Beyond the Mists: Card List

Beyond the Mists: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Show frames: W U B R G M H A L

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Artifact Wall White Common 2{1}{w} Artifact Creature – Wall 0 6 Defender
{4}, {t}: Sacrifice a creature with defender, draw a card.
0
2 Battle Dirge White Common 4{2}{w}{w} Sorcery Create two 1/1 white Bird creature tokens with flying.
Rout —Tap three untapped white creatures you control (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.).
0
3 Big Artifact White Uncommon 6{4}{w}{w} Artifact Creature – Gargoyle 3 5 When this creature enters, create three 1/1 colourless Imp artifact creature tokens with flying.
Cycling {3} ({3}, Discard this card: Draw a card.)
0
4 Big Flyer White Common 6{5}{w} Creature – Human Bird Cleric 4 5 Flying
Cycling {w} ({w}, Discard this card: Draw a card.)
1 1767309511 on 01 Jan 2026 by Gloomgallow
5 Bulwark Purge White Common 3{2}{w} Sorcery Destroy target creature with toughness 3 or less.
Bulwark — If you control a creature with toughness 4 or greater, you may instead exile target creature with power 4 or greater.
0
6 Burgomaster's Hound White Uncommon 1{w} Creature – Dog 1 3 {2}, Sacrifice this creature: When target creature is put into your graveyard this turn, return that card to the battlefield. 0
7 Charger White Common 4{3}{w} Creature – Human Citizen 2 5 Bulwark — When this creature enters, if you control another creature with power 4 or greater, other creatures you control get +1/+1 until end of turn. 0
8 Coffin Maker White Common 2{1}{w} Creature – Human Citizen 1 2 When this creature enters, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”) 0
9 Coffing Man White Common 1{w} Creature – Human 1 1 When this creature dies, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”) 0
10 Conditional Double Strike White Common 5{3}{w}{w} Creature – Zombie Knight 2 4 Whenever this creature attacks alone, it gains double strike until end of turn. 0
11 Counter Mover White Uncommon 1{x}{w} Creature – Human Bird Scout 0 0 This creature enters with X +1/+1 counters and a flying counter.
When this creature dies, if it has counters on it, move all counters from this creature to another target creature you control.
0
12 Dubbed White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has first strike.
If you control three or more historic permanents, enchanted creature gets +3/+2 and has double strike instead.
0
13 Exile Half-Naturalize White Common 2{1}{w} Instant Exile target artifact.
Rout {2}{w} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
0
14 Father Donavich, Doru's Sire White Uncommon 2{1}{w} Legendary Creature – Human Cleric 1 2 {t}: Create a Coffin token.
Whenever a nonartifact creature token enters under your control, you may pay {w}. If you do, untap this creature.
0
15 Half-Pacifism White Common 2{1} {w} Enchantment – Aura Enchant creature
Enchanted creature gets -2/+2 and has defender.
Exile a card from your graveyard: Tap enchanted creature.
0
16 Historic Rout White Uncommon 3{2}{w} Sorcery Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Rout —{1}{w}, Sacrifice a historic permanent.
0
17 Inhume White Uncommon 3{2}{w} Instant Destroy target nonland permanent. Its controller creates a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”). 0
18 Ireena's Aid White Uncommon 2{1}{w} Instant Target creature gains indestructible, lifelink and horsemanship until end of turn. (It can’t be blocked except by creatures with horsemanship.) 0
19 Ironclad Slayer White Common 3{2}{w} Creature – Human Warrior 3 2 When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand. 0
20 Lifelink Gravehate White Common 3{2}{w} Creature – Human Cleric 2 1 Lifelink
Sacrifice this creature: Exile target card from a graveyard.
0
21 Raven of Good Fortune White Common 1{w} Creature – Bird 1 1 Flying
When this creature enters or dies, gain 2 life.
0
22 Undefender White Common 1{w} Instant Target creature has hexproof until end of turn. If it has defender, it loses defender until end of turn. 0
23 Vigilance Bulwark Anthem White Uncommon 3{2}{w} Enchantment Creatures you control have Vigilance
Bulwark — As long as you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power.
