Beyond the Mists
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| Mechanics | Skeleton |
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Defender
,
: Sacrifice a creature with defender, draw a card.
,
: Sacrifice a creature with defender, draw a card.Vallaki Portcullis
0/6
0 comments
Create two 1/1 white Bird creature tokens with flying.
Rout —Tap three untapped white creatures you control (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.).
Rout —Tap three untapped white creatures you control (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.).
When this creature enters, create three 1/1 colourless Imp artifact creature tokens with flying.
Cycling
(
, Discard this card: Draw a card.)
Cycling
(
, Discard this card: Draw a card.)Crumbling Gargoyle
3/5
Flying
Cycling
(
, Discard this card: Draw a card.)
Cycling
(
, Discard this card: Draw a card.)4/5
Destroy target creature with toughness 3 or less.
Bulwark — If you control a creature with toughness 4 or greater, you may instead exile target creature with power 4 or greater.
Bulwark — If you control a creature with toughness 4 or greater, you may instead exile target creature with power 4 or greater.
_ Purge
, Sacrifice this creature: When target creature is put into your graveyard this turn, return that card to the battlefield.1/3
Bulwark — When this creature enters, if you control another creature with power 4 or greater, other creatures you control get +1/+1 until end of turn.
Blazing Sun Celebrants
2/5
When this creature enters, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
1/2
When this creature dies, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
Kolyan's Messenger
1/1
Whenever this creature attacks alone, it gains double strike until end of turn.
Wandering Argynvost Knight
-Perpetual Sentry
-Perpetual Sentry
2/4
This creature enters with X +1/+1 counters and a flying counter.
When this creature dies, if it has counters on it, move all counters from this creature to another target creature you control.
When this creature dies, if it has counters on it, move all counters from this creature to another target creature you control.
0/0
Enchant creature
Enchanted creature gets +2/+2 and has first strike.
If you control three or more historic permanents, enchanted creature gets +3/+2 and has double strike instead.
Enchanted creature gets +2/+2 and has first strike.
If you control three or more historic permanents, enchanted creature gets +3/+2 and has double strike instead.
Exile target artifact.
Rout
(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
Rout

(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
: Create a Coffin token.
Whenever a nonartifact creature token enters under your control, you may pay
. If you do, untap this creature.1/2
Enchant creature
Enchanted creature gets -2/+2 and has defender.
Exile a card from your graveyard: Tap enchanted creature.
Enchanted creature gets -2/+2 and has defender.
Exile a card from your graveyard: Tap enchanted creature.
Stockade
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Rout —
, Sacrifice a historic permanent.
Rout —

, Sacrifice a historic permanent.Destroy target nonland permanent. Its controller creates a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”).
Target creature gains indestructible, lifelink and horsemanship until end of turn. (It can’t be blocked except by creatures with horsemanship.)
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
Reprint
3/2
Lifelink
Sacrifice this creature: Exile target card from a graveyard.
Sacrifice this creature: Exile target card from a graveyard.
Cleric of the Morninglord
2/1
Flying
When this creature enters or dies, gain 2 life.
When this creature enters or dies, gain 2 life.
1/1
Target creature has hexproof until end of turn. If it has defender, it loses defender until end of turn.
Creatures you control have Vigilance
Bulwark — As long as you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power.
Bulwark — As long as you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power.
Godfrey's Anthem
Defender, vigilance
As long as you control a historic permanent, this creature gets +2/+0 and can attack as though it didn't have defender. (Artifacts, legendaries, and sagas are historic).
As long as you control a historic permanent, this creature gets +2/+0 and can attack as though it didn't have defender. (Artifacts, legendaries, and sagas are historic).
Argynvost Archivist
1/4
Vallakan Mule
1/3
Equipped creature gets +2/+1 and has vigilance.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Revenant's Greatsword
Defender
When this creature enters, draw a card.
When this creature enters, draw a card.
Reprint (Gates of Barovis)
0/4
As long as you've gained 9 or more life this turn, this creature gets +2/+2 and has double strike.
Sacrifice a Zombie: You gain 3 life.
Sacrifice a Zombie: You gain 3 life.
1/1
First strike
Whenever this creature becomes tapped, create a 1/1 white Zombie Knight creature token.
Whenever this creature becomes tapped, create a 1/1 white Zombie Knight creature token.
2/1
Zombies you control get +2/+1 and have first strike.
Tap two untapped Zombies you control: Tap target creature.
Tap two untapped Zombies you control: Tap target creature.
2/2
Remove all counters from target creature, then it gets -X/-0, where X is your devotion to blue.(Each
in the mana costs of permanents you control counts toward your devotion to blue.)
in the mana costs of permanents you control counts toward your devotion to blue.)Cycling
(
, Discard this card: Draw a card.)
(
, Discard this card: Draw a card.)4/7
Flash
Defender

: This creature loses defender until end of turn. This ability costs
less to cast for each card you've discarded this turn.
Defender

: This creature loses defender until end of turn. This ability costs
less to cast for each card you've discarded this turn.Bulette
6/6
Whenever this creature deals combat damage to a player, draw a card.
Unseen Stalker
3/2
Flying
When this creature enters, draw a card.

, Sacrifice this creature: Scry 2, then draw a card.
When this creature enters, draw a card.

, Sacrifice this creature: Scry 2, then draw a card.
Tower Defender/Marshland Spirit
1/2
Flash
When this creature enters, counter target noncreature spell unless its controller pays
When this creature enters, counter target noncreature spell unless its controller pays

Vallaki Witchfinder
1/1
Enchanted creature has base power and toughness 0/4 and has defender.
At the beginning of the upkeep of enchanted creature’s controller, enchanted creature's controller exiles the top two cards of their library.
At the beginning of the upkeep of enchanted creature’s controller, enchanted creature's controller exiles the top two cards of their library.
Guy imprisoned in Burgomaster's mansion
Counter target spell unless its controller pays
, where X is your devotion to blue.
X is 5 or greater, draw a card.
, where X is your devotion to blue.
X is 5 or greater, draw a card.
Wachter's Reluctance
Ward
Whenever you cast a spell during an opponent’s turn, surveil X, where X is your devotion to blue. (Look at the top X cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever you cast a spell during an opponent’s turn, surveil X, where X is your devotion to blue. (Look at the top X cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
Demagogue Celebrant
2/3
Return target creature to its owner's hand. If you discarded a card this turn, instead return up to two target creatures to their owner's hands.
You may cast this card for 
if there is an instant or sorcery in your graveyard.
Discard your hand, then draw three cards
Cycling
(
, Discard this card: Draw a card.)

if there is an instant or sorcery in your graveyard.
Discard your hand, then draw three cards
Cycling
(
, Discard this card: Draw a card.)Counter target Spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard if you control a historic permanent. (Artifacts, legendaries, and sagas are historic)
Prowess
This creature has hexproof as long as you control a historic permanent. (Artifacts, legendaries, and sagas are historic)
This creature has hexproof as long as you control a historic permanent. (Artifacts, legendaries, and sagas are historic)
Vistani Seer
2/3
Flying
Whenever this creature deals combat damage to a player, draw a card. Then, if you control less than three historic permanents, discard a card.
Whenever this creature deals combat damage to a player, draw a card. Then, if you control less than three historic permanents, discard a card.
Homunculus Spy
1/1
Whenever you discard one or more cards, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Echoes of Olde Barovia
0/2
When this artifact enters the battlefield, draw two cards, then discard two cards.
Exile two cards from your graveyard: Add 
Exile two cards from your graveyard: Add 
Tarokka Deck/reading?
Whenever this creature deals combat damage, draw two cards.
5/4
Draw two cards. Then discard two cards unless you discard an artifact card. If Rout for Knowledge was cast from your hand, draw another card.
Rout
(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
Rout

