Beyond the Mists

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Mechanics | Skeleton

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 C 
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Rout —Tap three untapped white creatures you control (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.).
 C 
Creature – Bird Human Cleric
Flying
Cycling {w} ({w}, Discard this card: Draw a card.)
4/3
1 comment
2026-01-01 23:18:31 by Gloomgallow
{3}{w}
 
 C 
Creature – Human Citizen
When this creature enters, other creatures you control get +1/+1 until end of turn.
Blazing Sun Celebrant
3/3
 C 
Creature – Human Citizen
When this creature enters, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
1/1
 C 
Creature – Human
When this creature dies, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
1/1
 C 
Creature – Zombie Knight
Whenever this creature attacks alone, it gains double strike until end of turn.
Wandering Argynvost Knight
3/2
 C 
Artifact Creature – Dragon
Defender
{1}, {t}: Tap target creature.
1/2
{2}{w}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+1 and has first strike.
{w/b}:Exile enchanted creature, you may cast it for as long as it remains in exile.
 C 
Instant
Exile target artifact.
Rout {w} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
 C 
Creature – Human Warrior
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
Reprint
3/2
1 comment
2026-01-02 02:20:12 by Gloomgallow
 C 
Creature – Human Cleric
Lifelink
Sacrifice this creature: Exile target card from a graveyard.
Cleric of the Morninglord
2/1
 C 
Enchantment – Aura
Enchant creature
{1}: Enchanted creature can’t attack this turn.
{1}: Enchanted creature can’t block this turn.
 C 
Creature – Bird
Flying
When this creature enters or dies, gain 2 life.
1/1
 C 
Instant
Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn.
 C 
Sorcery
Exile target creature, its controller gains 3 life.
_ Purge
 C 
Creature – Zombie Cleric
This creature gets +0/+2 and has vigilance as long as you control a historic permanent (Artifacts, legendaries, and sagas are historic).
Argynvost Archivist
3/1
 C 
Creature – Mule
Vallakan Mule
1/3
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Revenant's Greatsword
 C 
Instant
Remove all counters from target creature, then it gets -X/-0, where X is your devotion to blue.(Each {u} in the mana costs of permanents you control counts toward your devotion to blue.)
1 comment
2026-01-02 14:16:12 by Gloomgallow
 C 
Creature – Spirit
Cycling {u} ({u}, Discard this card: Draw a card.)
4/7
 C 
Creature – Armadillo Shark
Flash
Defender
{2}{u}: This creature loses defender until end of turn. This ability costs {1} less to cast for each card you've discarded this turn.
Bulette
6/6
 C 
Creature – Elemental
Whenever this creature deals combat damage to a player, draw a card.
Unseen Stalker
3/2
 C 
Artifact Creature – Griffin Golem
Flying
When this creature enters, draw a card.
{u}{u}, Sacrifice this creature: Scry 2, then draw a card.
Tower Defender/Marshland Spirit
1/2
 C 
Creature – Human
Flash
When this creature enters, counter target noncreature spell unless its controller pays {2}
Vallaki Witchfinder
1/1
 C 
Enchantment – Aura
Enchanted creature has base power and toughness 0/4 and has defender.
At the beginning of the upkeep of enchanted creature’s controller, enchanted creature's controller exiles the top two cards of their library.
Guy imprisoned in Burgomaster's mansion
 C 
Instant
Return target creature to its owner's hand. If you discarded a card this turn, instead return up to two target creatures to their owner's hands.
 C 
Sorcery
You may cast this card for {3}{u} if there is an instant or sorcery in your graveyard.
Discard your hand, then draw three cards
 C 
Instant
Counter target Spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard if you control a historic permanent. (Artifacts, legendaries, and sagas are historic)
 C 
Creature – Human Mystic
Prowess
This creature has hexproof as long as you control a historic permanent. (Artifacts, legendaries, and sagas are historic)
Vistani Seer
2/3
 C 
Creature – Illusion Spirit
Whenever you discard one or more cards, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Echoes of Olde Barovia
0/2
 C 
Enchantment Artifact
When this artifact enters the battlefield, draw two cards, then discard two cards.
{t} Exile two cards from your graveyard: Add {u}
Tarokka Deck/reading?
 C 
Creature – Snake
Whenever this creature deals combat damage, draw two cards.
5/4
{2}{u}
 
