Multiverse Design Challenge

[-] [+]

Showing 50 of 392 White cards

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M

Instant
Target opponent can't cast spells this turn.
Not Allowed
{w}
 
Instant
Target opponent can't attack this turn.
Instant
Target opponent can't cast spells this turn.
Not Allowed
{w}
 
Instant
Target opponent can't cast spells this turn.
{3}{w}{w}
 
Enchantment
All creatures become 1/1 and gain the child subtype.
"Aggie? Notice anything strange?" "You figured it out too? They're children, Augur. The entire plane is populated by children."
 U 
Creature – Ogre
Defender
Whenever Ogre Pacifist blocks a creature, that creature doesn't untap during its controller's untap step for as long as Ogre Pacifist is on the battlefield.
"He wants an end to fighting, and his approach is refreshingly direct."
3/3
 C 
Creature – Human Rabbit
At the beginning of the end step, if Old Man Rabbit was blocked this turn, gain two trick counters (A player with ten or more trick counters wins the game.)
Oh, no, not Painted Fox! I couldn't possibly outrun him!
1/1
 M 
Instant
Reveal the top card of your library. If you're being attacked by four or more creatures, you control one or fewer creatures, you have 6 or less life, and the top card of your library is a land, you win the game.
 M 
Planeswalker – Orim
+3 Any number of target players gain 3 life.
-3 Target player can't declare attackers or cast spells on their next turn.
-15 Destroy all enchantments and artifacts. Then, if you control a Mountain, Orim deals damage to target player equal to the combined coverted mana cost of all permanents destroyed this way.
4
 R 
Sorcery
Creatures gain cooldown X this turn, where X is equal to the number of creatures on the battlefield.
Destroy all creatures, then cooldown 9 Overprime. (Exile Overprime with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Overprime to your hand.)
 C 
Creature – Spirit
Defender
Haunt (When this creature dies, exile it haunting target creature).
The creature Pacific Geist haunts has defender.
0/3
 M 
Legendary Creature – Demon
Flying, Lifelink, Shroud
When Pale-Wing, the Balancer enters the battlefield, destroy all other creatures, then you sacrifice a number of other permanents equal to the number of creatures that died this way. Each player's life total becomes the highest life total among all players.
6/6
Creatrue – Lammasu
If a creature would leave the battlefield with a power less than that of Pallid Man-Gnasher' put that creature on the bottom of its owner's library.
6/7
 R 
Legendary Creature – Hound
Flying
Flying creatures have first-strike
He just loves to play hide and seek.
1/1
{2}{w}{w}{w}
 
Enchantment
Whenever a creature attacks you or a planeswalker you control that creature deals 2 damage to itself.

{b}{b}{b}: Until end of turn Penance becomes a 5/5 white incarnation creature with indestructible and "whenever a creature deals damage to this, destroy it."
 C 
Sorcery
Flashforward {1}{w} (You may cast this spell when you draw it for {1}{w}. If you do, put it in your hand when it resolves.)
Put a 2/2 white soldier token with vigilance onto the battlefield.
Creature – Spirit soldier
{t}: Personal Guardian fights target attacking creature.
2/2
Legendary Creature – Phelddagrif
Flying
{1}{w}{g}{u}: Phelddagrif Cub and target creature an opponent controls each lose all abilities other than flying, become 4/4 and gain hexproof and trample until end of turn.
1/1
Creature – Phelddagrif
{t}: Tap target creature you don't control. Its controller gains 2 life.
"Meow?"
1/1
 C 
Instant
Bifurcast (When you cast Piece of Loom, play a copy of it. You may choose new targets for that copy.)
Tap target creature.
Enchantment – Aura
Flash
Enchant Creature
Enchanted creature can't attack or block.
When Pit Trap #2 enters the battlefield, if enchanted creature was attacking, Pit Trap #2 deals 3 damage to it.
 C 
Planeswalker
0 Target creature you control gains vigilance until end of turn.
-1 Put a white 1/1 Soldier creature token onto the battlefield.
2
 M 
Creature – Bird
Flying
{1}{w}: Target creature gets +0/+1 until end of turn. Activate this ability only if Plateau Falcon is outside the game.
1/1
Creature – Incarnation
Creatures can't attack unless their toughness is higher than the power of all creatures defending player controls.
Creatures can't block an attacking creature unless their toughness is higher than its power.
6/6
 R 
Creature – Insect
Prevailing Beetle cannot be discarded.
Prevailing Beetle gets +2/+2 as long as an opponent controls a creature.
3/3
 U 
Instant
You may exile a White card in your hand rather than pay Primokinesis's mana cost.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
 R 
Creature – Avatar
Lifelink
The first instant or sorcery spell you cast from your hand each turn has rebound.
5/5
Enchantment
At end of turn, if you gained 5 or more life this turn, flip Promise of Abirao.
Abirao, Life Incarnate
 
