TechWar: Virtual Booster
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Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Giant robot can't be blocked except by two or more creatures.
6/2
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Sacrifice a land. Draw three cards.
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First strike, vigilance.
1/2
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Lumbering Flametank attacks each turn if able.
: Lumbering Flametank gets +1/+0 until end of turn. 3/2
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Sacrifice False Orders: Untap target creature and gain control of it until end of turn. Until end of turn, it gets -1/-1 and gains haste.
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Whenever Paratroopers attacks, it gains flying, and when it deals combat damage but doesn't die, sacrifice it and put a 1/1 colorless troop token onto the battlefield.
1/1
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Roll a six sided die. Wind-bourne Flamestrike does 7 damage to target player, unless you roll a 1, when it does 7 damage to you instead.
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Flying.
If attacks and isn't blocked, it may deal its combat damage to any blocking creature instead. 2/2
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Defender.
3/3
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Sacrifice Volte-face: Switch target creature's power and toughness until end of turn.
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When Grenadier deals combat damage, if it was blocked, you may have it deal 1 damage to another blocking creature (one blocking something else).
1/2
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Haste
1/1
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, : Missile Troops deals 2 damage to target attacking or blocking creature with flying or defender.
1/1
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When Uktabi Guerrillas attacks and isn't blocked you may sacrifice it. If you do, destroy target artifact.
2/2
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Burning Mana deals 3 damage to target creature or player. Add to your mana pool.
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Giant robot
(common)
Oil Gusher
(common)
Sniper
(common)
Lumbering Flametank
(common)
False Orders
(common)
Paratroopers
(common)
Wind-bourne Flamestrike
(common)
Tolarian Bomber
(common)
Machine-Gun Nest
(common)
Volte-face
(common)
Grenadier
(common)
Lightcycle outrider
(common)
Missile Troops
(common)
Uktabi Guerrillas
(common)
Burning Mana
(common)