Beyond the Mists

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Mechanics | Skeleton

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 C 
Artifact Creature – Wall
Defender
{4}, {t}: Sacrifice a creature with defender, draw a card.
Vallaki Portcullis
0/6
 C 
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Rout —Tap three untapped white creatures you control (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.).
 U 
Artifact Creature – Gargoyle
When this creature enters, create three 1/1 colourless Imp artifact creature tokens with flying.
Cycling {3} ({3}, Discard this card: Draw a card.)
Crumbling Gargoyle
3/5
 C 
Creature – Human Bird Cleric
Flying
Cycling {w} ({w}, Discard this card: Draw a card.)
4/5
1 comment
2026-01-01 23:18:31 by Gloomgallow
 C 
Sorcery
Destroy target creature with toughness 3 or less.
Bulwark — If you control a creature with toughness 4 or greater, you may instead exile target creature with power 4 or greater.
_ Purge
 U 
Creature – Dog
{2}, Sacrifice this creature: When target creature is put into your graveyard this turn, return that card to the battlefield.
1/3
{3}{w}
 
 C 
Creature – Human Citizen
Bulwark — When this creature enters, if you control another creature with power 4 or greater, other creatures you control get +1/+1 until end of turn.
Blazing Sun Celebrants
2/5
 C 
Creature – Human Citizen
When this creature enters, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
1/2
 C 
Creature – Human
When this creature dies, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
Kolyan's Messenger
1/1
 C 
Creature – Zombie Knight
Whenever this creature attacks alone, it gains double strike until end of turn.
Wandering Argynvost Knight
-Perpetual Sentry
2/4
 U 
Creature – Human Bird Scout
This creature enters with X +1/+1 counters and a flying counter.
When this creature dies, if it has counters on it, move all counters from this creature to another target creature you control.
0/0
{2}{w}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has first strike.
If you control three or more historic permanents, enchanted creature gets +3/+2 and has double strike instead.
 C 
Instant
Exile target artifact.
Rout {2}{w} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
 U 
Legendary Creature – Human Cleric
{t}: Create a Coffin token.
Whenever a nonartifact creature token enters under your control, you may pay {w}. If you do, untap this creature.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/+2 and has defender.
Exile a card from your graveyard: Tap enchanted creature.
Stockade
 U 
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Rout —{1}{w}, Sacrifice a historic permanent.
{2}{w}
 