Legendary Creature – Spirit
Abirao, Life Incarnate and other creatures you control have lifelink.
3/3
 U 
Creature – Human Soldier
Galvanise (Whenever Protective Captain attacks, target attacking creature gets +1/+1 and gains hexproof until end of turn).
3/3
 C 
Instant
Counter target spell that targets you.
 R 
Sorcery
Destroy all creatures.
Mourning {1}{b}(When this is put your graveyard from anywhere, you may pay {1}{b}. If you do, cast the other side of this card without paying its mana cost at the beginning of the next end step.)
Gathering of Mourners
 
 R 
Colour indicator WB Sorcery
Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
"The township was lost. I only wish we could have done more to save it."
—Mikaeus, the Lunarch
Instant
Until end of turn, whenever damage is dealt to another creature you control, you may have it be dealt to target creature instead.
Creature – Human Advisor
{t}: Tap target non-queen creature with power 3 or less.
Tis great to be a Queen of Savlon. Until you meet all the other queens of Savlon.
1/1
 R 
Creature – Human Cleric Knight
All Elf, Goblin, Merfolk, and Zombie cards that aren't on the battlefield, spells, and permanents lose all abilities and get -1/-1.
2/2
 M 
Legendary Creature – Angel
Flying
When Radiant, Recreated attacks, for each attacking creature you control, put that many 1/1 white flying Spirit tokens onto the battlefield tapped and attacking.
Whenever a creature you control deals combat damage to an opponent, put a 1/1 white flying Spirit creature token onto the battlefield.
"Leave."
5/5
 C 
Sorcery
Tap up to two target creatures you don't control. Up to two target creatures you control get +2/+1 until end of turn.
Legendary Human Soldier
When Razi, Azorius Detainer enter the battlefield, detain 2 creatures.

{1}{w}: Return Razi to your hand.
Illus. Wayne Reynolds
5/4
 C 
Combat Creature – Human Soldier
Reserve {2}{w} (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.)
3/3
 R 
Sorcery
Destroy all nonland, nontoken permanents.
"Oh! Your people think this world was created for you? Oh, that is simply precious!"
-Bruna, Light of Alabaster
Sorcery
Exile target creature you control and return it to the battlefield.
Return target creature card an opponent owns from exile to the battlefield under your control.
Creature – Human Soldier
Whenever an equipment is attached to Resolute Blademaster #2, put a copy of it onto the battlefield attached to Resolute Blademaster #2. Exile the copy when either becomes unequipped.
2/2
 M 
Creature – Angel
Flying, first strike
When Resurrection Angel enters the battlefield, return up to 2 creatures with converted mana cost 4 or less from your graveyard to the battlefield.
6/6
 R 
Creature – Faerie
Flying
Sacrifice Resurrection Faerie: Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Adventurers have been known to carry these faeries in jars, ready to revive them at a moment's notice.
1/1
 R 
Sorcery
Turn all artifacts face down.
{w}{w}{1}
 
 U 
Sorcery
Until end of turn all creatures that share a colour with target creature are indestrucitble.
Our righteous cause shall be our shield.
Creature – Faerie Soldier
Double Strike
{t}: Prevent all damage that would be dealt to target creature with power and toughness 1 or less.
His fierce two swords laid low many armies, but against the baby, he was helpless.
2/2
Creature – Faerie Soldier
Soulbond
Whenever Robin-Go-Right #3 and a creature paired with it with power 3 or less attack or block together, prevent all damage that would be dealt to that creature this turn.
With two fierce swords he laid low armies, but with a baby, he was defenseless.
5/5
 U 
Enchantment – Aura
Enchant creature
When Saddled With Responsibility enters the battlefield, create a 1/1 Minor Human creature token. If that token leaves the battlefield, sacrifice Saddled With Responsibility.
Enchanted creature can't attack, block, and its activated abilities can't be activated.
 C 
Creature – Human Scout
Community — When Sahalan Field Researcher enters the battlefield, gain 1 life for each color among permanents you control.
"White Grubs: Surprisingly tasty w/ vinegar. The goblin desire for stink bug, however, is beyond me."
— Arthenos, Field Notes
2/2
Creature – Human Knight
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)

If Samoset's Disciple is a survivor, whenever another creature you control becomes a survivor put a +1/+1 counter on Samoset's Disciple.

Other survivors you control gain vigilance
2/3
 U 
Artifact – City
City (Attach Sanctuary City to a land you control. If either leaves play, both do.)
Non-Flying creatures cannot attack you.
Sacrifice Sanctuary City at the end of turn if you attacked that turn.
 R 
Legendary Creature – Human Knight
Double strike, vigilance
When Sarlena, Paladin of the Northern Verge enters the battlefield, each opponent puts a 5/5 black Demon creature token with flying onto the battlefield.
3/3

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M