(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)Flash
When this creature enters, Scry 2. (Look at the top three cards of your library. You may put that card on the bottom.)
When this creature enters, Scry 2. (Look at the top three cards of your library. You may put that card on the bottom.)
Caravan Busybody
2/2
Put target creature, artifact, or saga on the bottom of its owner's library.
Lost in the Mists
When Stella Wachter enters, if you cast her, exile her and create a 1/1 blue Cat creature token with "When this creature leaves the battlefield, return Stella Wachter to the battlefield.
Creatures, artifacts, and sagas you control have Ward
.
Creatures, artifacts, and sagas you control have Ward
.2/2
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Rout
(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
Rout

(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)Dreadful Gaze
Equipped creature has prowess and "whenever this creature attacks, create a 1/1 blue imp creature token with flying"
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Summoner's Scroll
This creature can't be blocked if you cycled a card this turn.
Cycling
(
, Discard this card: Draw a card.)
Cycling
(
, Discard this card: Draw a card.)Seafallen Drifter
2/1
Distribute three -1/-1 counters amongst any numnber of target creatures.
When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
in the mana costs of permanents you control counts toward your devotion to black.)Schismatic Spy
1/3
When Arrigal, Agent of Strahd enters, each other creature gets -1/-1 until end of turn. Whenever one or more creatures die this turn, each creature other than Arrigal gets -1/-1 until end of turn.
1/1
Equiped creature gets +1/+1 for each swamp you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Hexed 4 (When this equipment becomes unattached from an equipped creature, you take 4 damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Hexed 4 (When this equipment becomes unattached from an equipped creature, you take 4 damage.)
Wretched Oil-Blade
Destroy target creature. Create a Food token. (It’s an artifact with “
,
, Sacrifice this token: You gain 3 life.”)
,
, Sacrifice this token: You gain 3 life.”)Reprint
When this creature enters, target opponent loses 4 life and you gain 4 life.
Cycling
(
, Discard this card: Draw a card.)
Cycling

(
, Discard this card: Draw a card.)Skeletal Riders?
5/4
Haste, menace
This creature can't block.
Rout
(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
This creature can't block.
Rout

(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/1
When this creature enters, if a creature left the battlefield this turn, destroy target artifact or creature with mana value 4 or less. If a creature was destroyed this way, put a lifelink counter on this creature.
Cycling
(
, Discard this card: Draw a card.)
Cycling

(
, Discard this card: Draw a card.)Argynvost Knight
2/2
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Reprint. Wachter book club.
3/1
When you cast this spell, you may sacrifice a land you control. If you do, destroy target land. Its controller loses 4 life.
2/3
Menace
At the beginning of your upkeep, discard a card.
At the beginning of your upkeep, discard a card.
Zoravan Throat-Slitter/Hireling
(Could have menace?)
(Could have menace?)
4/3
Destroy target nonhistoric creature. Its controller mills cards equal to its power. (To mill a card, put the top card of your library into your graveyard.)
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can’t be blocked as long as defending player controls a Swamp.)
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can’t be blocked as long as defending player controls a Swamp.)
Reprint
Enchanted creature has lifelink.
Sacrifce a creature: Enchanted creature gains haste until end of turn.
Sacrifce a creature: Enchanted creature gains haste until end of turn.
Drop of Blood
When this creature dies, put a -1/-1 counter on target creature.
1/2
Flash
When this creature enters, if a creature entered your graveyard this turn, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
When this creature enters, if a creature entered your graveyard this turn, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
3/2
Create three 2/1 black vampire spawn creature tokens with lifelink.
Target card in your graveyard gains rout until end of turn. The rout cost is equal to its mana cost. (You may cast that card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
disinter
Deathtouch
Rout
(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
Rout