 U 
Instant
Destroy target nonland permanent. Its controller creates a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”).
 U 
Instant
Target creature gains indestructible, lifelink and horsemanship until end of turn. (It can’t be blocked except by creatures with horsemanship.)
 C 
Creature – Human Warrior
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
Reprint
3/2
 C 
Creature – Human Cleric
Lifelink
Sacrifice this creature: Exile target card from a graveyard.
Cleric of the Morninglord
2/1
 C 
Creature – Bird
Flying
When this creature enters or dies, gain 2 life.
1/1
 C 
Instant
Target creature has hexproof until end of turn. If it has defender, it loses defender until end of turn.
 U 
Enchantment
Creatures you control have Vigilance
Bulwark — As long as you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power.
Godfrey's Anthem
 C 
Creature – Zombie Cleric
Defender, vigilance
As long as you control a historic permanent, this creature gets +2/+0 and can attack as though it didn't have defender. (Artifacts, legendaries, and sagas are historic).
Argynvost Archivist
1/4
 C 
Creature – Mule
Vallakan Mule
1/3
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Revenant's Greatsword
 U 
Creature – Wall
Defender
When this creature enters, draw a card.
Reprint (Gates of Barovis)
0/4
 U 
Creature – Zombie Knight
As long as you've gained 9 or more life this turn, this creature gets +2/+2 and has double strike.
Sacrifice a Zombie: You gain 3 life.
1/1
 U 
Creature – Zombie Advisor
First strike
Whenever this creature becomes tapped, create a 1/1 white Zombie Knight creature token.
2/1
 R 
Creature – Zombie Knight
Zombies you control get +2/+1 and have first strike.
Tap two untapped Zombies you control: Tap target creature.
2/2
 C 
Instant
Remove all counters from target creature, then it gets -X/-0, where X is your devotion to blue.(Each {u} in the mana costs of permanents you control counts toward your devotion to blue.)
1 comment
2026-01-02 14:16:12 by Gloomgallow
 C 
Creature – Spirit
Cycling {u} ({u}, Discard this card: Draw a card.)
4/7
 C 
Creature – Armadillo Shark
Flash
Defender
{2}{u}: This creature loses defender until end of turn. This ability costs {1} less to cast for each card you've discarded this turn.
Bulette
6/6
 C 
Creature – Elemental
Whenever this creature deals combat damage to a player, draw a card.
Unseen Stalker
3/2
 C 
Artifact Creature – Griffin Golem
Flying
When this creature enters, draw a card.
{u}{u}, Sacrifice this creature: Scry 2, then draw a card.
Tower Defender/Marshland Spirit
1/2
 C 
Creature – Human
Flash
When this creature enters, counter target noncreature spell unless its controller pays {2}
Vallaki Witchfinder
1/1
 C 
Enchantment – Aura
Enchanted creature has base power and toughness 0/4 and has defender.
At the beginning of the upkeep of enchanted creature’s controller, enchanted creature's controller exiles the top two cards of their library.
Guy imprisoned in Burgomaster's mansion
 U 
Instant
Counter target spell unless its controller pays {x}, where X is your devotion to blue.
X is 5 or greater, draw a card.
Wachter's Reluctance
 U 
Creature – Human Noble
Ward {2}
Whenever you cast a spell during an opponent’s turn, surveil X, where X is your devotion to blue. (Look at the top X cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
Demagogue Celebrant
2/3
 C 
Instant
Return target creature to its owner's hand. If you discarded a card this turn, instead return up to two target creatures to their owner's hands.
 C 
Sorcery
You may cast this card for {3}{u} if there is an instant or sorcery in your graveyard.
Discard your hand, then draw three cards
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Instant
Counter target Spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard if you control a historic permanent. (Artifacts, legendaries, and sagas are historic)
 C 
Creature – Human Mystic
Prowess
This creature has hexproof as long as you control a historic permanent. (Artifacts, legendaries, and sagas are historic)
Vistani Seer
2/3
 U 
Artifact Creature – Homunculus
Flying
Whenever this creature deals combat damage to a player, draw a card. Then, if you control less than three historic permanents, discard a card.
Homunculus Spy
1/1
 C 
Creature – Illusion Spirit
Whenever you discard one or more cards, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Echoes of Olde Barovia
0/2
 C 
Enchantment Artifact
When this artifact enters the battlefield, draw two cards, then discard two cards.
{t} Exile two cards from your graveyard: Add {u}
Tarokka Deck/reading?
 C 
Creature – Snake
Whenever this creature deals combat damage, draw two cards.
5/4
 U 
Instant
Draw two cards. Then discard two cards unless you discard an artifact card. If Rout for Knowledge was cast from your hand, draw another card.
Rout {1}{u} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
{2}{u}
 
 C 
Creature – Human Scout
Flash
When this creature enters, Scry 2. (Look at the top three cards of your library. You may put that card on the bottom.)
Caravan Busybody
2/2
 C 
Sorcery
Put target creature, artifact, or saga on the bottom of its owner's library.
Lost in the Mists
 U 
Legendary Creature – Human Noble
When Stella Wachter enters, if you cast her, exile her and create a 1/1 blue Cat creature token with "When this creature leaves the battlefield, return Stella Wachter to the battlefield.
Creatures, artifacts, and sagas you control have Ward {2}.
2/2
 C 
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Rout {2}{u} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
Dreadful Gaze
 C 
Artifact – Equipment
Equipped creature has prowess and "whenever this creature attacks, create a 1/1 blue imp creature token with flying"
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 2 (When this equipment becomes unattached from an equipped creature, you take 2 damage.)
Summoner's Scroll
 C 
Creature – Zombie
This creature can't be blocked if you cycled a card this turn.
Cycling {u} ({u}, Discard this card: Draw a card.)
Seafallen Drifter
2/1
 C 
Sorcery
Distribute three -1/-1 counters amongst any numnber of target creatures.
 C 
Creature – Human Rogue
When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {b} in the mana costs of permanents you control counts toward your devotion to black.)
Schismatic Spy
1/3
 R 
Legendary Creature – Human Assassin
When Arrigal, Agent of Strahd enters, each other creature gets -1/-1 until end of turn. Whenever one or more creatures die this turn, each creature other than Arrigal gets -1/-1 until end of turn.
1/1
 C 
Artifact – Equipment
Equiped creature gets +1/+1 for each swamp you control.
Equip {b} ({b}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 4 (When this equipment becomes unattached from an equipped creature, you take 4 damage.)
Wretched Oil-Blade
 C 
Instant
Destroy target creature. Create a Food token. (It’s an artifact with “{2}, {t}, Sacrifice this token: You gain 3 life.”)
Reprint
 C 
Creature – Skeleton
When this creature enters, target opponent loses 4 life and you gain 4 life.
Cycling {1}{b} ({1}{b}, Discard this card: Draw a card.)
Skeletal Riders?
5/4
 C 
Creature – Vampire Spawn
Haste, menace
This creature can't block.
Rout {2}{b} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
3/3
 C 
Creature – Plant Blight
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/1
 C 
Creature – Zombie Knight
When this creature enters, if a creature left the battlefield this turn, destroy target artifact or creature with mana value 4 or less. If a creature was destroyed this way, put a lifelink counter on this creature.
Cycling {1}{b} ({1}{b}, Discard this card: Draw a card.)
Argynvost Knight
2/2
1 comment
2026-01-04 04:26:37 by Gloomgallow
 C 
Creature – Human Cleric
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Reprint. Wachter book club.
3/1
 C 
Creature – Plant Blight
When you cast this spell, you may sacrifice a land you control. If you do, destroy target land. Its controller loses 4 life.
2/3
1 comment
2026-01-04 00:05:21 by Gloomgallow
 C 
Creature – Human Assassin
Menace
At the beginning of your upkeep, discard a card.
Zoravan Throat-Slitter/Hireling
(Could have menace?)
4/3
 U 
Instant
Destroy target nonhistoric creature. Its controller mills cards equal to its power. (To mill a card, put the top card of your library into your graveyard.)
 U 
Instant
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can’t be blocked as long as defending player controls a Swamp.)
Reprint
 C 
Enchantment – Aura
Enchanted creature has lifelink.
Sacrifce a creature: Enchanted creature gains haste until end of turn.
Drop of Blood
 C 
Creature – Demon
When this creature dies, put a -1/-1 counter on target creature.
1/2
 C 
Creature – Human Citizen
Flash
When this creature enters, if a creature entered your graveyard this turn, create a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
3/2
 C 
Sorcery
Create three 2/1 black vampire spawn creature tokens with lifelink.
{b}
 
