Beyond the Mists: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Aasimar Knight
Flying
Whenever Zaxis attacks and isn’t blocked, you may pay {x}. If you do, return Zaxis to your hand and return target creature with mana value X to the battlefield from your graveyard tapped and attacking.
2/2
 U 
Creature – Human Bird Scout
This creature enters with X +1/+1 counters and a flying counter.
When this creature dies, if it has counters on it, move all counters from this creature to another target creature you control.
0/0
 U 
Creature – Spirit Knight
Zombies you control get +1/+1
{w}{b}, {t}: Each opponent loses 1 life and you gain one life.
Sword Wraith? (could be revenant)
2/2
 U 
Creature – Zombie Knight
As long as you've gained 9 or more life this turn, this creature gets +2/+2 and has double strike.
Sacrifice a Zombie: You gain 3 life.
1/1
 C 
Instant
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. If you control a vampire, it gets +2/+0 until end of turn as well.
 C 
Creature – Werewolf
When this creature enters, destroy target artifact or enchantment.
Werewolf outside the tower (Patient Stalker)
2/1
 C 
Creature – Demon
When this creature dies, put a -1/-1 counter on target creature.
1/2
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Revenant's Greatsword
 C 
Creature – Snake
Whenever this creature deals combat damage, draw two cards.
5/4
 C 
Sorcery
Choose one —
• Return a creature, enchantment, or land card from your graveyard to the top of your library.
• Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)
 C 
Enchantment – Aura
Enchanted creature has base power and toughness 0/4 and has defender.
At the beginning of the upkeep of enchanted creature’s controller, enchanted creature's controller exiles the top two cards of their library.
Guy imprisoned in Burgomaster's mansion
 C 
Creature – Human Bird Cleric
Flying
Cycling {w} ({w}, Discard this card: Draw a card.)
4/5
 C 
Artifact
When this artifact enters, draw a card at the beginning of the next turn’s upkeep.
Sacrifice two artifacts named Electrum Piece: Add one mana of any colour.
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 3 (When this equipment becomes unattached from an equipped creature, you take 3 damage.)
Mountain
 
 B 
Basic Land – Mountain

Zaxis, Cowardly Debtor (rare)
Counter Mover (uncommon)
Zombie Signpost (uncommon)
Zombie Sac (uncommon)
Act of Treasonish (common)
Destroy Artifact or Enchant (common)
Lowly Dretch (common)
WC Cursed (common)
Megaphidian (common)
Savage Rites (common)
Curselike Freeze (common)
Big Flyer (common)
Electrum Piece (common)
RC Cursed (common)
Mountain (basic)