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Mechanics | Skeleton

Showing 30 of 30 White cards

Go to section: White (30)

Show rarities: C U

 C 
Instant
Creatures you control get +2/+1 and first strike until end of turn.

Reserves 1 (when you cast this spell, if an opponent controls more creatures than you, create an 1/1 soldier army token. )
 C 
Artifact – Vehicle
Flying

Fighter Crew 2

Crew 4
5/4
 C 
Enchantment
Human Creatures you control get +1/+1. If they are soldiers, they get Vigilance
 U 
Artifact – Equipment
When Armor of the watch enters, create a 1/1 human soldier creature token and attach Armor of the watch to it.

Equipped creature gets +2/+2 and has vigilance

Equip {3}
 U 
Artifact Creature – Construct Soldier
Reserves 4 (when you cast this spell, if an opponent controls more creatures than you, create an 4/4 soldier army token. )

Defender

Blocking creatures you control have +0/+1. blocking tokens you control have indestructible
1/5
 C 
Creature – Bird Soldier
when Aven Watcher enters, creatures you control gain flying until end of turn.
Flying
5/6
 C 
Artifact – Equipment
Equipped creature gets +4/+3 and has "Fighter spells you cast cost {1} less to cast." and vigilance

Equip {1}
 C 
Instant
This spell costs {2} less to cast if a creature died this turn.

Exile target Creature
 U 
sorcery
Reserves 5 (when you cast this spell, if an opponent controls more creatures than you, create an 5/5 soldier army token. )

Reserves 5 (when you cast this spell, if an opponent controls more creatures than you, create an 5/5 soldier army token. )

Create three 1/1 white human soldier tokens

Draw a card
 C 
Creature – Human Soldier
Human and Fighter spells you cast cost {1} less to cast

{w}{t}: Target Fighter you control gets +1/+0 until end of turn.

(Warriors, Knights, Soldiers and Barbarians, Berserkers are Fighters)
 C 
sorcery
Create three 1/1 white human soldier tokens
 U 
Creature – Angel Warrior
Flash

Flying, Vigilance

When this creature enters, it deals two tamage to target attacking or blocking creature
3/4
 U 
Instant
Fire Pike deals 4 damage to target attacking or blocking creature
 U 
instant
Target creature gets +1/+1 and gains indestructible until end of turn
 U 
Creature – Angel warrior
Flying

When Guardian angel enters, you gain 3 life
2/2
 C 
Creature – Elephant Soldier
Vigilance

When Loxodon Pikemaster enters, scry 3, then you may pay {2}. If you do, draw a card

During your turn, this creature has double strike
4/3
 C 
Enchantment
Whenever a nontoken creature you control dies, create x 1/1 Spirit soldier tokens with flying.
 C 
Creature – Human Knight
Flying

Whenever a white creature enters under your control, put a +1/+1 counter on cardname. if it is the second time this ability resolves this turn, draw a card. if it is the third time, creatures you control get vigilance until end of turn
2/3
 U 
Creature – Human
{t}:Choose one

-Gain 3 life
-Target creature gets +2/+0 until end of turn
-Exile target creature with power 3 or less, until Potion Merchant leaves the battlefield
1/3
 C 
Creature – Human Cleric
{t}: Gain 1 life for each creature you control

whenever you attack, you may pay {2}. if you do, draw a card
In nomine Patris, et Filii, et Spiritus Sancti.
2/4
 C 
Creature – Horse
Knight Saddle 2
Saddle 4

Whenever this creature attacks while it is saddled, creatures you control get +2/+2 until end of turn
4/5
 C 
Instant
for each opponent, gain control of target creature that opponent controls until end of turn. these creatures gain vigilance until end of turn
 C 
Instant
Gain 4 Life

Target creature Gets +0/+2 until end of turn
 C 
Artifact – Equipment
Equipped Creature gets +1/+0 and vigilance and is a Soldier in addition to its other types.

Equip {1}
 U 
Enchantment
Creatures you control have first strike.

Blocking creatures your opponents control have base toughness 1.
 U 
Creature – Human Advisor
Whenever a creature enters under your control, you gain 3 life. then, if you have 12 more life than your starting life, draw a card.you may only draw a card with Town Speaker once each turn.

As long as you have six or more cards in hand, creatures you control have protection from instants
2/6
 C 
Creature – Human Soldier
Vigilance

{1}: Switch Town Spearmans power until end of turn
1/2
 C 
Creature – Human Elder
Defender

{t}: Target white creature you control gets +1/+0 until end of turn
After the great purge, he retired from the watch. Now, he tells stories to the Children, and they respect him for it
2/6
 C 
Creature – Human Citizen
{1}{t}: Create a 0/1 goat token.
{1}{t},Sacrifice a token: draw a card.
{1}{t},Discard a card: gain 3 life
{1}{t},Pay 3 life: create a treasure token
3/4
 U 
Creature – Human Soldier
Attacking creatures you control get +1/+0
1/2

Go to section: White (30)

Show rarities: C U


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Mechanics | Skeleton