0
24 Vigilance Historian White Common 3{2}{w} Creature – Zombie Cleric 1 4 Defender, vigilance
As long as you control a historic permanent, this creature gets +2/+0 and can attack as though it didn't have defender. (Artifacts, legendaries, and sagas are historic).
0
25 W Vanilla White Common 2{1}{w} Creature – Mule 1 3 0
26 WC Cursed White Common 2{1}{w} Artifact – Equipment Equipped creature gets +2/+1 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
0
27 Wall of Omens White Uncommon 2{1}{w} Creature – Wall 0 4 Defender
When this creature enters, draw a card.
0
28 Zombie Sac White Uncommon 1{w} Creature – Zombie Knight 1 1 As long as you've gained 9 or more life this turn, this creature gets +2/+2 and has double strike.
Sacrifice a Zombie: You gain 3 life.
0
29 Zombie Spawner White Uncommon 2{w}{w} Creature – Zombie Advisor 2 1 First strike
Whenever this creature becomes tapped, create a 1/1 white Zombie Knight creature token.
0
30 Zombie Tapper White Rare 4{3}{w} Creature – Zombie Knight 2 2 Zombies you control get +2/+1 and have first strike.
Tap two untapped Zombies you control: Tap target creature.
0
31 Anti-counter Drain Blue Common 4{3}{u} Instant Remove all counters from target creature, then it gets -X/-0, where X is your devotion to blue.(Each {u} in the mana costs of permanents you control counts toward your devotion to blue.) 1 1767363372 on 02 Jan 2026 by Gloomgallow
32 Big Cycler Blue Common 6{4}{u}{u} Creature – Spirit 4 7 Cycling {u} ({u}, Discard this card: Draw a card.) 0
33 Big Flash Blue Common 6{5}{u} Creature – Armadillo Shark 6 6 Flash
Defender
{2}{u}: This creature loses defender until end of turn. This ability costs {1} less to cast for each card you've discarded this turn.
0
34 Big flyer Blue Common 4{3}{u} Creature – Elemental 3 2 Whenever this creature deals combat damage to a player, draw a card. 0
35 Cantrip Flyer Blue Common 3{2}{u} Artifact Creature – Griffin Golem 1 2 Flying
When this creature enters, draw a card.
{u}{u}, Sacrifice this creature: Scry 2, then draw a card.
0
36 Creature Counter Blue Common 2{1}{u} Creature – Human 1 1 Flash
When this creature enters, counter target noncreature spell unless its controller pays {2}
0
37 Curselike Freeze Blue Common 4{3}{u} Enchantment – Aura Enchanted creature has base power and toughness 0/4 and has defender.
At the beginning of the upkeep of enchanted creature’s controller, enchanted creature's controller exiles the top two cards of their library.
0
38 Devotion Counter Blue Uncommon 2{1}{u} Instant Counter target spell unless its controller pays {x}, where X is your devotion to blue.
X is 5 or greater, draw a card.
0
39 Devotion Scryer Blue Uncommon 4{3}{u} Creature – Human Noble 2 3 Ward {2}
Whenever you cast a spell during an opponent’s turn, surveil X, where X is your devotion to blue. (Look at the top X cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
0
40 Double Bounce Blue Common 2{1}{u} Instant Return target creature to its owner's hand. If you discarded a card this turn, instead return up to two target creatures to their owner's hands. 0
41 Graveyard Refill Blue Common 5{3}{u}{u} Sorcery You may cast this card for {3}{u} if there is an instant or sorcery in your graveyard.
Discard your hand, then draw three cards
Cycling {3} ({3}, Discard this card: Draw a card.)
0
42 Historic Cancel Blue Common 3{1}{u}{u} Instant Counter target Spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard if you control a historic permanent. (Artifacts, legendaries, and sagas are historic) 0
43 Historic Hexproof Blue Common 4{3}{u} Creature – Human Mystic 2 3 Prowess
This creature has hexproof as long as you control a historic permanent. (Artifacts, legendaries, and sagas are historic)
0
44 Historic Looter Blue Uncommon 2{1}{u} Artifact Creature – Homunculus 1 1 Flying
Whenever this creature deals combat damage to a player, draw a card. Then, if you control less than three historic permanents, discard a card.
