Dayne

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Showing all 19 cards

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 C 
Creature – Human Wizard
Prowess
1/1
 C 
Instant
Counter target instant or sorcery spell. Its controller puts a 0/1 white Goat creature token onto the battlefield.
 C 
Instant
Return target creature to its owner’s hand. Its controller draws a card.
 C 
Sorcery
Draw two cards, then put a card from your hand on the bottom of your library.
 C 
Instant
Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.
Put the top four cards of your graveyard into your graveyard.
{b}
 
 U 
Sorcery
Destroy target monocolored creature.
{b}
 
 C 
Instant
Target creature gets -1/-1 until end of turn. Tap it.
 M 
Creature – Zombie Wizard
When Reanimation Lich enters the battlefield, exile all creature cards from all graveyards. Put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
{1}{b}, Sacrifice another creature: Regenerate target Zombie.
1/3
 C 
Instant
Inferno Pulse deals 3 damage to target creature or player.
Magelore — Inferno Pulse deals 5 damage to that creature or player instead if you cast an instant or sorcery spell this turn.
 C 
Creature – Goblin
Menace
1/1
 R 
Legendary Creature – Skeleton
When Trade Secret enters the battlefield, target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.
{1}{b}: Return Trade Secret from your graveyard to your hand.
2/1
 M 
Legendary Creature – Human Rogue
Double strike, prowess
At the beginning of each upkeep choose a creature an opponent controls. When that creature dies this turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Whenever Dayne, Champion of Trickery deals combat damage to a player, you may cast an instant or sorcery card from your graveyard without paying its mana cost. Then exile it.
3/2
 R 
Artifact – Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, return an instant or sorcery card at random from your graveyard to your hand.
Equip {2}
 C 
Artifact
As Black Pearl enters the battlefield, you may pay {1}. If you don't, Black Pearl enters the battlefield tapped.
{t}: Add {b} to your mana pool.
 C 
Artifact
As Fireeye Ruby enters the battlefield, you may pay {1}. If you don't, Fireeye Ruby enters the battlefield tapped.
{t}: Add {r} to your mana pool.
 C 
Artifact
As Moon Opal enters the battlefield, you may pay {1}. If you don't, Moon Opal enters the battlefield tapped.
{t}: Add {u} to your mana pool.
 R 
Artifact – Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a creature, exile that creature.
Equip {3}
 R 
Land
When Axiems, City of Thieves enters the battlefield, target creature can’t be blocked this turn.
{t}: Add {c} to your mana pool.
 U 
Land
When Mage Tower enters the battlefield, draw a card, then discard a card.
{t}: Add {c} to your mana pool

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Dayne: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity