Beyond the Mists
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Showing 30 of 30 White cards
Go to section: White (30) Blue (24) Black (23) Red (20) Green (21) Multicolour (14) Hybrid (7) Artifact (5) Land (1)
Show rarities: C U R
Defender
,
: Sacrifice a creature with defender, draw a card.
,
: Sacrifice a creature with defender, draw a card.Vallaki Portcullis
0/6
0 comments
Create two 1/1 white Bird creature tokens with flying.
Rout —Tap three untapped white creatures you control (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.).
Rout —Tap three untapped white creatures you control (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.).
When this creature enters, create three 1/1 colourless Imp artifact creature tokens with flying.
Cycling
(
, Discard this card: Draw a card.)
Cycling
(
, Discard this card: Draw a card.)Crumbling Gargoyle
3/5
Flying
Cycling
(
, Discard this card: Draw a card.)
Cycling
(
, Discard this card: Draw a card.)4/5
Destroy target creature with toughness 3 or less.
Bulwark — If you control a creature with toughness 4 or greater, you may instead exile target creature with power 4 or greater.
Bulwark — If you control a creature with toughness 4 or greater, you may instead exile target creature with power 4 or greater.
_ Purge
, Sacrifice this creature: When target creature is put into your graveyard this turn, return that card to the battlefield.1/3
Bulwark — When this creature enters, if you control another creature with power 4 or greater, other creatures you control get +1/+1 until end of turn.
Blazing Sun Celebrants
2/5
When this creature enters, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
1/2
When this creature dies, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
Kolyan's Messenger
1/1
Whenever this creature attacks alone, it gains double strike until end of turn.
Wandering Argynvost Knight
-Perpetual Sentry
-Perpetual Sentry
2/4
This creature enters with X +1/+1 counters and a flying counter.
When this creature dies, if it has counters on it, move all counters from this creature to another target creature you control.
When this creature dies, if it has counters on it, move all counters from this creature to another target creature you control.
0/0
Enchant creature
Enchanted creature gets +2/+2 and has first strike.
If you control three or more historic permanents, enchanted creature gets +3/+2 and has double strike instead.
Enchanted creature gets +2/+2 and has first strike.
If you control three or more historic permanents, enchanted creature gets +3/+2 and has double strike instead.
Exile target artifact.
Rout
(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
Rout

(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
: Create a Coffin token.
Whenever a nonartifact creature token enters under your control, you may pay
. If you do, untap this creature.1/2
Enchant creature
Enchanted creature gets -2/+2 and has defender.
Exile a card from your graveyard: Tap enchanted creature.
Enchanted creature gets -2/+2 and has defender.
Exile a card from your graveyard: Tap enchanted creature.
Stockade
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Rout —
, Sacrifice a historic permanent.
Rout —

, Sacrifice a historic permanent.Destroy target nonland permanent. Its controller creates a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”).
Target creature gains indestructible, lifelink and horsemanship until end of turn. (It can’t be blocked except by creatures with horsemanship.)
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
Reprint
3/2
Lifelink
Sacrifice this creature: Exile target card from a graveyard.
Sacrifice this creature: Exile target card from a graveyard.
Cleric of the Morninglord
2/1
Flying
When this creature enters or dies, gain 2 life.
When this creature enters or dies, gain 2 life.
1/1
Target creature has hexproof until end of turn. If it has defender, it loses defender until end of turn.
Creatures you control have Vigilance
Bulwark — As long as you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power.
Bulwark — As long as you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power.
Godfrey's Anthem
Defender, vigilance
As long as you control a historic permanent, this creature gets +2/+0 and can attack as though it didn't have defender. (Artifacts, legendaries, and sagas are historic).
As long as you control a historic permanent, this creature gets +2/+0 and can attack as though it didn't have defender. (Artifacts, legendaries, and sagas are historic).
Argynvost Archivist
1/4
Vallakan Mule
1/3
Equipped creature gets +2/+1 and has vigilance.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Revenant's Greatsword
Defender
When this creature enters, draw a card.
When this creature enters, draw a card.
Reprint (Gates of Barovis)
0/4
As long as you've gained 9 or more life this turn, this creature gets +2/+2 and has double strike.
Sacrifice a Zombie: You gain 3 life.
Sacrifice a Zombie: You gain 3 life.
1/1
First strike
Whenever this creature becomes tapped, create a 1/1 white Zombie Knight creature token.
Whenever this creature becomes tapped, create a 1/1 white Zombie Knight creature token.
2/1
Zombies you control get +2/+1 and have first strike.
Tap two untapped Zombies you control: Tap target creature.
Tap two untapped Zombies you control: Tap target creature.
2/2
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Show rarities: C U R
| Beyond the Mists: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |

