From the Ashes: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Flying, Vigilance When this creature enters, it deals two tamage to target attacking or blocking creature 3/4
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No more rares or mythics
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Fire Pike deals 4 damage to target attacking or blocking creature
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Reserves 5 (when you cast this spell, if an opponent controls more creatures than you, create an 5/5 soldier army token. )
Reserves 5 (when you cast this spell, if an opponent controls more creatures than you, create an 5/5 soldier army token. ) Create three 1/1 white human soldier tokens Draw a card |
Flying
When Guardian angel enters, you gain 3 life 2/2
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Equipped creature gets +4/+3 and has "Fighter spells you cast cost
less to cast." and vigilance
Equip ![]() |
Defender
: Target white creature you control gets +1/+0 until end of turnAfter the great purge, he retired from the watch. Now, he tells stories to the Children, and they respect him for it
2/6
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Human and Fighter spells you cast cost
less to cast
![]() : Target Fighter you control gets +1/+0 until end of turn.
(Warriors, Knights, Soldiers and Barbarians, Berserkers are Fighters) |
when Aven Watcher enters, creatures you control gain flying until end of turn.
Flying 5/6
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Whenever a nontoken creature you control dies, create x 1/1 Spirit soldier tokens with flying.
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Vigilance
: Switch Town Spearmans power until end of turn1/2
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Gain 4 Life
Target creature Gets +0/+2 until end of turn |
Knight Saddle 2
Saddle 4 Whenever this creature attacks while it is saddled, creatures you control get +2/+2 until end of turn 4/5
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Flying
Fighter Crew 2 Crew 4 5/4
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Flying
Whenever a white creature enters under your control, put a +1/+1 counter on cardname. if it is the second time this ability resolves this turn, draw a card. if it is the third time, creatures you control get vigilance until end of turn 2/3
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Dawnwing Charger
(uncommon, foil)
Fire Pike
(uncommon)
Call the Backup
(uncommon)
Guardian angel
(uncommon)
Banner Halberd
(common)
Veteran Storyteller
(common)
Dawnwatch Banneret
(common)
Aven Watcher
(common)
Memorial to the Fallen
(common)
Town Spearman
(common)
Solar Revelation
(common)
Purebred Warhorse
(common)
Aerial Chariot
(common)
Pegasus Chivalry
(common)





: Target white creature you control gets +1/+0 until end of turn