(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)1/1
Strahd’s Thirst deals 2 damage to target creature and you gain 2 life. If target creature's controller controls a historic permanent Strahd’s Thirst instead deals 4 damage, and you gain 4 health.
Surveil 2 (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Target opponent discards two cards.
Target opponent discards two cards.
This creature can't block.
When this creature dies, create X 1/1 black snake creature tokens with deathtouch, where X is the amount of damage it took this turn.
When this creature dies, create X 1/1 black snake creature tokens with deathtouch, where X is the amount of damage it took this turn.
2/1
Destroy target land. Its controller creates a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. If you control a vampire, it gets +2/+0 until end of turn as well.
Alchemist's Goodbye deals 4 damage to target creature.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Alchemist's Goodbye, put a -1/-1 counter on target creature.
Cycling

(
, Discard this card: Draw a card.)
When you cycle Alchemist's Goodbye, put a -1/-1 counter on target creature.
When this creature enters, draw a card.
Vistani Cardsharp
3/4
Target creature gains +2/+0 and fist strike. It is goaded until end of turn.
This creature enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Cycling
(
, Discard this card: Draw a card.)Vistani Revelers
5/4
, Sacrifice a creature or artifact: Exile the top card of your library, you may play it this turn. If that card has a cycling cost, you may pay it to cycle it as if it were in your hand.Calous Augur
1/3
When this creature enters, destroy target artifact or enchantment.
Werewolf outside the tower (Patient Stalker)
2/1
Haste
When this creature enters, it deals 3 damage divided as you choose amongst any number of targets.
Cycling
(
, Discard this card: Draw a card.)
When this creature enters, it deals 3 damage divided as you choose amongst any number of targets.
Cycling

(
, Discard this card: Draw a card.)4/3
As an additional cost to cast this spell, sacrifice a creature.
Add X red mana to your mana pool, where X is the sacrificed creature's toughness.
Cycling
, Discard a card ( Pay
, Discard this card and another card: Draw a card.)
Add X red mana to your mana pool, where X is the sacrificed creature's toughness.
Cycling
, Discard a card ( Pay
, Discard this card and another card: Draw a card.)Cast Aside
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Yester Hill Initiate
1/1
Haste
This creature must attack each turn if able.
Cycling
(
, Discard this card: Draw a card.)
This creature must attack each turn if able.
Cycling
(
, Discard this card: Draw a card.)Tepurich Rager
3/3
Defender
: This creature deals 1 damage to each opponent.
Whenever a creature or artifact you control is put into a graveyard from the battlefield, untap this creature.
: This creature deals 1 damage to each opponent.
Whenever a creature or artifact you control is put into a graveyard from the battlefield, untap this creature.
Druid Sharpshooter
0/3
Enchant creature
Enchanted creature has haste and “
, Discard a card: Draw a card.”
Enchanted creature has haste and “
, Discard a card: Draw a card.”Reprint
Equipped creature has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Hexed 3 (When this equipment becomes unattached from an equipped creature, you take 3 damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Hexed 3 (When this equipment becomes unattached from an equipped creature, you take 3 damage.)
Berez Billy
2/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)

: Target creature gets +1/+0 and has wither until end of turn. Activate this ability no more than twice each turn and only as a sorcery.

: Target creature gets +1/+0 and has wither until end of turn. Activate this ability no more than twice each turn and only as a sorcery.Spitting Spawn
-No longer able to breathe fire,...
-No longer able to breathe fire,...
3/2
Thea's Thunderwave deals X damage to each creature without flying, where X is one plus the number of cards you own in your graveyard named Thea's Thunderwave.
A deck can have any number of cards named Thea's Thunderwave.
A deck can have any number of cards named Thea's Thunderwave.
Destroy target artifact.
Unconventional Entrance deals 4 damage to any target.
Unconventional Entrance deals 4 damage to any target.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Witherburn deals 2 damage to any target.
Witherburn deals 2 damage to any target.
Whenever you cast a creature spell, create a Food token.
, Sacrifice three Foods: Target creature gains menace until end of turn.
, Sacrifice three Foods: Target creature gains menace until end of turn.2/3
Trample
Cycling
(
, Discard this card: Draw a card.)
Cycling

