Beyond the Mists: Card List

Beyond the Mists: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Show frames: W U B R G M A

Show rarities: C U R



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Battle Dirge White Common 4{2}{w}{w} Sorcery Create two 1/1 white Bird creature tokens with flying.
Rout —Tap three untapped white creatures you control (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.).
0
2 Big Flyer White Common 6{5}{w} Creature – Bird Human Cleric 4 3 Flying
Cycling {w} ({w}, Discard this card: Draw a card.)
1 1767309511 5 days ago by Gloomgallow
3 Charger White Common 4{3}{w} Creature – Human Citizen 3 3 When this creature enters, other creatures you control get +1/+1 until end of turn. 0
4 Coffin Maker White Common 2{1} {w} Creature – Human Citizen 1 1 When this creature enters, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”) 0
5 Coffing Man White Common 1{w} Creature – Human 1 1 When this creature dies, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”) 0
6 Conditional Double Strike White Common 5{3}{w}{w} Creature – Zombie Knight 3 2 Whenever this creature attacks alone, it gains double strike until end of turn. 0
7 Defender Tapper White Common 2{1}{w} Artifact Creature – Dragon 1 2 Defender
{1}, {t}: Tap target creature.
0
8 Dubbed White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+1 and has first strike.
{w/b}:Exile enchanted creature, you may cast it for as long as it remains in exile.
0
9 Exile Half-Naturalize White Common 2{1}{w} Instant Exile target artifact.
Rout {w} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
0
10 Ironclad Slayer White Common 3{2}{w} Creature – Human Warrior 3 2 When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand. 1 1767320412 5 days ago by Gloomgallow
11 Lifelink Gravehate White Common 3{2}{w} Creature – Human Cleric 2 1 Lifelink
Sacrifice this creature: Exile target card from a graveyard.
0
12 Modal Pacifism White Common 2{1} {w} Enchantment – Aura Enchant creature
{1}: Enchanted creature can’t attack this turn.
{1}: Enchanted creature can’t block this turn.
0
13 Raven of Good Fortune White Common 1{w} Creature – Bird 1 1 Flying
When this creature enters or dies, gain 2 life.
0
14 Snakeskin White Common 1{w} Instant Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. 0
15 Unconditional White Common 3{2}{w} Sorcery Exile target creature, its controller gains 3 life. 0
16 Vigilance Historian White Common 3{2}{w} Creature – Zombie Cleric 3 1 This creature gets +0/+2 and has vigilance as long as you control a historic permanent (Artifacts, legendaries, and sagas are historic). 0
17 W Vanilla White Common 2{1}{w} Creature – Mule 1 3 0
18 WC Cursed White Common 2{1}{w} Artifact – Equipment Equipped creature gets +2/+1 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
0
19 Anti-counter Drain Blue Common 4{3}{u} Instant Remove all counters from target creature, then it gets -X/-0, where X is your devotion to blue.(Each {u} in the mana costs of permanents you control counts toward your devotion to blue.) 1 1767363372 5 days ago by Gloomgallow
20 Big Cycler Blue Common 6{4}{u}{u} Creature – Spirit 4 7 Cycling {u} ({u}, Discard this card: Draw a card.) 0
21 Big Flash Blue Common 6{5}{u} Creature – Armadillo Shark 6 6 Flash
Defender
{2}{u}: This creature loses defender until end of turn. This ability costs {1} less to cast for each card you've discarded this turn.
0
22 Big flyer Blue Common 4{3}{u} Creature – Elemental 3 2 Whenever this creature deals combat damage to a player, draw a card. 0
23 Cantrip Flyer Blue Common 3{2}{u} Artifact Creature – Griffin Golem 1 2 Flying
When this creature enters, draw a card.
{u}{u}, Sacrifice this creature: Scry 2, then draw a card.
0
24 Creature Counter Blue Common 2{1}{u} Creature – Human 1 1 Flash
When this creature enters, counter target noncreature spell unless its controller pays {2}
0
25 Curselike Freeze Blue Common 4{3}{u} Enchantment – Aura Enchanted creature has base power and toughness 0/4 and has defender.
At the beginning of the upkeep of enchanted creature’s controller, enchanted creature's controller exiles the top two cards of their library.
0
26 Double Bounce Blue Common 2{1}{u} Instant Return target creature to its owner's hand. If you discarded a card this turn, instead return up to two target creatures to their owner's hands. 0
27 Graveyard Refill Blue Common 5{3}{u}{u} Sorcery You may cast this card for {3}{u} if there is an instant or sorcery in your graveyard.