0
45 Kinda Hedron Crab Blue Common 1{u} Creature – Illusion Spirit 0 2 Whenever you discard one or more cards, target player mills three cards. (They put the top three cards of their library into their graveyard.) 0
46 Loot n' Ramp Blue Common 3{2}{u} Enchantment Artifact When this artifact enters the battlefield, draw two cards, then discard two cards.
{t} Exile two cards from your graveyard: Add {u}
0
47 Megaphidian Blue Common 5{3}{u}{u} Creature – Snake 5 4 Whenever this creature deals combat damage, draw two cards. 0
48 Rout for Knowledge Blue Uncommon 3{1}{u}{u} Instant Draw two cards. Then discard two cards unless you discard an artifact card. If Rout for Knowledge was cast from your hand, draw another card.
Rout {1}{u} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
0
49 Scryer Blue Common 3{2}{u} Creature – Human Scout 2 2 Flash
When this creature enters, Scry 2. (Look at the top three cards of your library. You may put that card on the bottom.)
0
50 Sorcery Tuck Blue Common 3{2}{u} Sorcery Put target creature, artifact, or saga on the bottom of its owner's library. 0
51 Stella Wachter, Feline Fated Blue Uncommon 1{u} Legendary Creature – Human Noble 2 2 When Stella Wachter enters, if you cast her, exile her and create a 1/1 blue Cat creature token with "When this creature leaves the battlefield, return Stella Wachter to the battlefield.
Creatures, artifacts, and sagas you control have Ward {2}.
0
52 Surveil & Rout Blue Common 1{u} Instant Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Rout {2}{u} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
0
53 UC Cursed Blue Common 2{1}{u} Artifact – Equipment Equipped creature has prowess and "whenever this creature attacks, create a 1/1 blue imp creature token with flying"
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
0
54 Unblockable Cycler Blue Common 2{1}{u} Creature – Zombie 2 1 This creature can't be blocked if you cycled a card this turn.
Cycling {u} ({u}, Discard this card: Draw a card.)
0
55 -1/-1 Languish Black Common 3{2}{b} Sorcery Distribute three -1/-1 counters amongst any numnber of target creatures. 0
56 Almost Disciple of Phenax Black Common 4{3}{b} Creature – Human Rogue 1 3 When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {b} in the mana costs of permanents you control counts toward your devotion to black.) 0
57 Arrigal, Agent of Strahd Black Rare 3{2}{b} Legendary Creature – Human Assassin 1 1 When Arrigal, Agent of Strahd enters, each other creature gets -1/-1 until end of turn. Whenever one or more creatures die this turn, each creature other than Arrigal gets -1/-1 until end of turn. 0
58 BC Cursed Black Common 2{1}{b} Artifact – Equipment Equiped creature gets +1/+1 for each swamp you control.
Equip {b} ({b}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 4 (When this equipment becomes unattached from an equipped creature, you take 4 damage.)
0
59 Bake into a Pie Black Common 4{2}{b}{b} Instant Destroy target creature. Create a Food token. (It’s an artifact with “{2}, {t}, Sacrifice this token: You gain 3 life.”) 0
60 Big Drainer Black Common 5{2}{b}{b}{b} Creature – Skeleton 5 4 When this creature enters, target opponent loses 4 life and you gain 4 life.
Cycling {1}{b} ({1}{b}, Discard this card: Draw a card.)
0
61 Big Router Black Common 6{4}{b}{b} Creature – Vampire Spawn 3 3 Haste, menace
This creature can't block.
Rout {2}{b} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
0
62 Black Blight Black Common 2{1}{b} Creature – Plant Blight 2 1 Wither (This deals damage to creatures in the form of -1/-1 counters.) 0
63 Cycler Destroy Black Common 4{2}{b}{b} Creature – Zombie Knight 2 2 When this creature enters, if a creature left the battlefield this turn, destroy target artifact or creature with mana value 4 or less. If a creature was destroyed this way, put a lifelink counter on this creature.
Cycling {1}{b} ({1}{b}, Discard this card: Draw a card.)