 C 
Sorcery
Target card in your graveyard gains rout until end of turn. The rout cost is equal to its mana cost. (You may cast that card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
disinter
 C 
Creature – Rat
Deathtouch
Rout {1}{b} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
1/1
 C 
Instant
Strahd’s Thirst deals 2 damage to target creature and you gain 2 life. If target creature's controller controls a historic permanent Strahd’s Thirst instead deals 4 damage, and you gain 4 health.
 C 
Sorcery
Surveil 2 (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Target opponent discards two cards.
 U 
Creature – Zombie
This creature can't block.
When this creature dies, create X 1/1 black snake creature tokens with deathtouch, where X is the amount of damage it took this turn.
2/1
 C 
Sorcery
Destroy target land. Its controller creates a Coffin token. (It’s a 0/1 artifact creature with defender and “When this creature dies, create a 1/1 black vampire spawn token.”)
 C 
Instant
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. If you control a vampire, it gets +2/+0 until end of turn as well.
 C 
Sorcery
Alchemist's Goodbye deals 4 damage to target creature.
Cycling {1}{r} ({1}{r}, Discard this card: Draw a card.)
When you cycle Alchemist's Goodbye, put a -1/-1 counter on target creature.
 C 
Creature – Human Rogue
When this creature enters, draw a card.
Vistani Cardsharp
3/4
 C 
Instant
Target creature gains +2/+0 and fist strike. It is goaded until end of turn.
{4}{r}
 
 C 
Creature – Human Bard
This creature enters tapped.
Cycling {r} ({r}, Discard this card: Draw a card.)
Vistani Revelers
5/4
 C 
Creature – Human Mystic
{1}, Sacrifice a creature or artifact: Exile the top card of your library, you may play it this turn. If that card has a cycling cost, you may pay it to cycle it as if it were in your hand.
Calous Augur
1/3
 C 
Creature – Werewolf
When this creature enters, destroy target artifact or enchantment.
Werewolf outside the tower (Patient Stalker)
2/1
 C 
Creature – Vampire Spawn
Haste
When this creature enters, it deals 3 damage divided as you choose amongst any number of targets.
Cycling {2}{r} ({2}{r}, Discard this card: Draw a card.)
4/3
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Add X red mana to your mana pool, where X is the sacrificed creature's toughness.
Cycling {1}, Discard a card ( Pay {1}, Discard this card and another card: Draw a card.)
Cast Aside
 C 
Creature – Human Druid
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Yester Hill Initiate
1/1
 C 
Creature – Human Berserker
Haste
This creature must attack each turn if able.
Cycling {2} ({2}, Discard this card: Draw a card.)
Tepurich Rager
3/3
 C 
Creature – Human Druid
Defender
{t}: This creature deals 1 damage to each opponent.
Whenever a creature or artifact you control is put into a graveyard from the battlefield, untap this creature.
Druid Sharpshooter
0/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has haste and “{t}, Discard a card: Draw a card.”
Reprint
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Hexed 3 (When this equipment becomes unattached from an equipped creature, you take 3 damage.)
 C 
Creature – Goat
Berez Billy
2/1
{1}{r}{r}
 
