i think that's probably being too clever by half, at least for now. and having a specific iteration of a key mechanic at rare only comes across if you're looking at the spoiler, you'll never figure it out by opening packs. IMO start out with two variants split at common/uncommon & rare and see how it plays
That was my thought, with the exception of Greedy Imp.
I might place bargain with CARDNAME and bargain with a creature at common, bargain with a creature and pay life at uncommon, and then pay life and gain life at rare.
See Devilgrin, Pactforger.
Lost bargain
i think that's probably being too clever by half, at least for now. and having a specific iteration of a key mechanic at rare only comes across if you're looking at the spoiler, you'll never figure it out by opening packs. IMO start out with two variants split at common/uncommon & rare and see how it plays
That was my thought, with the exception of Greedy Imp.
I might place bargain with CARDNAME and bargain with a creature at common, bargain with a creature and pay life at uncommon, and then pay life and gain life at rare.
yeah pay a bargain makes sense if you want it to trigger on all bargains, and pay ~'s bargain if you only want it to trigger on sellsword's one
an interesting idea would be to have the latter at common and the former at uncommon
Waht does 'bargain with' mean? 'Pay a bargain' is probably what you mean, right?