1 1767500797 on 04 Jan 2026 by Gloomgallow
64 Demon's Disciple Black Common 3{2}{b} Creature – Human Cleric 3 1 When this creature enters, each player sacrifices a creature or planeswalker of their choice. 0
65 Destroy Land Creature Black Common 5{4}{b} Creature – Plant Blight 2 3 When you cast this spell, you may sacrifice a land you control. If you do, destroy target land. Its controller loses 4 life. 1 1767485121 on 04 Jan 2026 by Gloomgallow
66 Drawback Black Common 2{1}{b} Creature – Human Assassin 4 3 Menace
At the beginning of your upkeep, discard a card.
0
67 Fade From Memory Black Uncommon 2{1}{b} Instant Destroy target nonhistoric creature. Its controller mills cards equal to its power. (To mill a card, put the top card of your library into your graveyard.) 0
68 Funeral Charm Black Uncommon 1{b} Instant Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can’t be blocked as long as defending player controls a Swamp.)
0
69 Lifelink ~Haste Aura Black Common 3{2}{b} Enchantment – Aura Enchanted creature has lifelink.
Sacrifce a creature: Enchanted creature gains haste until end of turn.
0
70 Lowly Dretch Black Common 1{b} Creature – Demon 1 2 When this creature dies, put a -1/-1 counter on target creature. 0
71 Potential Coffin Black Common 3{2}{b} Creature – Human Citizen 3 2 Flash
When this creature enters, if a creature entered your graveyard this turn, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
0
72 Room Full of Vampires Black Common 6{5}{b} Sorcery Create three 2/1 black vampire spawn creature tokens with lifelink. 0
73 Rout Black Common 1{b} Sorcery Target card in your graveyard gains rout until end of turn. The rout cost is equal to its mana cost. (You may cast that card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.) 0
74 Rout Rats Black Common 1{b} Creature – Rat 1 1 Deathtouch
Rout {1}{b} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
0
75 Strahds's Thirst Black Common 2{b}{b} Instant Strahd’s Thirst deals 2 damage to target creature and you gain 2 life. If target creature's controller controls a historic permanent Strahd’s Thirst instead deals 4 damage, and you gain 4 health. 0
76 Surveil Discard Black Common 4{3}{b} Sorcery Surveil 2 (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Target opponent discards two cards.
0
77 Writhing Corpse Black Uncommon 2{1}{b} Creature – Zombie 2 1 This creature can't block.
When this creature dies, create X 1/1 black snake creature tokens with deathtouch, where X is the amount of damage it took this turn.
0
78 Act of Strahd (Not a Creature) Red Common 3{2}{r} Sorcery Destroy target land. Its controller creates a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”) 0
79 Act of Treasonish Red Common 3{2}{r} Instant Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. If you control a vampire, it gets +2/+0 until end of turn as well. 0
80 Alchemist's Goodbye Red Common 5{4}{r} Sorcery Alchemist's Goodbye deals 4 damage to target creature.
Cycling {1}{r} ({1}{r}, Discard this card: Draw a card.)
When you cycle Alchemist's Goodbye, put a -1/-1 counter on target creature.
0
81 Cantrip Guy Red Common 4{3}{r} Creature – Human Rogue 3 4 When this creature enters, draw a card. 0
82 Combat Trick Red Common 1{r} Instant Target creature gains +2/+0 and fist strike. It is goaded until end of turn. 0
83 Cycler Red Common 5{4}{r} Creature – Human Bard 5 4 This creature enters tapped.
Cycling {r} ({r}, Discard this card: Draw a card.)
0
84 Dark-Dweler Red Common 2{1}{r} Creature – Human Mystic 1 3 {1}, Sacrifice a creature or artifact: Exile the top card of your library, you may play it this turn. If that card has a cycling cost, you may pay it to cycle it as if it were in your hand. 0
85 Destroy Artifact or Enchant Red Common 4{3}{r} Creature – Werewolf 2 1 When this creature enters, destroy target artifact or enchantment. 0
86 Festival Crashers Red Common 6{3}{r}{r}{r} Creature – Vampire Spawn 4 3 Haste
When this creature enters, it deals 3 damage divided as you choose amongst any number of targets.
Cycling {2}{r} ({2}{r}, Discard this card: Draw a card.)
0
87 Fling Mana Red Common 2{1}{r} Sorcery As an additional cost to cast this spell, sacrifice a creature.
Add X red mana to your mana pool, where X is the sacrificed creature's toughness.
Cycling {1}, Discard a card ( Pay {1}, Discard this card and another card: Draw a card.)