Discard your hand, then draw three cards
0
28 Historic Cancel Blue Common 3{1}{u}{u} Instant Counter target Spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard if you control a historic permanent. (Artifacts, legendaries, and sagas are historic) 0
29 Historic Hexproof Blue Common 4{3}{u} Creature – Human Mystic 2 3 Prowess
This creature has hexproof as long as you control a historic permanent. (Artifacts, legendaries, and sagas are historic)
0
30 Kinda Hedron Crab Blue Common 1{u} Creature – Illusion Spirit 0 2 Whenever you discard one or more cards, target player mills three cards. (They put the top three cards of their library into their graveyard.) 0
31 Loot n' Ramp Blue Common 3{2}{u} Enchantment Artifact When this artifact enters the battlefield, draw two cards, then discard two cards.
{t} Exile two cards from your graveyard: Add {u}
0
32 Megaphidian Blue Common 5{3}{u}{u} Creature – Snake 5 4 Whenever this creature deals combat damage, draw two cards. 0
33 Scryer Blue Common 3{2}{u} Creature – Human Scout 2 2 Flash
When this creature enters, Scry 2. (Look at the top three cards of your library. You may put that card on the bottom.)
0
34 Sorcery Tuck Blue Common 3{2}{u} Sorcery Put target creature, artifact, or saga on the bottom of its owner's library. 0
35 Surveil & Rout Blue Common 1{u} Instant Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Rout {2}{u} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
0
36 UC Cursed Blue Common 2{1}{u} Artifact – Equipment Equipped creature has prowess and "whenever this creature attacks, create a 1/1 blue imp creature token with flying"
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
0
37 Unblockable Cycler Blue Common 2{1}{u} Creature – Zombie 2 1 This creature can't be blocked if you discarded a card this turn.
Cycling {u} ({u}, Discard this card: Draw a card.)
0
38 -1/-1 Languish Black Common 3{2}{b} Sorcery Distribute three -1/-1 counters amongst any numnber of target creatures. 0
39 Almost Disciple of Phenax Black Common 4{3}{b} Creature – Human Rogue 1 3 When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {b} in the mana costs of permanents you control counts toward your devotion to black.) 0
40 BC Cursed Black Common 2{1}{b} Artifact – Equipment Equiped creature gets +1/+1 for each swamp you control.
Equip {b} ({b}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 4 (When this equipment becomes unattached from an equipped creature, you take 4 damage.)
0
41 Bake into a Pie Black Common 4{2}{b}{b} Instant Destroy target creature. Create a Food token. (It’s an artifact with “{2}, {t}, Sacrifice this token: You gain 3 life.”) 0
42 Big Drainer Black Common 5{2}{b}{b}{b} Creature – Skeleton 5 4 When this creature enters, target opponent loses 4 life and you gain 4 life.
Cycling {1}{b} ({1}{b}, Discard this card: Draw a card.)
0
43 Big Router Black Common 6{4}{b}{b} Creature – Vampire Spawn 3 3 Haste, menace
This creature can't block.
Rout {2}{b} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
0
44 Black Blight Black Common 2{1}{b} Creature – Plant Blight 2 1 Wither (This deals damage to creatures in the form of -1/-1 counters.) 0
45 Cycler Destroy Black Common 4{2}{b}{b} Creature – Zombie Knight 2 2 When this creature enters, if a creature left the battlefield this turn, destroy target artifact or creature with mana value 4 or less. If a creature was destroyed this way, put a lifelink counter on this creature.
Cycling {1}{b} ({1}{b}, Discard this card: Draw a card.)
1 1767500797 3 days ago by Gloomgallow
46 Demon's Disciple Black Common 3{2}{b} Creature – Human Cleric 3 1 When this creature enters, each player sacrifices a creature or planeswalker of their choice. 0
47 Destroy Land Creature Black Common 5{4}{b} Creature – Plant Blight 2 3 When you cast this spell, you may sacrifice a land you control. If you do, destroy target land. Its controller loses 4 life. 1 1767485121 3 days ago by Gloomgallow
48 Drawback Black Common 2{1}{b} Creature – Human Assassin 4 3 Menace
At the beginning of your upkeep, discard a card.
0
49 Fade From Memory Black Uncommon 3{2}{b} Instant Destroy target nonhistoric creature. Its controller mills cards equal to its power. (To mill a card, put the top card of your library into your graveyard.) 0
50 Lifelink ~Haste Aura Black Common 3{2}{b} Enchantment – Aura Enchanted creature has lifelink.
Sacrifce a creature: Enchanted creature gains haste until end of turn.
