From the Ashes: Card List
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| Mechanics | Skeleton |
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| # | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Advance the Front | White | Common | ![]() ![]() |
Instant | CW10 |
Creatures you control get +2/+1 and first strike until end of turn.
Reserves 1 (when you cast this spell, if an opponent controls more creatures than you, create an 1/1 soldier army token. ) |
0 | |||
| 2 | Aerial Chariot | White | Common | ![]() ![]() |
Artifact – Vehicle | 5 | 4 | CW09 |
Flying
Fighter Crew 2 Crew 4 |
0 | |
| 3 | Anthem Of the Watch | White | Common | ![]() ![]() |
Enchantment | CW04 | Human Creatures you control get +1/+1. If they are soldiers, they get Vigilance | 0 | |||
| 4 | Armor of the watch | White | Uncommon | ![]() ![]() |
Artifact – Equipment | UW06 |
When Armor of the watch enters, create a 1/1 human soldier creature token and attach Armor of the watch to it.
Equipped creature gets +2/+2 and has vigilance Equip
|
0 | |||
| 5 | Automated Shieldbearer | White | Uncommon | ![]() ![]() |
Artifact Creature – Construct Soldier | 1 | 5 | UW07 |
Reserves 4 (when you cast this spell, if an opponent controls more creatures than you, create an 4/4 soldier army token. )
Defender Blocking creatures you control have +0/+1. blocking tokens you control have indestructible |
0 | |
| 6 | Aven Watcher | White | Common | ![]() ![]() |
Creature – Bird Soldier | 5 | 6 | CW18 |
when Aven Watcher enters, creatures you control gain flying until end of turn.
Flying |
0 | |
| 7 | Banner Halberd | White | Common | ![]() ![]() |
Artifact – Equipment | CW17 |
Equipped creature gets +4/+3 and has "Fighter spells you cast cost less to cast." and vigilance
Equip
|
0 | |||
| 8 | Blown away | White | Common | ![]() ![]() |
Instant | CW12 |
This spell costs less to cast if a creature died this turn.
Exile target Creature |
0 | |||
| 9 | Call the Backup | White | Uncommon | ![]() ![]() |
sorcery | UW11 |
Reserves 5 (when you cast this spell, if an opponent controls more creatures than you, create an 5/5 soldier army token. )
Reserves 5 (when you cast this spell, if an opponent controls more creatures than you, create an 5/5 soldier army token. ) Create three 1/1 white human soldier tokens Draw a card |
0 | |||
| 10 | Dawnwatch Banneret | White | Common | ![]() ![]() |
Creature – Human Soldier | CW06 |
Human and Fighter spells you cast cost less to cast
![]() : Target Fighter you control gets +1/+0 until end of turn.
(Warriors, Knights, Soldiers and Barbarians, Berserkers are Fighters) |
0 | |||
| 11 | Dawnwatch Recruitment | White | Common | ![]() ![]() |
sorcery | CW08 | Create three 1/1 white human soldier tokens | 0 | |||
| 12 | Dawnwing Charger | White | Uncommon | ![]() ![]() |
Creature – Angel Warrior | 3 | 4 | UW09 |
Flash
Flying, Vigilance When this creature enters, it deals two tamage to target attacking or blocking creature |
0 | |
| 13 | Fire Pike | White | Uncommon | ![]() |
Instant | UW02 | Fire Pike deals 4 damage to target attacking or blocking creature | 0 | |||
| 14 | Godly intervention | White | Uncommon | ![]() ![]() |
instant | UW04 | Target creature gets +1/+1 and gains indestructible until end of turn | 0 | |||
| 15 | Guardian angel | White | Uncommon | ![]() ![]() |
Creature – Angel warrior | 2 | 2 | UW03 |
Flying
When Guardian angel enters, you gain 3 life |
0 | |
| 16 | Loxodon Pikemaster | White | Common | ![]() ![]() ![]() |
Creature – Elephant Soldier | 4 | 3 | CW13 |
Vigilance
When Loxodon Pikemaster enters, scry 3, then you may pay . If you do, draw a card
During your turn, this creature has double strike |
0 | |
| 17 | Memorial to the Fallen | White | Common | ![]() ![]() |
Enchantment | CW14 | Whenever a nontoken creature you control dies, create x 1/1 Spirit soldier tokens with flying. | 0 | |||
| 18 | Pegasus Chivalry | White | Common | ![]() ![]() |
Creature – Human Knight | 2 | 3 | CW05 |
Flying
Whenever a white creature enters under your control, put a +1/+1 counter on cardname. if it is the second time this ability resolves this turn, draw a card. if it is the third time, creatures you control get vigilance until end of turn |
0 | |
| 19 | Potion Merchant | White | Uncommon | ![]() ![]() |
Creature – Human | 1 | 3 | UW05 |
:Choose one
-Gain 3 life -Target creature gets +2/+0 until end of turn -Exile target creature with power 3 or less, until Potion Merchant leaves the battlefield |
0 | |
| 20 | Priest of Newport | White | Common | ![]() ![]() |
Creature – Human Cleric | 2 | 4 | CW11 |
: Gain 1 life for each creature you control
whenever you attack, you may pay . if you do, draw a card
|
0 | |
| 21 | Purebred Warhorse | White | Common | ![]() ![]() |
Creature – Horse | 4 | 5 | CW16 |
Knight Saddle 2
Saddle 4 Whenever this creature attacks while it is saddled, creatures you control get +2/+2 until end of turn |
0 | |
| 22 | Recruitment | White | Common | ![]() ![]() |
Instant | CW19 | for each opponent, gain control of target creature that opponent controls until end of turn. these creatures gain vigilance until end of turn | 0 | |||
| 23 | Solar Revelation | White | Common | ![]() |
Instant | CW01 |
Gain 4 Life
Target creature Gets +0/+2 until end of turn |
0 | |||
| 24 | Spear of the watch | White | Common | ![]() |
Artifact – Equipment | CW03 |
Equipped Creature gets +1/+0 and vigilance and is a Soldier in addition to its other types.
Equip
|
0 | |||
| 25 | Tactical Warfare | White | Uncommon | ![]() ![]() |
Enchantment | UW08 |
Creatures you control have first strike.
Blocking creatures your opponents control have base toughness 1. |
0 | |||
| 26 | Town Speaker | White | Uncommon | ![]() ![]() |
Creature – Human Advisor | 2 | 6 | UW10 |
Whenever a creature enters under your control, you gain 3 life. then, if you have 12 more life than your starting life, draw a card.you may only draw a card with Town Speaker once each turn.
As long as you have six or more cards in hand, creatures you control have protection from instants |
0 | |
| 27 | Town Spearman | White | Common | ![]() |
Creature – Human Soldier | 1 | 2 | CW02 |
Vigilance
: Switch Town Spearmans power until end of turn
|
0 | |
| 28 | Veteran Storyteller | White | Common | ![]() ![]() |
Creature – Human Elder | 2 | 6 | CW07 |
Defender
: Target white creature you control gets +1/+0 until end of turn
|
0 | |
| 29 | Wandering Merchant | White | Common | ![]() ![]() |
Creature – Human Citizen | 3 | 4 | CW15 |
![]() : Create a 0/1 goat token.
![]() ,Sacrifice a token: draw a card.
![]() ,Discard a card: gain 3 life
![]() ,Pay 3 life: create a treasure token
|
0 | |
| 30 | Watch marshal | White | Uncommon | ![]() |
Creature – Human Soldier | 1 | 2 | UW01 | Attacking creatures you control get +1/+0 | 0 |
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| Mechanics | Skeleton |






: Target Fighter you control gets +1/+0 until end of turn.
