Pemberly

Pemberly by continuumg

54 cards in Multiverse

1 with no rarity, 34 commons, 8 uncommons,
1 rare, 3 basics, 7 tokens

1 token green, 3 token red, 1 token blue, 2 token white, 17 white, 6 blue,
6 black, 6 red, 2 green, 5 multicolour, 3 hybrid, 2 artifact

54 comments total

Enemy Colour Factions, Legendary and CMC themes

Pemberly: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Notable Cards

This set prioritizes enemy colour pairs over the allies. What this means is that the flavour and keyword mechanics given to each colour overlap with their enemies. This does not mean that only the enemy colour pairs have draftable archetypes. Pemberly is set on the eponymous plane, a world of aristocracy. Each enemy pair faction is a noble house that resides on the plane of Pemberly, and each values a different aspect of nobility.

Trellica (WB) - the Trellican people value the prosperity of the nobility, and enjoy bartering amongst themselves. Nearly anything you might need can be acquired in Trellica, for the right price. The keyword mechanic of this White/Black faction is bargain, an ability that gives you a choice between paying life, or gaining it. Many Trellican cards have abilities that trigger whenever you pay life.

Dyneia (UR) - the Dyneian people are artists; sculptors, painters, and musicians. They love the beauty that arises when one has the luxury to do what they want with their time. Some in Dyneia love contemplating aesthetics, while others long simply to bask in the viscerally emotional experiences of truly magnificent art. Some Dyneian artists sculpt illusions of exquisite lifelikeness, while others weave such strong emotional magic into their art that it comes to life. The Dyneian keyword is Artistry, a Retrace variant that allows you to cast spells from your graveyard by discarding cards with the same CMC. Many Dyneian cards reward you for discarding cards.

Grambyre (BG) - the Grambyre people are a ruthless bunch. They love the Authority that comes with a high rank. The Grambyre have a strict hierarchy, a natural system that determines who holds power. Most nobles of the Grambyre lust after this power, and if given the opportunity, would kill to inherit it. The Grambyre have an ability word, Privilege, which grants additional abilities to creatures that have the lowest CMC among nontoken creatures you control. Many Grambyre cards act as sacrifice outlets.

Gallasthene (RW) - the Gallasthene people are an enthusiastic group who revel in pomp and circumstance. They take every opportunity to show off their majesty in magnificent displays and take great pride in the house they belong to. They love parades and fireworks, anything that makes them feel like a part of something big. The nobility of the Gallasthene magically inspire any lower-ranking members of their house within sight. This faction has the ability word Glory, which provides additional abilities to creatures you control with a lower CMC than the card Glory appears on. This archetype boasts many token generating effects.

Sylnora (GU) - the Sylnoran people live, for the most part, in quiet dignity. They believe that the most important part of being noble is court etiquette. According to the Sylnoran, one must always strive to be as polite as possible in all ways. Following strange customs is simply second nature to them. The Sylnoran have the ability word Dignity, which provides an added bonus if the number of cards in your hand matches the CMC of the card in question.

Allied Drafting - each of the allied colours also have a draft archetype, though it is less supported.

Modal Matters (WU)

Graveyard (UB)

Orc Tribal (BR)

Legendary (RG)

Knight Tribal (GW)

Cardset comments (13)

The set creator would like to draw your attention to these comments:

On Gallasthene Gloryblade (reply):

Thumbs up for Glory.

Recently active cards: (all recent activity)

 C 
Creature – Faerie Wizard
Prowess, Flying
0/1
2 comments
last 2016-04-11 14:40:48 by continuumg
Creature – Demon Advisor
Trample, Lifelink
Whenever you gain life, choose one -
- You lose the game unless you sacrifice another creature.
- You lose the game unless you discard a card.
- You lose the game unless you pay 13 life.
6/6
4 comments
last 2017-05-09 22:47:12 by continuumg
 C 
Instant
Until end of turn, whenever you discard a card, draw a card.
Artistry (You may cast this card from your graveyard by discarding a card with the same converted mana cost in addition to paying its other costs.)
2 comments
last 2016-09-01 14:47:08 by continuumg
 B 
Instant
Deal 1 damage to target creature, untap that creature.
Artistry (You may cast this card from your graveyard by discarding a card with the same converted mana cost in addition to paying its other costs.)
2 comments
last 2016-07-01 09:56:13 by continuumg
 C 
Creature – Human Warrior
First Strike
Bargain (When this creature enters the battlefield, you may pay life equal to its converted mana cost. Otherwise, you gain that much life.)
When you bargain with Trellican Sellsword, put a +1/+1 counter on it.
2/1
8 comments
last 2016-04-15 00:43:18 by keflexxx

Recent comments: (all recent activity)
On Devilgrin v2:
On Artistic Genius:

Can it common?

On Artistic Genius:

Possible replacement for Jolt of Inspiration.

On Jolt of Inspiration:

What's 1 damage between enemies?

In all seriousness a fair point. I'll brainstorm a new card for this slot.

On Jolt of Inspiration:

This card is not a blue effect.

On Gallasthene Gloryblade:

Thumbs up for Glory.

On Contemptuous Denial:

This is left over from my first iteration of this set's design. There were reasons for it. Not really necessary anymore.

On Contemptuous Denial:

Yeah, not unless you're intentionally stretching the color pie.

On Contemptuous Denial:

Okay, so something like this probably shouldn't be uncommon. (Or perhaps existent)

On Devilgrin v2:

That's mostly to offset the fact that it has 6 power and Lifelink, so it's just over double the amount of life you'd typically gain

(All recent activity)
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