(
, Discard this card: Draw a card.)Death House shambling mound
7/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures with -1/-1 counters can't block this creature.
Creatures with -1/-1 counters can't block this creature.
Poisoner Druid
2/5
: Add


: This creature gets +2/+1 and has flying until end of turn.Winery Cultivator
0/1
Trample
When this creature enters, another target Plant or Druid you control gets +2/+2 until end of turn.
When this creature enters, another target Plant or Druid you control gets +2/+2 until end of turn.
3/3
When this creature dies, create two 1/1 black and green Plant Blight creature tokens with wither. (They deal damage to creatures in the form of -1/-1 counters.)
Vampire Spawn Druid?
3/4
Target Creature gets +5/+5 and has trample until end of turn.
Equiped creature gets +0/+2 and has vigilance and "
: Creatures you control get +1/+1 until end of turn."
Hexed 3 (When this equipment becomes unattached from an equipped creature, you take 3 damage.)
: Creatures you control get +1/+1 until end of turn."
Hexed 3 (When this equipment becomes unattached from an equipped creature, you take 3 damage.)
Archdruid's Staff
Destroy target creature with flying. Put X +1/+1 counters on target creature you control, where X is the destroyed creature's toughness.
Creatures you control get +2/+2 and have deathtouch until end of turn.
Rout
, Sacrifice a land (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
Rout

, Sacrifice a land (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)You may have this creature assign its combat damage as though it weren’t blocked.
Reprint
2/2
Flash
Cycling
(
, Discard this card: Draw a card.)
Cycling
(
, Discard this card: Draw a card.)4/4
Flash
Rout


Rout



3/3
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reprint
Enchanted creature gets +2/+0 and has trample.
Rout
(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
Rout

(You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)Choose one —
• Return a creature, enchantment, or land card from your graveyard to the top of your library.
• Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)
• Return a creature, enchantment, or land card from your graveyard to the top of your library.
• Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)
When this creature enters, you may search your library for up to three cards named Squadron Blight, reveal them, put them into your hand, then shuffle.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/2
Defender, vigilance
Sacrifice another creature or artifact: This creature may attack this turn as though it didn't have defender. Activate only once per turn.
Sacrifice another creature or artifact: This creature may attack this turn as though it didn't have defender. Activate only once per turn.
Kasimir's Guards
4/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Reach
Reach
Argynvostholt Recluse
1/4
Whenever a creature blocks or becomes blocked by this creature, it gets -2/-0 until end of turn.
2/1
When this creature enters, you may sacrifice a land. If you do, search your library for up to two land cards, put those cards onto the battlefield tapped, then shuffle.
Dusk-Clan Search Party
1/1
Defender
Whenever an artifact enters the battlefield under your control, this creature gets +1/+1, has flying and loses defender until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Whenever an artifact enters the battlefield under your control, this creature gets +1/+1, has flying and loses defender until end of turn.
Cycling
(
, Discard this card: Draw a card.)4/5
: Exile a card from your hand face down. Create a 0/1 Snare artifact creature token with defender. When that token leaves the battlefield, reveal the exiled card. If it is an instant or sorcery, you may cast it without paying its mana cost."I want you to solve the puzzle!"
1/2
As long as your devotion to blue is four or greater, creatures you control have hexproof.
As long as your devotion to black is four or greater, creatures you control have menace.
As long as your devotion to black is four or greater, creatures you control have menace.
Darklord's Shadow
2/2
Trample
Whenever you sacrifice an artifact, create a 2/1 red elemental creature token with haste and "at the beginning of your end step, sacrifice this creature."
Crew 6
Whenever you sacrifice an artifact, create a 2/1 red elemental creature token with haste and "at the beginning of your end step, sacrifice this creature."
Crew 6
6/6
Wither
Whenever this creature attacks, you may pay
. If you do, move X -1/-1 counters from among any number of creatures onto target creature.
Whenever this creature attacks, you may pay
. If you do, move X -1/-1 counters from among any number of creatures onto target creature.Loathsome Catoblepas
3/4
Nimble (This creature can’t be blocked by creatures with power 3 or greater.)
Aki's power is equal to the greatest toughness among creatures you control plus 1.
Aki's power is equal to the greatest toughness among creatures you control plus 1.
1+*/3
Flying
Creatures you control with toughness greater than their power have double strike and are Archers in addition to their other types.
Creatures you control with toughness greater than their power have double strike and are Archers in addition to their other types.
Davian's Sharpshooter
2/3
Zombies you control get +1/+1

,
: Each opponent loses 1 life and you gain one life.

