Beyond the Mists: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equiped creature gets +1/+1 for each swamp you control.
Equip {b} ({b}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 4 (When this equipment becomes unattached from an equipped creature, you take 4 damage.)
Wretched Oil-Blade
 
 R 
Legendary Creature – Kobold Wizard
When this creature enters, create X 0/1 blue spirit horse creature tokens with "{t}: Target creature gains horsemanship until end of turn."(Creatures with horsemanship can’t be blocked except by other creatures with horsemanship.)
2/3
 U 
Creature – Zombie
This creature can't block.
When this creature dies, create X 1/1 black snake creature tokens with deathtouch, where X is the amount of damage it took this turn.
2/1
 U 
Creature – Plant Blight
Ward {2}
This creature enters with a number of +1/+1 counters equal to the number of Blights you own on the battlefield and in your graveyard.
0/0
 U 
Creature – Bird Human Archer
Flying
Creatures you control with toughness greater than their power have double strike and are Archers in addition to their other types.
Davian's Sharpshooter
2/3
 C 
Creature – Human Ranger
Whenever a creature blocks or becomes blocked by this creature, it gets -2/-0 until end of turn.
2/1
 C 
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Rout —Tap three untapped white creatures you control (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.).
 C 
Instant
Counter target Spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard if you control a historic permanent. (Artifacts, legendaries, and sagas are historic)
 C 
Creature – Human Berserker
Haste
This creature must attack each turn if able.
Cycling {2} ({2}, Discard this card: Draw a card.)
Tepurich Rager
3/3
 C 
Creature – Plant Blight
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/1
 C 
Creature – Human Bird Druid
{t}: Add {g}
{g}{g}{g}: This creature gets +2/+1 and has flying until end of turn.
Winery Cultivator
0/1
 C 
Creature – Vampire Spawn
Haste
When this creature enters, it deals 3 damage divided as you choose amongst any number of targets.
Cycling {2}{r} ({2}{r}, Discard this card: Draw a card.)
4/3
 C 
Creature – Human Cleric
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Reprint. Wachter book club.
3/1
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Revenant's Greatsword
Plains
 
 B 
Basic Land – Plains

BC Cursed (common, foil)
Clodric, Aspiring Magician (rare)
Writhing Corpse (uncommon)
Blight Signpost (uncommon)
Toughness Signpost (uncommon)
Wolf Hunters (common)
Battle Dirge (common)
Historic Cancel (common)
Must Attack (common)
Black Blight (common)
Bird Dork (common)
Festival Crashers (common)
Demon's Disciple (common)
WC Cursed (common)
Plains (basic)