Magic R: Virtual Booster

[-] [+]
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Assassin
{b}, {t}: Destroy target tapped creatures.
Baron Sengir keeps only the finest and most skilled assassins in his employ. Dissenting rulers are quick to find themselves on the wrong end of one of his messengers' knives.
2/1
 U 
Creature – Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a red of black spell, put a +1/+1 counter on White Knight.
2/2
 U 
Creature – Merfolk
Each other Merfolk creature you control gets +1/+1.
{t}: You may cast the next Merfolk spell you cast this turn as though it had flash. (You may cast it any time you could an instant.)
 U 
Instant
Exile target attacking or blocking creature. Its controller gains life equal to that creature's power.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
They are the closest to Gaea, drawing power from her very essence itself.
1/1
 C 
Creature – Merfolk Wizard
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
 C 
Creature – Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
 C 
Creature – Human Soldier
When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain
{r}
 
 C 
Instant
*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
 C 
Enchantment – Aura
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample.
+2/+2
 C 
Creature – Goblin Wizard
When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
 C 
Creature – Human Druid
When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
 C 
Creature – Wurm
{g}: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)
The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
 C 
Instant
Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish
 C 
Enchantment Creature – Spirit
Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4

Royal Assassin (rare)
White Knight (uncommon)
Lord of Atlantis (uncommon)
Swords to Plowshares (uncommon)
*Elvish Mystic (common)
Merfolk Scholar (common)
*Shambling Goblin (common)
Valiant Knave (common)
*Shock (common)
Primal Might (common)
Goblin Hedge Wizard (common)
Durkwood Druid (common)
Craw Wurm (common)
*Naturalize (common)
Spirit of the Woods (common)