Rising Tides: Virtual Booster
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| Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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: Add to your mana pool. Spend this mana only to cast non-creature spells.2/2
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Ward
When this creature enters the battlefield scry 2, then draw a card. 4/5
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: Counter target non-creature spell unless its controller pays , then put a stun counter on this.1/2
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Dive
(Put a depth counter on this. At the beginning of your upkeep, remove one depth counter on this. Dive only as a sorcery.)
Depth 1-2: Ward
Depth 3+: Ward
: Give target creature Ward ![]() 2/2
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No more commons
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When this creature leaves the battlefield, return target instant or sorcery card from your graveyard to your hand.
2/4
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When this creature enters, return target creature to it's owner's hand.
3/3
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Target creature you control gains hexproof and flying until end of turn.
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, : Add to your mana pool.1/1
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Whenever this creature blocks, tap target creature an opponent controls and put one stun counter on it.
1/4
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When card enters the battlefield, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1/3
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CU04
(common)
CU09
(common)
CU05
(common)
CU03
(common)
CU07
(common)
CU06
(common)
CU10
(common)
CU01
(common)
CU08
(common)
CU02
(common)


: Add
to your mana pool. Spend this mana only to cast non-creature spells.