 C 
Creature – Dragon Vampire Spawn
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{r}: Target creature gets +1/+0 and has wither until end of turn. Activate this ability no more than twice each turn and only as a sorcery.
Spitting Spawn
-No longer able to breathe fire,...
3/2
 C 
Sorcery
Thea's Thunderwave deals X damage to each creature without flying, where X is one plus the number of cards you own in your graveyard named Thea's Thunderwave.
A deck can have any number of cards named Thea's Thunderwave.
 R 
Instant
Destroy target artifact.
Unconventional Entrance deals 4 damage to any target.
 C 
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Witherburn deals 2 damage to any target.
 U 
Legendary Creature – Hag
Whenever you cast a creature spell, create a Food token.
{r}, Sacrifice three Foods: Target creature gains menace until end of turn.
2/3
 C 
Creature – Plant
Trample
Cycling {2}{g} ({2}{g}, Discard this card: Draw a card.)
Death House shambling mound
7/5
 C 
Creature – Human Druid
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures with -1/-1 counters can't block this creature.
Poisoner Druid
2/5
 C 
Creature – Human Bird Druid
{t}: Add {g}
{g}{g}{g}: This creature gets +2/+1 and has flying until end of turn.
Winery Cultivator
0/1
 C 
Creature – Plant Blight
Trample
When this creature enters, another target Plant or Druid you control gets +2/+2 until end of turn.
3/3
 C 
Artifact Creature – Scarecrow
When this creature dies, create two 1/1 black and green Plant Blight creature tokens with wither. (They deal damage to creatures in the form of -1/-1 counters.)
Vampire Spawn Druid?
3/4
{g}{g}
 
 C 
Instant
Target Creature gets +5/+5 and has trample until end of turn.
 C 
Artifact – Equipment
Equiped creature gets +0/+2 and has vigilance and "{t}: Creatures you control get +1/+1 until end of turn."
Hexed 3 (When this equipment becomes unattached from an equipped creature, you take 3 damage.)
Archdruid's Staff
 C 
Instant
Destroy target creature with flying. Put X +1/+1 counters on target creature you control, where X is the destroyed creature's toughness.
 C 
Sorcery
Creatures you control get +2/+2 and have deathtouch until end of turn.
Rout {4}{g}, Sacrifice a land (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
 C 
Creature – Wolf
You may have this creature assign its combat damage as though it weren’t blocked.
Reprint
2/2
 C 
Creature – Wolf
Flash
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
 R 
Legendary Creature – Wolf
Flash
Rout {1}{g}{g}
3/3
 C 
Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reprint
 C 
Enchantment – Aura
Enchanted creature gets +2/+0 and has trample.
Rout {2}{g} (You may cast this card from your graveyard for its rout cost if a land entered the battlefield under your control since it last entered the graveyard.)
 C 
Sorcery
Choose one —
• Return a creature, enchantment, or land card from your graveyard to the top of your library.
• Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)
 C 
Creature – Plant Blight
When this creature enters, you may search your library for up to three cards named Squadron Blight, reveal them, put them into your hand, then shuffle.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/2
 C 
Creature – Elf Soldier
Defender, vigilance
Sacrifice another creature or artifact: This creature may attack this turn as though it didn't have defender. Activate only once per turn.
Kasimir's Guards
4/5
 C 
Creature – Spider
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Reach
Argynvostholt Recluse
1/4
 C 
Creature – Human Ranger
Whenever a creature blocks or becomes blocked by this creature, it gets -2/-0 until end of turn.
2/1
 C 
Creature – Elf Scout
When this creature enters, you may sacrifice a land. If you do, search your library for up to two land cards, put those cards onto the battlefield tapped, then shuffle.
Dusk-Clan Search Party
1/1
 U 
Artifact Creature – Gargoyle
Defender
Whenever an artifact enters the battlefield under your control, this creature gets +1/+1, has flying and loses defender until end of turn.
Cycling {w/u} ({w/u}, Discard this card: Draw a card.)
4/5
 R 
Legendary Creature – Human Clown Detective
{t}: Exile a card from your hand face down. Create a 0/1 Snare artifact creature token with defender. When that token leaves the battlefield, reveal the exiled card. If it is an instant or sorcery, you may cast it without paying its mana cost.
"I want you to solve the puzzle!"
1/2
 U 
Creature – Shade Horror Avatar
As long as your devotion to blue is four or greater, creatures you control have hexproof.
As long as your devotion to black is four or greater, creatures you control have menace.
Darklord's Shadow
2/2
 U 
Artifact – Vehicle
Trample
Whenever you sacrifice an artifact, create a 2/1 red elemental creature token with haste and "at the beginning of your end step, sacrifice this creature."
Crew 6
6/6
 U 
Creature – Beast
Wither
Whenever this creature attacks, you may pay {x}. If you do, move X -1/-1 counters from among any number of creatures onto target creature.
Loathsome Catoblepas
3/4
 R 
Legendary Creature – Bird Ranger
Nimble (This creature can’t be blocked by creatures with power 3 or greater.)
Aki's power is equal to the greatest toughness among creatures you control plus 1.
1+*/3
 U 
Creature – Bird Human Archer
Flying
Creatures you control with toughness greater than their power have double strike and are Archers in addition to their other types.
Davian's Sharpshooter
2/3
 U 
Creature – Spirit Knight
Zombies you control get +1/+1
{w}{b}, {t}: Each opponent loses 1 life and you gain one life.
Sword Wraith? (could be revenant)
2/2
 U 
Creature – Plant Blight
Ward {2}
This creature enters with a number of +1/+1 counters equal to the number of Blights you own on the battlefield and in your graveyard.
0/0
 R 
Legendary Creature – Kobold Wizard
When this creature enters, create X 0/1 blue spirit horse creature tokens with "{t}: Target creature gains horsemanship until end of turn."(Creatures with horsemanship can’t be blocked except by other creatures with horsemanship.)
2/3
 U 
Creature – Human Bird Druid
Flying
When this card enters, mill three cards. (Put the top three cards of your library into your graveyard.)
{t}: Put a land card from your graveyard onto the battlefield tapped.
1/1
 U 
Creature – Human Mystic
{u/r}, {t}: The next time you cycle a card this turn, return it to your hand from your graveyard.
Vistani
1/2
 U 
Creature – Human Berserker
Haste, first strike
{w}, Sacrifice another creature: Put a +1/+1 counter on this creature.
{r}, Sacrifice another creature: This creature gains trample until end of turn.
2/1
 M 
Legendary Creature – Human Mystic
Search your library for up to one creature, up to one equipment, and up to one non- equipment artifact. Exile those cards face down.
As long as they remain exiled, whenever a land enters the battlefield under your control, you may cast one of those cards by paying its mana cost, ignoring timing restrictions.
1/5
 U 
Legendary Creature – Human Advisor
Whenever a historic permanent enters the battlefield under your control, you may pay {w/u}. If you do, tap target permanent an opponent controls.
2/2
 U 
Legendary Creature – Human Druid
Whenever you put one or more -1/-1 counters on a creature you don't control, Thea deals that much damage to that creatures controller.
3/2
 U 
Legendary Creature – Human Cleric
Creatures you control with power greater than their toughness get +1/+1 and have vigilance and can attack as though they didn't have defender.
1/2
 U 
Legendary Creature – Zombie Cleric
Lifelink, first strike
{w/b}, {t}, Exile a zombie card from your graveyard: Exile target creature with a lesser mana value than the exiled card.
2/5
 U 
Legendary Creature – Plant Blight
Trample
Wither (This deals damage to creatures in the form of -1/-1 counters.)
6/6
 U 
Legendary Creature – Human Noble
Dethrone (Whenever this creature attacks a player with the most life, put a +1/+1 counter on it.)
Cycling {1}{u}{r}
When you mill this card, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
1/1
 U 
Legendary Creature – Human Wizard
Prowess
Whenever a nontoken creature you control dies, create a 1/1 black Cat Skeleton creature token.
1/1
 C 
Artifact
When this artifact enters, draw a card at the beginning of the next turn’s upkeep.
Sacrifice two artifacts named Electrum Piece: Add one mana of any colour.
 U 
Artifact
{3}, {t}: Create a 1/2 black demon creature token named Dretch. It has "When this token dies, put a -1/-1 counter on target creature."
 C 
Artifact
{w}, Sacrifice this artifact: Destroy target artifact or enchantment.
Morninglord's Sigil
 C 
Artifact – Potion
{t}, Sacrifice this artifact: Until end of turn, target creature can be blocked only by creatures with flying.
This potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
 C 
Artifact Creature – Scarecrow
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
1/4
 C 
Land
{t}: Add {c}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

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Mechanics | Skeleton