Rising Tides
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Showing 10 of 10 Blue cards
Go to section: Blue (10)
Show rarities: C
,
: Add
to your mana pool.1/1
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When card enters the battlefield, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1/3
Dive
(Put a depth counter on this. At the beginning of your upkeep, remove one depth counter on this. Dive only as a sorcery.)
Depth 1-2: Ward
Depth 3+: Ward
: Give target creature Ward 
(Put a depth counter on this. At the beginning of your upkeep, remove one depth counter on this. Dive only as a sorcery.)
Depth 1-2: Ward
Depth 3+: Ward
: Give target creature Ward 
2/2
: Add
to your mana pool. Spend this mana only to cast non-creature spells.2/2
: Counter target non-creature spell unless its controller pays
, then put a stun counter on this.1/2
When this creature enters, return target creature to it's owner's hand.
3/3
When this creature leaves the battlefield, return target instant or sorcery card from your graveyard to your hand.
2/4
Whenever this creature blocks, tap target creature an opponent controls and put one stun counter on it.
1/4
Ward
When this creature enters the battlefield scry 2, then draw a card.
When this creature enters the battlefield scry 2, then draw a card.
4/5
Target creature you control gains hexproof and flying until end of turn.
Go to section: Blue (10)
Show rarities: C
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| Skeleton |

