Dayne: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, return an instant or sorcery card at random from your graveyard to your hand. Equip ![]() |
Destroy target monocolored creature.
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When Mage Tower enters the battlefield, draw a card, then discard a card.
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No more uncommons
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Inferno Pulse deals 3 damage to target creature or player.
Magelore — Inferno Pulse deals 5 damage to that creature or player instead if you cast an instant or sorcery spell this turn. |
Return target creature to its owner’s hand. Its controller draws a card.
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Draw two cards, then put a card from your hand on the bottom of your library.
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Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.
Put the top four cards of your graveyard into your graveyard. |
As Fireeye Ruby enters the battlefield, you may pay
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Prowess
1/1
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As Black Pearl enters the battlefield, you may pay
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Target creature gets -1/-1 until end of turn. Tap it.
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As Moon Opal enters the battlefield, you may pay
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Counter target instant or sorcery spell. Its controller puts a 0/1 white Goat creature token onto the battlefield.
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Arcane Athame
(rare)
Deadeye
(uncommon)
Mage Tower
(uncommon)
Inferno Pulse
(common)
Displace
(common)
Identify
(common)
Spell Blot
(common)
Fireeye Ruby
(common)
Academy Initiatiate
(common)
Black Pearl
(common)
Impale
(common)
Moon Opal
(common)
Conjurer’s Dispel
(common)
Island
(basic)