balarggy
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Showing 9 of 9 Multicolour cards
Go to section: Colourless (3) White (2) Blue (1) Black (2) Red (1) Green (3) Multicolour (9) Hybrid (1) Artifact (3) Land (5)
Show rarities: U R M
Trial – Whenever a creature is enchanted by an aura you control of equipped by an equipment you control, put a quest counter on this enchantment
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
-
: Untap target artifact or return target enchantment you control to your hand.
-
, Exile two instants and/or sorceries from your graveyard: Exile the top card of your library. You may play that card until the end of this turn.
-
: Untap target artifact or return target enchantment you control to your hand.
-
, Exile two instants and/or sorceries from your graveyard: Exile the top card of your library. You may play that card until the end of this turn.1/1
Choose one:
- If
was used to cast this spell, destroy target nonland permanent.
- If
was used to cast this spell, deal 2 damage to all creatures.
- Discard a card. If you do, draw three cards.
- Return target card from your graveyard to your hand.
- If
was used to cast this spell, destroy target nonland permanent.
- If
was used to cast this spell, deal 2 damage to all creatures.
- Discard a card. If you do, draw three cards.
- Return target card from your graveyard to your hand.
,
: Target creature must block this turn if able.
,
, Sacrifice this creature: Destroy target creature.2/1
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
-
: wip
-
: Create a food token.
-
: wip
-
: Create a food token.3/4
Haste
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
-
: Exile target nonland permanent with mana value 3 or less.
-
: Exile target card from a graveyard. If it was yous, put a +1/+1 counter on this creature.
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
-
: Exile target nonland permanent with mana value 3 or less.
-
: Exile target card from a graveyard. If it was yous, put a +1/+1 counter on this creature.3/2
This creature enters with four +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
0/0
, Sacrifice this enchantment:
- If
was used to activate this ability, create three 1/1 creature tokens.
- If
was used to activate this ability, create three treasure tokens.
- If
or
was used to activate this ability, creatures you control gain +3/+3 until the end of turn. If you used
and
, they gain trample and haste as well.Go to section: Colourless (3) White (2) Blue (1) Black (2) Red (1) Green (3) Multicolour (9) Hybrid (1) Artifact (3) Land (5)
Show rarities: U R M
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When this defends, other soldiers you control get +0/+2 until the end of turn.