Rising Tides

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Skeleton

Showing all 10 cards

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{u}
 
 C 
Creature – Fish
{1}, {t}: Add {u} to your mana pool.
1/1
{1}{u}
 
 C 
Creature – Fish
When card enters the battlefield, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1/3
{u}{u}
 
 C 
Creature – Fish
Dive {1} (Put a depth counter on this. At the beginning of your upkeep, remove one depth counter on this. Dive only as a sorcery.)

Depth 1-2: Ward {1}

Depth 3+: Ward {1}
{t}: Give target creature Ward {1}
2/2
{1}{u}{u}
 
 C 
Creature – Fish
{t}: Add {2} to your mana pool. Spend this mana only to cast non-creature spells.
2/2
{2}{u}
 
 C 
Creature – Fish
{t}: Counter target non-creature spell unless its controller pays {1}, then put a stun counter on this.
1/2
{2}{u}{u}
 
 C 
Creature – Fish
When this creature enters, return target creature to it's owner's hand.
3/3
{3}{u}
 
 C 
Creature – Fish
When this creature leaves the battlefield, return target instant or sorcery card from your graveyard to your hand.
2/4
{3}{u}{u}
 
 C 
Creature – Fish
Whenever this creature blocks, tap target creature an opponent controls and put one stun counter on it.
1/4
{4}{u}{u}
 
 C 
Creature – Fish
Ward {2}

When this creature enters the battlefield scry 2, then draw a card.
4/5
{u}
 
 C 
Instant
Target creature you control gains hexproof and flying until end of turn.

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Rising Tides: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton