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TechWar

TechWar by Jack V

25 cards in Multiverse

25 commons

4 white, 7 blue, 1 black, 10 red, 3 green

12 comments total

Near-future heavy-tech light-magic war theme. Moribund.

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Skeleton

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Recently active cards: (all recent activity)

 C 
Enchantment – Order
Sacrifice False Orders: Untap target creature and gain control of it until end of turn. Until end of turn, it gets -1/-1 and gains haste.
2 comments
last 2011-06-26 22:05:59 by Jack V
 C 
Creature
When Uktabi Guerrillas attacks and isn't blocked you may sacrifice it. If you do, destroy target artifact.
2/2
2 comments
last 2011-06-26 22:05:22 by Jack V
 C 
 
{1}{w}, {t}: Missile Troops deals 2 damage to target attacking or blocking creature with flying or defender.
1/1
 C 
 
Trample
3/3
 C 
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that into play tapped and the rest on the bottom of your library in any order.

Recent comments: (all recent activity)
On False Orders:

Yes, thank you. (And thank you for all the other comments.)

On Uktabi Guerrillas:

Thank you. Yes, I think so.

On Paratroopers:

Yeah, I think so. (I probably won't take this set further though -- I thought concepting military hardware in ways that are not all direct damage was interesting, but I don't think the flavour of the set will hold up long-term.)

On Battleship:

True, it could equally well be any other "great big scary navy thing". I think I was mentally equating each side with sides of a war, not sides of an engagement, despite the single-soldier cards being more of the latter. I don't know.

On Battleship:

Feels wrong to have a common Battleship.

On Paratroopers:

Might be simpler as "When ~ attacks, it gains flying. Sacrifice it at end of combat. If you do, ..."

On Uktabi Guerrillas:

I approve of the name :) What's the P/T? 2/2?

On False Orders:

Should this have a "sacrifice ~:" clause?

On Wind-bourne Flamestrike:

Sorcery damage to players, with a v crazy downside.

On Paratroopers:

In this set, all colours have some flying.

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