Gate to Ukmor (Ideas/Graveyard)
Gate to Ukmor (Ideas/Graveyard) by morlor
31 cards in Multiverse
10 commons, 12 uncommons, 6 rares, 3 mythics
1 white, 5 blue, 3 black, 4 red,
5 green, 8 multicolour, 4 artifact, 1 land
33 comments total
holding bay for things pushed out of the set or developing ideas
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Equip
Equipped creature has "
: Scry 1."
Equipped creature has "
: Scry 1."Your infuse costs are reduced by
.
You may activate infuse abilities of cards in your graveyard as though they were in your hand.
.
You may activate infuse abilities of cards in your graveyard as though they were in your hand.
Put a creature card from your hand onto the battlefield.
[Infuse

]
[Infuse


]Until end of turn, target creature gains haste and "
: Return target nonland permanent to its owner’s hand."
[Infuse
]
: Return target nonland permanent to its owner’s hand."
[Infuse

]Target creature gains "Creatures you control get +1/+1" until end of turn. Regenerate it.
[Infuse
]
[Infuse

]
Recent comments: (all recent activity)
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not serving any role in set
Doesn't fit with new infuse - adding infuse enabler in its slot
flag for infuse changes
infuse changes make this obsolete, flagged.
actually screw it, doesn't advance set themes, cya later
NTS: set themes (siphon change makes this not as necessary. I still like something that untaps creatures, but put siphon on it or something)
Trimmed. No infuse in red
Trimmed from set: red no infuse
trimmed, but ported to green
trimming for now, unneccesary with unearth at common and cutting back on infuse in black.