Mechanics Playground: Virtual Booster
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Mechanics | Set Ideas |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +2/+2 and has menace. |
Train
![]() ![]() ![]() ![]() ![]() Whenever you train Jigglypuff, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. 1/1
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Counter target spell. That spell's controller may cast a spell with equal or less converted mana cost without paying its mana cost.
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![]() ![]() ![]() "Pheres-band Thunderhoof?" "Eh, fine."
1/1
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You can't cast Territorial Elk unless you control at least three Forests.
3/3
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Tap target creature and gain control of it until end of turn.
Draw a card. |
When Precog Responders enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
2/2
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Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Draw a card. |
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
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Whenever a land enters the battlefield under an opponent's control, until the end of your next turn, you may activate its mana abilities and its owner can't.
2/3
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When Palette Sphinx enters the battlefield, choose a color. Target player reveals his or her hand, discards all cards of that color, and draws that many cards.
Flying 4/4
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Target creature gets +2/+2 until end of turn. If it has no abilities, it instead gets +3/+3 and gains trample until end of turn.
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When Zedruu's Missionaries enters the battlefield, target opponent gains control of it.
At the beginning of Zedruu's Missionaries's owner's upkeep, that player may draw a card. 3/3
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Target creature gets +1/+1 until end of turn for each mana in your mana pool.
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Coyote Totem
(common)
Jigglypuff
(uncommon)
Wealdstone Guildmage
(none)
Spellshift
(uncommon)
Arson Sensei
(rare)
Territorial Elk
(uncommon)
Seduce
(uncommon)
Precog Responders
(common)
Inspection
(common)
Scout Ahead
(common)
Elbek Khan
(mythic)
Palette Sphinx
(uncommon)
Brute Force
(common)
Zedruu's Missionaries
(uncommon)
Pulse of Strength
(common)