TechWar: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature
Whenever Reconnaissance Plane attacks and isn't blocked, you may draw a card.
0/2
 
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that into play tapped and the rest on the bottom of your library in any order.
 C 
 
{1}{w}, {t}: Missile Troops deals 2 damage to target attacking or blocking creature with flying or defender.
1/1
 C 
Enchantment – Order
Sacrifice Volte-face: Switch target creature's power and toughness until end of turn.
 C 
Creature
Haste
1/1
{1}{w}
 
 C 
 
First strike, vigilance.
1/2
 C 
 
Whenever Paratroopers attacks, it gains flying, and when it deals combat damage but doesn't die, sacrifice it and put a 1/1 colorless troop token onto the battlefield.
1/1
 C 
 
Stealth Tank is unblockable.
Stealth Tank is Hexproof during your turn.
2/2
 C 
Creature
Whenever Reconnaissance Plane attacks and isn't blocked, you may draw a card.
0/2
 C 
 
Giant robot can't be blocked except by two or more creatures.
6/2
 C 
Enchantment – Order
Sacrifice False Orders: Untap target creature and gain control of it until end of turn. Until end of turn, it gets -1/-1 and gains haste.

Reconnaissance Plane (common, foil)
Guerrilla Supply Cache (common)
Missile Troops (common)
Volte-face (common)
Lightcycle outrider (common)
Sniper (common)
Paratroopers (common)
Stealth Tank (common)
Reconnaissance Plane (common)
Giant robot (common)
False Orders (common)