,
: Each opponent loses 1 life and you gain one life.Sword Wraith? (could be revenant)
2/2
Ward
This creature enters with a number of +1/+1 counters equal to the number of Blights you own on the battlefield and in your graveyard.
This creature enters with a number of +1/+1 counters equal to the number of Blights you own on the battlefield and in your graveyard.
0/0
When this creature enters, create X 0/1 blue spirit horse creature tokens with "
: Target creature gains horsemanship until end of turn."(Creatures with horsemanship can’t be blocked except by other creatures with horsemanship.)
: Target creature gains horsemanship until end of turn."(Creatures with horsemanship can’t be blocked except by other creatures with horsemanship.)2/3
Flying
When this card enters, mill three cards. (Put the top three cards of your library into your graveyard.)
: Put a land card from your graveyard onto the battlefield tapped.
When this card enters, mill three cards. (Put the top three cards of your library into your graveyard.)
: Put a land card from your graveyard onto the battlefield tapped.1/1
,
: The next time you cycle a card this turn, return it to your hand from your graveyard.Vistani
1/2
Haste, first strike
, Sacrifice another creature: Put a +1/+1 counter on this creature.
, Sacrifice another creature: This creature gains trample until end of turn.
, Sacrifice another creature: Put a +1/+1 counter on this creature.
, Sacrifice another creature: This creature gains trample until end of turn.
2/1
Search your library for up to one creature, up to one equipment, and up to one non- equipment artifact. Exile those cards face down.
As long as they remain exiled, whenever a land enters the battlefield under your control, you may cast one of those cards by paying its mana cost, ignoring timing restrictions.
As long as they remain exiled, whenever a land enters the battlefield under your control, you may cast one of those cards by paying its mana cost, ignoring timing restrictions.
1/5
Whenever a historic permanent enters the battlefield under your control, you may pay
. If you do, tap target permanent an opponent controls.
. If you do, tap target permanent an opponent controls.2/2
Whenever you put one or more -1/-1 counters on a creature you don't control, Thea deals that much damage to that creatures controller.
3/2
Creatures you control with power greater than their toughness get +1/+1 and have vigilance and can attack as though they didn't have defender.
1/2
Lifelink, first strike
,
, Exile a zombie card from your graveyard: Exile target creature with a lesser mana value than the exiled card.
,
, Exile a zombie card from your graveyard: Exile target creature with a lesser mana value than the exiled card.2/5
Trample
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
6/6
Dethrone (Whenever this creature attacks a player with the most life, put a +1/+1 counter on it.)
Cycling

When you mill this card, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Cycling


When you mill this card, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
1/1
Prowess
Whenever a nontoken creature you control dies, create a 1/1 black Cat Skeleton creature token.
Whenever a nontoken creature you control dies, create a 1/1 black Cat Skeleton creature token.
1/1
When this artifact enters, draw a card at the beginning of the next turn’s upkeep.
Sacrifice two artifacts named Electrum Piece: Add one mana of any colour.
Sacrifice two artifacts named Electrum Piece: Add one mana of any colour.
,
: Create a 1/2 black demon creature token named Dretch. It has "When this token dies, put a -1/-1 counter on target creature."
, Sacrifice this artifact: Destroy target artifact or enchantment.Morninglord's Sigil
, Sacrifice this artifact: Until end of turn, target creature can be blocked only by creatures with flying.This potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
1/4
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)Show frames: W U B R G M H A L
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