Magic R: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying, vigilance (This creature can't be blocked, except by creatures with flying or reach. Attacking doesn't cause this creature to tap.)
Whenever Serra Angel attacks, you may tap target creature. The impure wither in the presence of the divine.
4/4
|
Other Goblin creatures you control get +1/+1 and have haste.
The goblin clans retained their kings after Palladia Mons's unification, though they were now servants rather than masters.
2/2
|
Exile target attacking or blocking creature. Its controller gains life equal to that creature's power.
|
Each other Merfolk creature you control gets +1/+1.
![]() |
The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
|
Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish |
Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
|
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
|
When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
|
Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card. |
Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
|
*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
|
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
|
When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
|
Serra Angel
(rare)
Goblin King
(uncommon)
Swords to Plowshares
(uncommon)
Lord of Atlantis
(uncommon)
*Hurloon Minotaur
(common)
*Naturalize
(common)
Spirit of the Woods
(common)
*Shambling Goblin
(common)
Valiant Knave
(common)
Goblin Hedge Wizard
(common)
Creeping Growth
(common)
Bear Cub*
(common)
*Shock
(common)
Merfolk Scholar
(common)
Elven Outriders
(common)