Beyond the Mists

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Mechanics | Skeleton

Showing 30 of 30 White cards

Go to section: White (30) Blue (24) Black (23) Red (20) Green (21) Multicolour (14) Hybrid (7) Artifact (5) Land (1)

Show rarities: C U R

 C 
Artifact Creature – Wall
Defender
{4}, {t}: Sacrifice a creature with defender, draw a card.
Vallaki Portcullis
0/6
 C 
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Rout —Tap three untapped white creatures you control (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.).
 U 
Artifact Creature – Gargoyle
When this creature enters, create three 1/1 colourless Imp artifact creature tokens with flying.
Cycling {3} ({3}, Discard this card: Draw a card.)
Crumbling Gargoyle
3/5
 C 
Creature – Human Bird Cleric
Flying
Cycling {w} ({w}, Discard this card: Draw a card.)
4/5
1 comment
2026-01-01 23:18:31 by Gloomgallow
 C 
Sorcery
Destroy target creature with toughness 3 or less.
Bulwark — If you control a creature with toughness 4 or greater, you may instead exile target creature with power 4 or greater.
_ Purge
 U 
Creature – Dog
{2}, Sacrifice this creature: When target creature is put into your graveyard this turn, return that card to the battlefield.
1/3
{3}{w}
 
 C 
Creature – Human Citizen
Bulwark — When this creature enters, if you control another creature with power 4 or greater, other creatures you control get +1/+1 until end of turn.
Blazing Sun Celebrants
2/5
 C 
Creature – Human Citizen
When this creature enters, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
1/2
 C 
Creature – Human
When this creature dies, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
Kolyan's Messenger
1/1
 C 
Creature – Zombie Knight
Whenever this creature attacks alone, it gains double strike until end of turn.
Wandering Argynvost Knight
-Perpetual Sentry
2/4
 U 
Creature – Human Bird Scout
This creature enters with X +1/+1 counters and a flying counter.
When this creature dies, if it has counters on it, move all counters from this creature to another target creature you control.
0/0
{2}{w}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has first strike.
If you control three or more historic permanents, enchanted creature gets +3/+2 and has double strike instead.
 C 
Instant
Exile target artifact.
Rout {2}{w} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
 U 
Legendary Creature – Human Cleric
{t}: Create a Coffin token.
Whenever a nonartifact creature token enters under your control, you may pay {w}. If you do, untap this creature.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/+2 and has defender.
Exile a card from your graveyard: Tap enchanted creature.
Stockade
 U 
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Rout —{1}{w}, Sacrifice a historic permanent.
{2}{w}
 
 U 
Instant
Destroy target nonland permanent. Its controller creates a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”).
 U 
Instant
Target creature gains indestructible, lifelink and horsemanship until end of turn. (It can’t be blocked except by creatures with horsemanship.)
 C 
Creature – Human Warrior
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
Reprint
3/2
 C 
Creature – Human Cleric
Lifelink
Sacrifice this creature: Exile target card from a graveyard.
Cleric of the Morninglord
2/1
 C 
Creature – Bird
Flying
When this creature enters or dies, gain 2 life.
1/1
 C 
Instant
Target creature has hexproof until end of turn. If it has defender, it loses defender until end of turn.
 U 
Enchantment
Creatures you control have Vigilance
Bulwark — As long as you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power.
Godfrey's Anthem
 C 
Creature – Zombie Cleric
Defender, vigilance
As long as you control a historic permanent, this creature gets +2/+0 and can attack as though it didn't have defender. (Artifacts, legendaries, and sagas are historic).
Argynvost Archivist
1/4
 C 
Creature – Mule
Vallakan Mule
1/3
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Revenant's Greatsword
 U 
Creature – Wall
Defender
When this creature enters, draw a card.
Reprint (Gates of Barovis)
0/4
 U 
Creature – Zombie Knight
As long as you've gained 9 or more life this turn, this creature gets +2/+2 and has double strike.
Sacrifice a Zombie: You gain 3 life.
1/1
 U 
Creature – Zombie Advisor
First strike
Whenever this creature becomes tapped, create a 1/1 white Zombie Knight creature token.
2/1
 R 
Creature – Zombie Knight
Zombies you control get +2/+1 and have first strike.
Tap two untapped Zombies you control: Tap target creature.
2/2

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Show rarities: C U R


Beyond the Mists: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton