Dayne: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Academy Initiatiate Blue Common 2{1}{u} Creature – Human Wizard 1 1 Prowess 0
2 Conjurer’s Dispel Blue Common 1{u} Instant Counter target instant or sorcery spell. Its controller puts a 0/1 white Goat creature token onto the battlefield. 0
3 Displace Blue Common 1{u} Instant Return target creature to its owner’s hand. Its controller draws a card. 0
4 Identify Blue Common 1{u} Sorcery Draw two cards, then put a card from your hand on the bottom of your library. 0
5 Spell Blot Blue Common 3{1}{u}{u} Instant Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.
Put the top four cards of your graveyard into your graveyard.
0
6 Deadeye Black Uncommon 1{b} Sorcery Destroy target monocolored creature. 0
7 Impale Black Common 1{b} Instant Target creature gets -1/-1 until end of turn. Tap it. 0
8 Reanimation Lich Black Mythic 4{3}{b} Creature – Zombie Wizard 1 3 When Reanimation Lich enters the battlefield, exile all creature cards from all graveyards. Put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
{1}{b}, Sacrifice another creature: Regenerate target Zombie.
0
9 Inferno Pulse Red Common 3{2}{r} Instant Inferno Pulse deals 3 damage to target creature or player.
Magelore — Inferno Pulse deals 5 damage to that creature or player instead if you cast an instant or sorcery spell this turn.
0
10 Ugly Swine Red Common 1{r} Creature – Goblin 1 1 Menace 0
11 Trade Secret Multicolour Rare 3{1}{u}{b} Legendary Creature – Skeleton 2 1 When Trade Secret enters the battlefield, target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.
{1}{b}: Return Trade Secret from your graveyard to your hand.
0
12 Dayne, Champion of Trickery Multicolour Mythic 3{u}{b}{r} Legendary Creature – Human Rogue 3 2 Double strike, prowess
At the beginning of each upkeep choose a creature an opponent controls. When that creature dies this turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Whenever Dayne, Champion of Trickery deals combat damage to a player, you may cast an instant or sorcery card from your graveyard without paying its mana cost. Then exile it.
0
13 Arcane Athame Artifact Rare 2{2} Artifact – Equipment Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, return an instant or sorcery card at random from your graveyard to your hand.
Equip {2}
0
14 Black Pearl Artifact Common 0{0} Artifact As Black Pearl enters the battlefield, you may pay {1}. If you don't, Black Pearl enters the battlefield tapped.
{t}: Add {b} to your mana pool.
0
15 Fireeye Ruby Artifact Common 0{0} Artifact As Fireeye Ruby enters the battlefield, you may pay {1}. If you don't, Fireeye Ruby enters the battlefield tapped.
{t}: Add {r} to your mana pool.
0
16 Moon Opal Artifact Common 0{0} Artifact As Moon Opal enters the battlefield, you may pay {1}. If you don't, Moon Opal enters the battlefield tapped.
{t}: Add {u} to your mana pool.
0
17 Morganti Blade Artifact Rare 4{4} Artifact – Equipment Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a creature, exile that creature.
Equip {3}
0
18 Axiems, City of Thieves Land Rare 0 Land When Axiems, City of Thieves enters the battlefield, target creature can’t be blocked this turn.
{t}: Add {c} to your mana pool.
0
19 Mage Tower Land Uncommon 0 Land When Mage Tower enters the battlefield, draw a card, then discard a card.
{t}: Add {c} to your mana pool
0
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