 C 
Creature – Human Scout
Flash
When this creature enters, Scry 2. (Look at the top three cards of your library. You may put that card on the bottom.)
Caravan Busybody
2/2
 C 
Sorcery
Put target creature, artifact, or saga on the bottom of its owner's library.
Lost in the Mists
 C 
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Rout {2}{u} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
Dreadful Gaze
 C 
Artifact – Equipment
Equipped creature has prowess and "whenever this creature attacks, create a 1/1 blue imp creature token with flying"
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Summoner's Scroll
 C 
Creature – Zombie
This creature can't be blocked if you discarded a card this turn.
Cycling {u} ({u}, Discard this card: Draw a card.)
Seafallen Drifter
2/1
 C 
Sorcery
Distribute three -1/-1 counters amongst any numnber of target creatures.
 C 
Creature – Human Rogue
When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {b} in the mana costs of permanents you control counts toward your devotion to black.)
Schismatic Spy
1/3
 C 
Artifact – Equipment
Equiped creature gets +1/+1 for each swamp you control.
Equip {b} ({b}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 4 (When this equipment becomes unattached from an equipped creature, you take 4 damage.)
Wretched Oil-Blade
 C 
Instant
Destroy target creature. Create a Food token. (It’s an artifact with “{2}, {t}, Sacrifice this token: You gain 3 life.”)
Reprint
 C 
Creature – Skeleton
When this creature enters, target opponent loses 4 life and you gain 4 life.
Cycling {1}{b} ({1}{b}, Discard this card: Draw a card.)
Skeletal Riders?
5/4
 C 
Creature – Vampire Spawn
Haste, menace
This creature can't block.
Rout {2}{b} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
3/3
 C 
Creature – Plant Blight
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/1
 C 
Creature – Zombie Knight
When this creature enters, if a creature left the battlefield this turn, destroy target artifact or creature with mana value 4 or less. If a creature was destroyed this way, put a lifelink counter on this creature.
Cycling {1}{b} ({1}{b}, Discard this card: Draw a card.)
Argynvost Knight
2/2
1 comment
2026-01-04 04:26:37 by Gloomgallow
 C 
Creature – Human Cleric
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Reprint. Wachter book club.
3/1
 C 
Creature – Plant Blight
When you cast this spell, you may sacrifice a land you control. If you do, destroy target land. Its controller loses 4 life.
2/3
1 comment
2026-01-04 00:05:21 by Gloomgallow
 C 
Creature – Human Assassin
Menace
At the beginning of your upkeep, discard a card.
Zoravan Throat-Slitter/Hireling
(Could have menace?)
4/3
 U 
Instant
Destroy target nonhistoric creature. Its controller mills cards equal to its power. (To mill a card, put the top card of your library into your graveyard.)
 C 
Enchantment – Aura
Enchanted creature has lifelink.
Sacrifce a creature: Enchanted creature gains haste until end of turn.
Drop of Blood
 C 
Creature – Demon
When this creature dies, put a -1/-1 counter on target creature.
1/2
 C 
Creature – Human Citizen
Flash
When this creature enters, if a creature entered your graveyard this turn, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
3/2
 C 
Sorcery
Create three 2/1 black vampire spawn creature tokens with lifelink.
{b}
 
 C 
Sorcery
Target card in your graveyard gains rout until end of turn. The rout cost is equal to its mana cost. (You may cast that card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
disinter
 C 
Creature – Rat
Deathtouch
Rout {1}{b} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
1/1
 C 
Instant
Strahd’s Thirst deals 2 damage to target creature and you gain 2 life. If target creature's controller controls a historic permanent Strahd’s Thirst instead deals 4 damage, and you gain 4 health.
 C 
Sorcery
Surveil 2 (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Target opponent discards two cards.
 U 
Creature – Zombie
This creature can't block.
When this creature dies, create X 1/1 black snake creature tokens with deathtouch, where X is the amount of damage it took this turn.
2/1
 C 
Sorcery
Alchemist's Goodbye deals 4 damage to target creature.
Cycling {1}{r} ({1}{r}, Discard this card: Draw a card.)
When you cycle Alchemist's Goodbye, put a -1/-1 counter on target creature.
{4}{r}
 
 C 
Creature – Human Bard
This creature enters tapped.
Cycling {r} ({r}, Discard this card: Draw a card.)
Vistani Revelers
4/3
 C 
Creature – Werewolf
When this creature enters, destroy target artifact or enchantment.
Werewolf outside the tower (Patient Stalker)
2/1
 C 
Creature – Vampire Spawn
Haste
When this creature enters, it deals 3 damage divided as you choose amongst any number of targets.
4/3
 C 
Creature – Human Druid
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Yester Hill Initiate
1/1
 C 
Creature – Human Berserker
Haste
This creature must attack each turn if able.
Cycling {2} ({2}, Discard this card: Draw a card.)
Tepurich Rager
3/3
 C 
Creature – Human Druid
Defender
{t}: This creature deals 1 damage to each opponent.
Whenever a creature or artifact you control is put into a graveyard from the battlefield, untap this creature.
Druid Sharpshooter
0/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has haste and “{t}, Discard a card: Draw a card.”
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 3 (When this equipment becomes unattached from an equipped creature, you take 3 damage.)
 C 
Sorcery
Thea's Thunderwave deals X damage to each creature without flying, where X is one plus the number of cards you own in your graveyard named Thea's Thunderwave.
A deck can have any number of cards named Thea's Thunderwave.
 C 
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Witherburn deals 2 damage to any target.
 C 
Instant
Destroy target creature, its controller creates a 2/2 green wolf token.
 U 
Creature – Shade Horror Avatar
As long as your devotion to blue is four or greater, creatures you control have hexproof.
As long as your devotion to black is four or greater, creatures you control have menace.
Darklord's Shadow
2/2
 R 
Legendary Creature – Kobold Wizard
When this creature enters, create X 0/1 blue spirit horse creature tokens with "{t}: Target creature gains horsemanship until end of turn."(Creatures with horsemanship can’t be blocked except by other creatures with horsemanship.)
2/3
 C 
Artifact
When this artifact enters, draw a card.
Sacrifice two artifacts named Electrum Piece: Add one mana of any colour.
 U 
Artifact
{3}, {t}: Create a 1/2 black demon creature token named Dretch. It has "When this token dies, put a -1/-1 counter on target creature."
 C 
Artifact
{w}, Sacrifice this artifact: Destroy target artifact or enchantment.
Morninglord's Sigil
 C 
Artifact – Potion
{t}, Sacrifice this artifact: Until end of turn, target creature can be blocked only by creatures with flying.
This potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

Show frames: W U B R G M A

Show rarities: C U R

Or view by sections


Beyond the Mists: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton