Rising Tides: Card List

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Skeleton

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# Name Colour Rarity Cost Type P T Card text
1 CU01 Blue Common 1{u} Creature – Fish 1 1 {1}, {t}: Add {u} to your mana pool.
2 CU02 Blue Common 2{1}{u} Creature – Fish 1 3 When card enters the battlefield, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3 CU03 Blue Common 2{u}{u} Creature – Fish 2 2 Dive {1} (Put a depth counter on this. At the beginning of your upkeep, remove one depth counter on this. Dive only as a sorcery.)

Depth 1-2: Ward {1}

Depth 3+: Ward {1}
{t}: Give target creature Ward {1}
4 CU04 Blue Common 3{1}{u}{u} Creature – Fish 2 2 {t}: Add {2} to your mana pool. Spend this mana only to cast non-creature spells.
5 CU05 Blue Common 3{2}{u} Creature – Fish 1 2 {t}: Counter target non-creature spell unless its controller pays {1}, then put a stun counter on this.
6 CU06 Blue Common 4{2}{u}{u} Creature – Fish 3 3 When this creature enters, return target creature to it's owner's hand.
7 CU07 Blue Common 4{3}{u} Creature – Fish 2 4 When this creature leaves the battlefield, return target instant or sorcery card from your graveyard to your hand.
8 CU08 Blue Common 5{3}{u}{u} Creature – Fish 1 4 Whenever this creature blocks, tap target creature an opponent controls and put one stun counter on it.
9 CU09 Blue Common 6{4}{u}{u} Creature – Fish 4 5 Ward {2}

When this creature enters the battlefield scry 2, then draw a card.
10 CU10 Blue Common 1{u} Instant Target creature you control gains hexproof and flying until end of turn.
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Skeleton