From the Ashes: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Angel Warrior
Flash

Flying, Vigilance

When this creature enters, it deals two tamage to target attacking or blocking creature
3/4
 
 
 
No more rares or mythics
 U 
Instant
Fire Pike deals 4 damage to target attacking or blocking creature
 U 
sorcery
Reserves 5 (when you cast this spell, if an opponent controls more creatures than you, create an 5/5 soldier army token. )

Reserves 5 (when you cast this spell, if an opponent controls more creatures than you, create an 5/5 soldier army token. )

Create three 1/1 white human soldier tokens

Draw a card
 U 
Creature – Angel warrior
Flying

When Guardian angel enters, you gain 3 life
2/2
 C 
Artifact – Equipment
Equipped creature gets +4/+3 and has "Fighter spells you cast cost {1} less to cast." and vigilance

Equip {1}
 C 
Creature – Human Elder
Defender

{t}: Target white creature you control gets +1/+0 until end of turn
After the great purge, he retired from the watch. Now, he tells stories to the Children, and they respect him for it
2/6
 C 
Creature – Human Soldier
Human and Fighter spells you cast cost {1} less to cast

{w}{t}: Target Fighter you control gets +1/+0 until end of turn.

(Warriors, Knights, Soldiers and Barbarians, Berserkers are Fighters)
 C 
Creature – Bird Soldier
when Aven Watcher enters, creatures you control gain flying until end of turn.
Flying
5/6
 C 
Enchantment
Whenever a nontoken creature you control dies, create x 1/1 Spirit soldier tokens with flying.
 C 
Creature – Human Soldier
Vigilance

{1}: Switch Town Spearmans power until end of turn
1/2
 C 
Instant
Gain 4 Life

Target creature Gets +0/+2 until end of turn
 C 
Creature – Horse
Knight Saddle 2
Saddle 4

Whenever this creature attacks while it is saddled, creatures you control get +2/+2 until end of turn
4/5
 C 
Artifact – Vehicle
Flying

Fighter Crew 2

Crew 4
5/4
 C 
Creature – Human Knight
Flying

Whenever a white creature enters under your control, put a +1/+1 counter on cardname. if it is the second time this ability resolves this turn, draw a card. if it is the third time, creatures you control get vigilance until end of turn
2/3

Dawnwing Charger (uncommon, foil)
Fire Pike (uncommon)
Call the Backup (uncommon)
Guardian angel (uncommon)
Banner Halberd (common)
Veteran Storyteller (common)
Dawnwatch Banneret (common)
Aven Watcher (common)
Memorial to the Fallen (common)
Town Spearman (common)
Solar Revelation (common)
Purebred Warhorse (common)
Aerial Chariot (common)
Pegasus Chivalry (common)