or she discards three.)
Vigilance
Chrome Tendon blocks the attacking creature with the highest power each turn if able.
Chrome Tendon blocks the attacking creature with the highest power each turn if able.
3/5
The player may sacrifice a creature. If he or she doesn’t, the player loses 3 life.
Trample
When Ligament Stitcher enters the battlefield, exile all other Minions, then put that many +1/+1 counters on The Flesh Singularity. (This does not trigger the minion’s reward.)
When Ligament Stitcher enters the battlefield, exile all other Minions, then put that many +1/+1 counters on The Flesh Singularity. (This does not trigger the minion’s reward.)
3/3
Manulisk’s power is equal to The Flesh Singularity’s power.
Reward — When Manulisk dies, the player gains 2 life.
Reward — When Manulisk dies, the player gains 2 life.
*/3
Phyrexia draws two cards, then casts all the cards in its hand.
When Oculisk enters the battlefield, put a +1/+1 counter on The Flesh Singularity.
Reward — When Oculisk dies, each player gains 2 life.
Reward — When Oculisk dies, each player gains 2 life.
2/1
The Flesh Singularity attacks each turn if able.
Reward — When Pedolisk dies, the player gains 2 life.
Reward — When Pedolisk dies, the player gains 2 life.
2/2
When Pus Cannon deals damage, sacrifice it.
6/3
Whenever The Flesh Singularity attacks, put a +1/+1 counter on it.
As long as Phyrexia's library has cards, The Flesh Singularity has Immunity. Otherwise, it attacks each turn if able.
As long as Phyrexia's library has cards, The Flesh Singularity has Immunity. Otherwise, it attacks each turn if able.
1/1
When Tympanic Shrieker enters the battlefield, the player sacrifices an artifact or enchantment.
2/2
The player chooses two nonland permanents he or she controls, then sacrifices the rest.
Whenever the player casts a spell, reveal the top card of Phyrexia's library, then it casts that card.
Venser is [Immune()] as long as the player controls less than five planeswalkers.
0: Minion creatures gain haste and attack this turn if able.
0: The player loses 2 life.
0: Phyrexia draws two cards, then discards a card.
0: Minion creatures gain haste and attack this turn if able.
0: The player loses 2 life.
0: Phyrexia draws two cards, then discards a card.
0
Destroy all noncreature, nonland permanents the player controls.
Deathtouch
2/1
Menace
3/2
When Forge Lynx enters the battlefield, it deals 1 damage to the player.
2/2
At the beginning of combat this turn, Minion creatures gain haste and attack this turn if able.
Minion creatures Phyrexia controls have vigilance and block the attacking creature with the highest power each turn if able. (If two or more attacking creatures are tied in power, choose one of them.)
Hexapod Titan can’t be cast unless there are six or more creatures on the battlefield.
6/6
Tap the creature the player controls with the greatest power. If that creature’s power is 4 or greater, destroy it instead. (If two or more creatures are tied in power, choose one of them.)
Other Minion creatures Phyrexia controls have haste and attack each turn if able.
3/3
Choose one:
• Phyrexian Drop Pod deals 4 damage to the player.
• Phyrexia draws two cards, then casts all spells in its hand.
• Phyrexian Drop Pod deals 4 damage to the player.
• Phyrexia draws two cards, then casts all spells in its hand.
The player discards a card. If the player discards a land card this way, he or she loses 3 life.
Creatures the player controls block each turn if able.
Reach
2/4
When Scoria Eater dies, Phyrexia draws a card. (It usually casts it on its next turn.)
Reward — When Scoria Eater dies, the player gains 2 life.
Reward — When Scoria Eater dies, the player gains 2 life.
1/1
Enchant creature the player controls
Enchanted creature can’t attack or block.
At the beginning of combat, move Slagbind to the creature the player controls with the greatest power.
Enchanted creature can’t attack or block.
At the beginning of combat, move Slagbind to the creature the player controls with the greatest power.
Immunity (This can't leave the battlefield or its owner's control. It can't be dealt damage or lose abilities.)
At the beginning of Phyrexia's upkeep, it draws a card.
At the beginning of Phyrexia's upkeep, it draws a card.
As long as Phyrexia controls another Hunter creature, Ezuri Ironclaw has immunity.
4/3
Phyrexia draws cards equal to the greatest power among creatures it controls, then it can't cast other spells this turn.
Deathtouch
Hunter creatures Phyrexia controls have haste and attack The Planar Gate each turn if able.
Hunter creatures Phyrexia controls have haste and attack The Planar Gate each turn if able.
2/1
Enchant creature Phyrexia controls
Enchanted creature gets +2/+2, has vigilance, and blocks the attacking creature with the greatest power each turn if able.
Enchanted creature gets +2/+2, has vigilance, and blocks the attacking creature with the greatest power each turn if able.
When Greasebeak enters the battlefield, The Planar Gate loses 1 loyalty for each creature the player controls.
3/1
Hand of the Hunters enters the battlefield with a +1/+1 counter on it for each Hunter creature on the battlefield.
1/3
Whenever a Minion or Hunter creature dies, Phyrexia draws a card.
2/2
At the beginning of Phyrexia’s end step, it draws a card for each Hunter creature it controls.
2/5
Plated Craniadon enters the battlefield tapped.
Trample
Trample
4/4
The player can’t cast spells until the end of his or her next turn.
At the beginning of Phyrexia’s upkeep, it draws a card.
The player can't be attacked. (But The Planar Gate can)
Whenever a Hunter creature is put into exile or into Phyrexia’s graveyard from anywhere, shuffle it into its owner’s library.
The player can't be attacked. (But The Planar Gate can)
Whenever a Hunter creature is put into exile or into Phyrexia’s graveyard from anywhere, shuffle it into its owner’s library.
Reward — When Resistance Defectors dies, put two loyalty counters on The Planar Gate.
2/2
When Rot Sack dies, destroy target artifact or enchantment. If you can’t, destroy target land.
1/1
At the beginning of combat this turn, Minions Phyrexia controls gain haste and attack the Planar Gate this turn if able.
Creatures the player controls block this turn if able.
Creatures the player controls block this turn if able.
Other Minion creatures Phyrexia controls have haste and attack The Planar Gate each turn if able.
1/3
Whenever a creature deals damage to Tetanus Worm, destroy that creature.
2/2
Reveal the top six cards of Phyrexia’s library. Put a Hunter card revealed this way onto the battlefield and the rest on the bottom of Phyrexia’s library in a random order.
Trample
As long as the player controls five or more lands, The Scuta Mob gets +4/+4.
As long as the player controls five or more lands, The Scuta Mob gets +4/+4.
3/3
+2: Add one mana of any color to your mana pool.
-1: Put a 1/1 creature token onto the battlefield.
-2: Draw a card.
-25: If Phyrexia's library has five cards or less, you win the game.
-1: Put a 1/1 creature token onto the battlefield.
-2: Draw a card.
-25: If Phyrexia's library has five cards or less, you win the game.
15
Show frames: C W U B R G M
Show rarities: N
Or view by sections
Phyrexia vs the Multiverse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cockatrice Setup | Build a Deck | Basic Rules | 1: The Hole in the Sky | Interlude: The Gatewatch | 2: Heart Breaker | 3: Vault of Mirrors | Interlude: The Relic | 4: Gate to Phyrexia | 5: Ex Machina | Epilogue | FAQ |
2016-05-26 11:01:47 by jameschanlee