0
88 Little Wither Red Common 1{r} Creature – Human Druid 1 1 Wither (This deals damage to creatures in the form of -1/-1 counters.) 0
89 Must Attack Red Common 3{1}{r}{r} Creature – Human Berserker 3 3 Haste
This creature must attack each turn if able.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
90 Necro Alchemist Red Common 2{1}{r} Creature – Human Druid 0 3 Defender
{t}: This creature deals 1 damage to each opponent.
Whenever a creature or artifact you control is put into a graveyard from the battlefield, untap this creature.
0
91 Prophetic Ravings Red Common 1{r} Enchantment – Aura Enchant creature
Enchanted creature has haste and “{t}, Discard a card: Draw a card.”
0
92 RC Cursed Red Common 2{1}{r} Artifact – Equipment Equipped creature has haste.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 3 (When this equipment becomes unattached from an equipped creature, you take 3 damage.)
0
93 Red Vanilla Red Common 1{r} Creature – Goat 2 1 0
94 Spitter Red Common 3{1}{r}{r} Creature – Dragon Vampire Spawn 3 2 Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{r}: Target creature gets +1/+0 and has wither until end of turn. Activate this ability no more than twice each turn and only as a sorcery.
0
95 Thea's Thunderwave Red Common 3{2}{r} Sorcery Thea's Thunderwave deals X damage to each creature without flying, where X is one plus the number of cards you own in your graveyard named Thea's Thunderwave.
A deck can have any number of cards named Thea's Thunderwave.
0
96 Unconventional Entrance Red Rare 2{1}{r} Instant Destroy target artifact.
Unconventional Entrance deals 4 damage to any target.
0
97 Witherburn Red Common 2{1}{r} Instant Wither (This deals damage to creatures in the form of -1/-1 counters.)
Witherburn deals 2 damage to any target.
0
98 Bella Sunbane Green Uncommon 3{2}{g} Legendary Creature – Hag 2 3 Whenever you cast a creature spell, create a Food token.
{r}, Sacrifice three Foods: Target creature gains menace until end of turn.
0
99 Big Stomper Green Common 7{6}{g} Creature – Plant 7 5 Trample
Cycling {2}{g} ({2}{g}, Discard this card: Draw a card.)
0
100 Big Wither Green Common 4{3}{g} Creature – Human Druid 2 5 Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures with -1/-1 counters can't block this creature.
0
101 Bird Dork Green Common 1{g} Creature – Human Bird Druid 0 1 {t}: Add {g}
{g}{g}{g}: This creature gets +2/+1 and has flying until end of turn.
0
102 Blight Buffer Green Common 4{3}{g} Creature – Plant Blight 3 3 Trample
When this creature enters, another target Plant or Druid you control gets +2/+2 until end of turn.
0
103 Blight Spawner Green Common 5{3}{g}{g} Artifact Creature – Scarecrow 3 4 When this creature dies, create two 1/1 black and green Plant Blight creature tokens with wither. (They deal damage to creatures in the form of -1/-1 counters.) 0
104 Buff Green Common 2{g}{g} Instant Target Creature gets +5/+5 and has trample until end of turn. 0
105 GC Cursed Green Common 2{1}{g} Artifact – Equipment Equiped creature gets +0/+2 and has vigilance and "{t}: Creatures you control get +1/+1 until end of turn."
Hexed 3 (When this equipment becomes unattached from an equipped creature, you take 3 damage.)
0
106 Growing Plummet Green Common 3{1}{g}{g} Instant Destroy target creature with flying. Put X +1/+1 counters on target creature you control, where X is the destroyed creature's toughness. 0
107 Land Sac Overrun Green Common 6{3}{g}{g}{g} Sorcery Creatures you control get +2/+2 and have deathtouch until end of turn.
Rout {4}{g}, Sacrifice a land (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
0
108 Lone Wolf Green Common 3{2}{g} Creature – Wolf 2 2 You may have this creature assign its combat damage as though it weren’t blocked. 0
109 Lurking Babboons Green Common 6{4}{g}{g} Creature – Wolf 4 4 Flash
Cycling {2} ({2}, Discard this card: Draw a card.)
