Gate to Ukmor (Ideas/Graveyard)
Gate to Ukmor (Ideas/Graveyard) by morlor
31 cards in Multiverse
10 commons, 12 uncommons, 6 rares, 3 mythics
1 white, 5 blue, 3 black, 4 red,
5 green, 8 multicolour, 4 artifact, 1 land
33 comments total
holding bay for things pushed out of the set or developing ideas
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Equip
Equipped creature has "
: Scry 1."

Equipped creature has "

Your infuse costs are reduced by
.
You may activate infuse abilities of cards in your graveyard as though they were in your hand.

You may activate infuse abilities of cards in your graveyard as though they were in your hand.
Put a creature card from your hand onto the battlefield.
[Infuse

]
[Infuse



Until end of turn, target creature gains haste and "
: Return target nonland permanent to its owner’s hand."
[Infuse
]

[Infuse


Target creature gains "Creatures you control get +1/+1" until end of turn. Regenerate it.
[Infuse
]
[Infuse


Recent comments: (all recent activity)
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not serving any role in set
Doesn't fit with new infuse - adding infuse enabler in its slot
flag for infuse changes
infuse changes make this obsolete, flagged.
actually screw it, doesn't advance set themes, cya later
NTS: set themes (siphon change makes this not as necessary. I still like something that untaps creatures, but put siphon on it or something)
Trimmed. No infuse in red
Trimmed from set: red no infuse
trimmed, but ported to green
trimming for now, unneccesary with unearth at common and cutting back on infuse in black.