Rising Tides: Virtual Booster

Rising Tides: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{u}{u}
 
 C 
Creature – Fish
Dive {1} (Put a depth counter on this. At the beginning of your upkeep, remove one depth counter on this. Dive only as a sorcery.)

Depth 1-2: Ward {1}

Depth 3+: Ward {1}
{t}: Give target creature Ward {1}
2/2
 
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
{2}{u}{u}
 
 C 
Creature – Fish
When this creature enters, return target creature to it's owner's hand.
3/3
{1}{u}{u}
 
 C 
Creature – Fish
{t}: Add {2} to your mana pool. Spend this mana only to cast non-creature spells.
2/2
{u}{u}
 
 C 
Creature – Fish
Dive {1} (Put a depth counter on this. At the beginning of your upkeep, remove one depth counter on this. Dive only as a sorcery.)

Depth 1-2: Ward {1}

Depth 3+: Ward {1}
{t}: Give target creature Ward {1}
2/2
{3}{u}{u}
 
 C 
Creature – Fish
Whenever this creature blocks, tap target creature an opponent controls and put one stun counter on it.
1/4
{u}
 
 C 
Creature – Fish
{1}, {t}: Add {u} to your mana pool.
1/1
{1}{u}
 
 C 
Creature – Fish
When card enters the battlefield, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1/3
{2}{u}
 
 C 
Creature – Fish
{t}: Counter target non-creature spell unless its controller pays {1}, then put a stun counter on this.
1/2
{4}{u}{u}
 
 C 
Creature – Fish
Ward {2}

When this creature enters the battlefield scry 2, then draw a card.
4/5
{3}{u}
 
 C 
Creature – Fish
When this creature leaves the battlefield, return target instant or sorcery card from your graveyard to your hand.
2/4
{u}
 
 C 
Instant
Target creature you control gains hexproof and flying until end of turn.

CU03 (common, foil)
CU06 (common)
CU04 (common)
CU03 (common)
CU08 (common)
CU01 (common)
CU02 (common)
CU05 (common)
CU09 (common)
CU07 (common)
CU10 (common)