0
110 Master of Svalich Wood Green Rare 3{1}{g}{g} Legendary Creature – Wolf 3 3 Flash
Rout {1}{g}{g}
0
111 Return to Nature Green Common 2{1}{g} Instant Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
0
112 Routing Rancor Green Common 1{g} Enchantment – Aura Enchanted creature gets +2/+0 and has trample.
Rout {2}{g} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
0
113 Savage Rites Green Common 1{g} Sorcery Choose one —
• Return a creature, enchantment, or land card from your graveyard to the top of your library.
• Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)
0
114 Squadron Blight Green Common 2{1}{g} Creature – Plant Blight 1 2 When this creature enters, you may search your library for up to three cards named Squadron Blight, reveal them, put them into your hand, then shuffle.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
0
115 Vigilance Wall Green Common 5{4}{g} Creature – Elf Soldier 4 5 Defender, vigilance
Sacrifice another creature or artifact: This creature may attack this turn as though it didn't have defender. Activate only once per turn.
0
116 Wither Spider Green Common 3{1}{g}{g} Creature – Spider 1 4 Wither (This deals damage to creatures in the form of -1/-1 counters.)
Reach
0
117 Wolf Hunters Green Common 2{1}{g} Creature – Human Ranger 2 1 Whenever a creature blocks or becomes blocked by this creature, it gets -2/-0 until end of turn. 0
118 Wood Elf Harrow Green Common 3{2}{g} Creature – Elf Scout 1 1 When this creature enters, you may sacrifice a land. If you do, search your library for up to two land cards, put those cards onto the battlefield tapped, then shuffle. 0
119 Artifact Signpost Multicolour Uncommon 5{3}{w}{u} Artifact Creature – Gargoyle 4 5 Defender
Whenever an artifact enters the battlefield under your control, this creature gets +1/+1, has flying and loses defender until end of turn.
Cycling {w/u} ({w/u}, Discard this card: Draw a card.)
0
120 Rictavio, Puzzling Visitor Multicolour Rare 4{1}{w}{u}{u} Legendary Creature – Human Clown Detective 1 2 {t}: Exile a card from your hand face down. Create a 0/1 Snare artifact creature token with defender. When that token leaves the battlefield, reveal the exiled card. If it is an instant or sorcery, you may cast it without paying its mana cost. 0
121 Devotion Signpost Multicolour Uncommon 4{u}{u}{b}{b} Creature – Shade Horror Avatar 2 2 As long as your devotion to blue is four or greater, creatures you control have hexproof.
As long as your devotion to black is four or greater, creatures you control have menace.
0
122 BR Sac Signpost Multicolour Uncommon 4{2}{b}{r} Artifact – Vehicle 6 6 Trample
Whenever you sacrifice an artifact, create a 2/1 red elemental creature token with haste and "at the beginning of your end step, sacrifice this creature."
Crew 6
0
123 Wither Signpost Multicolour Uncommon 4{2}{r}{g} Creature – Beast 3 4 Wither
Whenever this creature attacks, you may pay {x}. If you do, move X -1/-1 counters from among any number of creatures onto target creature.
0
124 Aki, Light in the Shadows Multicolour Rare 3{1}{g}{w} Legendary Creature – Bird Ranger 1+* 3 Nimble (This creature can’t be blocked by creatures with power 3 or greater.)
Aki's power is equal to the greatest toughness among creatures you control plus 1.
0
125 Toughness Signpost Multicolour Uncommon 5{3}{g}{w} Creature – Bird Human Archer 2 3 Flying
Creatures you control with toughness greater than their power have double strike and are Archers in addition to their other types.
0
126 Zombie Signpost Multicolour Uncommon 2{w}{b} Creature – Spirit Knight 2 2 Zombies you control get +1/+1
{w}{b}, {t}: Each opponent loses 1 life and you gain one life.
0
127 Blight Signpost Multicolour Uncommon 4{2}{b}{g} Creature – Plant Blight 0 0 Ward {2}
This creature enters with a number of +1/+1 counters equal to the number of Blights you own on the battlefield and in your graveyard.