0
51 Lowly Dretch Black Common 1{b} Creature – Demon 1 2 When this creature dies, put a -1/-1 counter on target creature. 0
52 Potential Coffin Black Common 3{2}{b} Creature – Human Citizen 3 2 Flash
When this creature enters, if a creature entered your graveyard this turn, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
0
53 Room Full of Vampires Black Common 6{5}{b} Sorcery Create three 2/1 black vampire spawn creature tokens with lifelink. 0
54 Rout Black Common 1{b} Sorcery Target card in your graveyard gains rout until end of turn. The rout cost is equal to its mana cost. (You may cast that card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.) 0
55 Rout Rats Black Common 1{b} Creature – Rat 1 1 Deathtouch
Rout {1}{b} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
0
56 Strahds's Thirst Black Common 2{b}{b} Instant Strahd’s Thirst deals 2 damage to target creature and you gain 2 life. If target creature's controller controls a historic permanent Strahd’s Thirst instead deals 4 damage, and you gain 4 health. 0
57 Surveil Discard Black Common 4{3}{b} Sorcery Surveil 2 (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Target opponent discards two cards.
0
58 Writhing Corpse Black Uncommon 2{1}{b} Creature – Zombie 2 1 This creature can't block.
When this creature dies, create X 1/1 black snake creature tokens with deathtouch, where X is the amount of damage it took this turn.
0
59 Alchemist's Goodbye Red Common 5{4}{r} Sorcery Alchemist's Goodbye deals 4 damage to target creature.
Cycling {1}{r} ({1}{r}, Discard this card: Draw a card.)
When you cycle Alchemist's Goodbye, put a -1/-1 counter on target creature.
0
60 Cycler Red Common 5{4}{r} Creature – Human Bard 4 3 This creature enters tapped.
Cycling {r} ({r}, Discard this card: Draw a card.)
0
61 Destroy Artifact or Enchant Red Common 4{3}{r} Creature – Werewolf 2 1 When this creature enters, destroy target artifact or enchantment. 0
62 Festival Crashers Red Common 6{3}{r}{r}{r} Creature – Vampire Spawn 4 3 Haste
When this creature enters, it deals 3 damage divided as you choose amongst any number of targets.
0
63 Little Wither Red Common 1{r} Creature – Human Druid 1 1 Wither (This deals damage to creatures in the form of -1/-1 counters.) 0
64 Must Attack Red Common 3{1}{r}{r} Creature – Human Berserker 3 3 Haste
This creature must attack each turn if able.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
65 Necro Alchemist Red Common 2{1}{r} Creature – Human Druid 0 3 Defender
{t}: This creature deals 1 damage to each opponent.
Whenever a creature or artifact you control is put into a graveyard from the battlefield, untap this creature.
0
66 Prophetic Ravings Red Common 1{r} Enchantment – Aura Enchant creature
Enchanted creature has haste and “{t}, Discard a card: Draw a card.”
0
67 RC Cursed Red Common 2{1}{r} Artifact – Equipment Equipped creature has haste.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 3 (When this equipment becomes unattached from an equipped creature, you take 3 damage.)
0
68 Thea's Thunderwave Red Common 3{2}{r} Sorcery Thea's Thunderwave deals X damage to each creature without flying, where X is one plus the number of cards you own in your graveyard named Thea's Thunderwave.
A deck can have any number of cards named Thea's Thunderwave.
0
69 Witherburn Red Common 2{1}{r} Instant Wither (This deals damage to creatures in the form of -1/-1 counters.)
Witherburn deals 2 damage to any target.
0
70 Roadkill Green Common 2{1}{g} Instant Destroy target creature, its controller creates a 2/2 green wolf token. 0
71 Devotion Signpost Multicolour Uncommon 4{u}{u}{b}{b} Creature – Shade Horror Avatar 2 2 As long as your devotion to blue is four or greater, creatures you control have hexproof.
As long as your devotion to black is four or greater, creatures you control have menace.
0
72 Clodric, Aspiring Magician Multicolour Rare 2{x}{u}{g} Legendary Creature – Kobold Wizard 2 3 When this creature enters, create X 0/1 blue spirit horse creature tokens with "{t}: Target creature gains horsemanship until end of turn."(Creatures with horsemanship can’t be blocked except by other creatures with horsemanship.) 0
73 Electrum Piece Artifact Common 0{0} Artifact When this artifact enters, draw a card.
Sacrifice two artifacts named Electrum Piece: Add one mana of any colour.
0
74 Hag's Cauldron Artifact Uncommon 2{2} Artifact {3}, {t}: Create a 1/2 black demon creature token named Dretch. It has "When this token dies, put a -1/-1 counter on target creature." 0
75 Naturalise Artifact Artifact Common 1{1} Artifact {w}, Sacrifice this artifact: Destroy target artifact or enchantment. 0
76 Potion of Climbing Artifact Common 2{2} Artifact – Potion {t}, Sacrifice this artifact: Until end of turn, target creature can be blocked only by creatures with flying. 0
Beyond the Mists: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton