TechWar: Virtual Booster
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Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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First strike, vigilance.
1/2
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Trample
3/3
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Choose one — Electrostatic Discharge deals 2 damage to target creature, or destroy target artifact with converted mana cost 2 or less.
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Sacrifice Volte-face: Switch target creature's power and toughness until end of turn.
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Flying.
Stealth Fighter is unblockable. 1/1
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Destroy target creature.
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Roll a six sided die. Wind-bourne Flamestrike does 7 damage to target player, unless you roll a 1, when it does 7 damage to you instead.
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When Grenadier deals combat damage, if it was blocked, you may have it deal 1 damage to another blocking creature (one blocking something else).
1/2
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Flying.
If attacks and isn't blocked, it may deal its combat damage to any blocking creature instead. 2/2
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Lumbering Flametank attacks each turn if able.
: Lumbering Flametank gets +1/+0 until end of turn. 3/2
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Sacrifice Countermand: Counter target non-artifact spell.
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Sniper
(common)
Living Tank
(common)
Electrostatic Discharge
(common)
Volte-face
(common)
Stealth Fighter
(common)
Disband
(common)
Wind-bourne Flamestrike
(common)
Grenadier
(common)
Tolarian Bomber
(common)
Lumbering Flametank
(common)
Countermand
(common)