0
128 Clodric, Aspiring Magician Multicolour Rare 2{x}{g}{u} Legendary Creature – Kobold Wizard 2 3 When this creature enters, create X 0/1 blue spirit horse creature tokens with "{t}: Target creature gains horsemanship until end of turn."(Creatures with horsemanship can’t be blocked except by other creatures with horsemanship.) 0
129 Land Graveyard Signpost Multicolour Uncommon 3{1}{g}{u} Creature – Human Bird Druid 1 1 Flying
When this card enters, mill three cards. (Put the top three cards of your library into your graveyard.)
{t}: Put a land card from your graveyard onto the battlefield tapped.
0
130 Cycling Signpost Multicolour Uncommon 3{1}{u}{r} Creature – Human Mystic 1 2 {u/r}, {t}: The next time you cycle a card this turn, return it to your hand from your graveyard. 0
131 RW Sacrifice Signpost Multicolour Uncommon 3{1}{r}{w} Creature – Human Berserker 2 1 Haste, first strike
{w}, Sacrifice another creature: Put a +1/+1 counter on this creature.
{r}, Sacrifice another creature: This creature gains trample until end of turn.
0
132 Madam Eva Multicolour Mythic 4{1}{g}{u}{r} Legendary Creature – Human Mystic 1 5 Search your library for up to one creature, up to one equipment, and up to one non- equipment artifact. Exile those cards face down.
As long as they remain exiled, whenever a land enters the battlefield under your control, you may cast one of those cards by paying its mana cost, ignoring timing restrictions.
0
133 Vargas, Festival Fanatic Hybrid Uncommon 4{2}{w/u}{w/u} Legendary Creature – Human Advisor 2 2 Whenever a historic permanent enters the battlefield under your control, you may pay {w/u}. If you do, tap target permanent an opponent controls. 0
134 Thea, Seeker of Fanes Hybrid Uncommon 3{r/g}{r/g}{r/g} Legendary Creature – Human Druid 3 2 Whenever you put one or more -1/-1 counters on a creature you don't control, Thea deals that much damage to that creatures controller. 0
135 Lucian, Morninglord Apostle Hybrid Uncommon 3{1}{g/w}{g/w} Legendary Creature – Human Cleric 1 2 Creatures you control with power greater than their toughness get +1/+1 and have vigilance and can attack as though they didn't have defender. 0
136 Sir Godfrey Gwilym Hybrid Uncommon 4{1}{w/b}{w/b}{w/b} Legendary Creature – Zombie Cleric 2 5 Lifelink, first strike
{w/b}, {t}, Exile a zombie card from your graveyard: Exile target creature with a lesser mana value than the exiled card.
0
137 Wintersplinter, Tree Blight Hybrid Uncommon 5{2}{b/g}{b/g}{b/g} Legendary Creature – Plant Blight 6 6 Trample
Wither (This deals damage to creatures in the form of -1/-1 counters.)
0
138 Morwen of Daggerford Hybrid Uncommon 5{2}{u/r}{u/r}{u/r} Legendary Creature – Human Noble 1 1 Dethrone (Whenever this creature attacks a player with the most life, put a +1/+1 counter on it.)
Cycling {1}{u}{r}
When you mill this card, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
0
139 Victor, Cruel Occultist Hybrid Uncommon 2{1}{r/w} Legendary Creature – Human Wizard 1 1 Prowess
Whenever a nontoken creature you control dies, create a 1/1 black Cat Skeleton creature token.
0
140 Electrum Piece Artifact Common 0{0} Artifact When this artifact enters, draw a card at the beginning of the next turn’s upkeep.
Sacrifice two artifacts named Electrum Piece: Add one mana of any colour.
0
141 Hag's Cauldron Artifact Uncommon 2{2} Artifact {3}, {t}: Create a 1/2 black demon creature token named Dretch. It has "When this token dies, put a -1/-1 counter on target creature." 0
142 Naturalise Artifact Artifact Common 1{1} Artifact {w}, Sacrifice this artifact: Destroy target artifact or enchantment. 0
143 Potion of Climbing Artifact Common 2{2} Artifact – Potion {t}, Sacrifice this artifact: Until end of turn, target creature can be blocked only by creatures with flying. 0
144 Scaretiller Artifact Common 4{4} Artifact Creature – Scarecrow 1 4 Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
0
145 Ash Barrens Land Common 0 Land {t}: Add {c}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
0
Beyond the Mists: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton