Gate to Ukmor (Ideas/Graveyard)
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When CU01 enters the battlefield, look at target opponent’s hand unless they pay
.

1/1
+2 Tap up to two target creatures. These creatures don’t untap during their controllers’ next untap steps.
0 For each tapped creature target opponent controls, put two loyalty counters on FLAGGED MY13 unless that opponent has you draw a card.
-X Put the top X cards of your library into your graveyard, then return a noncreature nonland card with converted mana cost X or less from your graveyard to your hand.
-12 You get an emblem with “Discard a card: Draw a card” and “Discard a card: Tap or untap target artifact, creature or land.
0 For each tapped creature target opponent controls, put two loyalty counters on FLAGGED MY13 unless that opponent has you draw a card.
-X Put the top X cards of your library into your graveyard, then return a noncreature nonland card with converted mana cost X or less from your graveyard to your hand.
-12 You get an emblem with “Discard a card: Draw a card” and “Discard a card: Tap or untap target artifact, creature or land.
4
Players skip their upkeep steps.
Activated abilities cost
more to activate unless they are mana abilities.
Activated abilities cost

UU02 can’t be blocked.
Whenever UU02 attacks, you may pay
. If you do, target creature can’t be blocked this turn.
Whenever UU02 attacks, you may pay


<FLAGGED FOR DELETION>
1/1
Flying
, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

2/1
Return target creature card from your graveyard to your hand.
[Infuse
]
[Infuse


You control target opponent during their next turn. That player controls you during your next turn. Exile MY11 FLAGGED.
[Survivor]
At the beginning of your upkeep, if Pyre-Rite Soulbinder is a survivor, you may exile target card from a graveyard.
At the beginning of your upkeep, if Pyre-Rite Soulbinder is a survivor, you may exile target card from a graveyard.
1/2
Until end of turn, each artifact you control gains "Sacrifice this permanent: This permanent deals damage to target creature or player equal to its converted mana cost."
As long as RR01b is in your graveyard, your artifact spells cost
less to cast.
As long as RR01b is in your graveyard, your artifact spells cost

Whenever a creature enters the battlefield under your control, UR02 deals 1 damage to target player.
Whenever a creature you control with power 2 or less attacks, it deals 1 damage to target creature or player.
Whenever a creature you control with power 2 or less attacks, it deals 1 damage to target creature or player.
Target creature gets +1/+0 and gains haste until end of turn.
[Infuse
]
[Infuse


Scorch deals 2 damage to target opponent.
[Infuse
]
[Infuse


Put a creature card from your hand onto the battlefield.
[Infuse

]
[Infuse



Whenever Copperhorn Scout attacks, untap each other creature you control.
1/1
Target creature you control gets +5/+5 and gains trample and [vanguard()] until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Other creatures you control get +2/+2 and gain trample until end of turn.
Other creatures you control get +2/+2 and gain trample until end of turn.
When FLAGGED UG10 enters the battlefield, you may sacrifice a land. If you do, FLAGGED UG10 fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
4/2
+2 Tap or untap up to two target lands. Put a charge counter on each permanent you control.
-X Remove X charge counters from amongst permanents you control. Destroy X target noncreature nonland permanents.
-12 Each land you control becomes a Elemental creature with "This creature's power and toughness are each equal to the number of lands you control." They're still lands.
-X Remove X charge counters from amongst permanents you control. Destroy X target noncreature nonland permanents.
-12 Each land you control becomes a Elemental creature with "This creature's power and toughness are each equal to the number of lands you control." They're still lands.
3
Until end of turn, target creature gets +3/+0 and gains "When this creature deals combat damage to a player, that player discards a card."
[Infuse
]
[Infuse






4/2
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
You gain life equal to the number of lands you control.
You gain life equal to the number of lands you control.
Target creature gains "Creatures you control get +1/+1" until end of turn. Regenerate it.
[Infuse
]
[Infuse


Exile target creature card from a graveyard.
Put a 2/2 black Zombie creature token and a 1/1 white Spirit creature token with flying onto the battlefield.
Put a 2/2 black Zombie creature token and a 1/1 white Spirit creature token with flying onto the battlefield.
Draw three cards. You may play an additional land this turn.
Look at the top five cards of your library. Put one on top of your library, one into exile, and the rest into your graveyard. You may play the exiled card this turn.
Until end of turn, target creature gains haste and "
: Return target nonland permanent to its owner’s hand."
[Infuse
]

[Infuse


Equip
Equipped creature has "
: Scry 1."

Equipped creature has "

Your infuse costs are reduced by
.
You may activate infuse abilities of cards in your graveyard as though they were in your hand.

You may activate infuse abilities of cards in your graveyard as though they were in your hand.




Equipped creature gets +0/+2 and has reach.
Equip
Equip

When FLAGGED RL01 enters the battlefield, you may exile a nonland card from your hand
: Add one mana of any colour in the exiled card’s mana cost to your mana pool.

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Gate to Ukmor (Ideas/Graveyard): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
last 2016-03-16 14:05:19 by morlor